Digganobz: Difference between revisions
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== On the Tabletop == | == On the Tabletop == | ||
Diggas never got a representation in the [[Warhammer_40,000|main game]], but many players've used them as [[Counts As]] [[Imperial Guard]] allies, though obviously as of [[Warhammer_40,000_8th_Edition|8th Edition]] this's only viable in Narrative and Open Play, as they don't share a Faction Keyword that'd let them join each other in Matched. | Diggas never got a representation in the [[Warhammer_40,000|main game]], but many players've used them as [[Counts As]] [[Catachan]] [[Imperial Guard]] allies, though obviously as of [[Warhammer_40,000_8th_Edition|8th Edition]] this's only viable in Narrative and Open Play, as they don't share a Faction Keyword that'd let them join each other in Matched. | ||
== Famous Diggas == | == Famous Diggas == |
Revision as of 09:08, 17 August 2020
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"Uh- No, I'm fairly certain those are Wulfe-*CLANG* "
"FAHCK YOU, DIGGANOBZ!"
Digganobz were originally a group of Humans in the specialist game Gorkamorka, who had forgotten their Imperial lineage and were now influenced by the Orks, to the point where they cosplayed as Orks. The term has now come to refer to any non-Orks who for whatever reason have Species Dysphoria, and either want to be Orks or believe themselve to be Orks.
History
When the Orks crashed on Angelis there was a Human ship, implied to be an Adeptus Mechanicus exploration and research vessel, in orbit at the time, having already landed a mission on the planet. The cataclysm of the Space Hulk's impact separated the Humans into two factions, based on where they were at the time. Diggas're descended from those Humans who were exploring the pyramids and the caverns below; taking shelter under the planet's surface, they survived the holocaust above, but descended into primitivism.
Diggas've forgotten all about their ancestral connections to the Imperium and've come to revere Orks as the most awesome and impressive creatures they've ever seen. Therefore they try to emulate the Ork lifestyle as much as possible. Orks tolerate this with almost paternalistic disdain; it is, ultimately, much simpler than trying to wipe the Diggas out, especially since they've got the protection of "dem fings under da pyramids". The home of the Diggas's referred to as "Morgarg-Durlurk-Gulskar-Dregsnikslag", which translates as "Fortress of ancient, terrifying power. Land of waiting death, pain and destruction". This shows just how much dread the Orks have of the place. Besides, the Diggas happily trade technological gear dug out from under the pyramids and scrap they have gathered for good Orky stuff, and it's funny to watch them try and be Orks, so it's not so bad.
Elsewhere
Throughout the galaxy, Orks've conquered and enslaved entire Imperial Hive Worlds, and put their considerable populations to work manufacturing arms and armour for the hordes. Subjected to arguably even worse conditions than before, it's common for some to break, and begin seeing their Ork masters as an inherently superior race, potentially producing entire regiments of Diggas. Whilst many Orks don't have the time of day for them, Blood Axes appreciate the ability of Diggas to act as double-agents, infiltrating Imperial institutions to gain access to shipping timetables and saboutage vital infrastructure like their own version of Genestealer Cults.
Gorkamorka Mechanics
Diggas can be summarized as "hard mode Orks", essentially. Of the three "oddmobs" they're the simplest to use, but they suffer a number of penalties in comparison to their Orky counterparts. Inferior stats, a special rule that means vehicles will eventually break down, the fact that a Diggamob cannot visit Mektown (and thusly get injuries treated at the Dok's Serjery or have their vehicles tended to) until they've won a battle or survived two fights, greater problems getting gubbins (vehicle upgrades) fitted, and increased risk when visiting the Dok all make life as a Digga much tougher than life as an Ork. On the upside, their Shamans grant them access to a number of useful tricks and skills, their troops're all cheaper than Orks, and they can also pick up a number of powerful "ancient tech" devices. Unfortunately, these devices're extremely unpredictable, and put you at the mercy of the random number god.
On the Tabletop
Diggas never got a representation in the main game, but many players've used them as Counts As Catachan Imperial Guard allies, though obviously as of 8th Edition this's only viable in Narrative and Open Play, as they don't share a Faction Keyword that'd let them join each other in Matched.
Famous Diggas
- Clarence - A krewmember aboard Da Looted Krooza in the Deffwotch Rogue Trader (RPG) campaign.
See Also
- Herman von Strab - Another Human that ended up working for the Orks.