Havoc: Difference between revisions
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'''Havocs''' are the [[Chaos Space Marines]]' equivalent of [[Devastator Squad|Devastators]]. Like their loyalist counterparts, these guys drag the heavy weapons into battle, laying out copious amounts of fire to support their brethren. Havocs can equip the basic heavy bolter/missile launcher/lascannon options that Devastators can, though you won't be seeing any plasma cannons, multi-meltas, or grav-cannons on your spiky guys. Unlike loyalist marines, Havocs still have access to [[autocannon]]s that can be lugged around by a single Marine, which they are more than happy to bring along with them. They also like to stick big ass bayonets on their guns, just in case the opportunity to stab something with an autocannon, [[heavy bolter]] or [[lascannon]] presents itself. | '''Havocs''' are the [[Chaos Space Marines]]' equivalent of [[Devastator Squad|Devastators]]. Like their loyalist counterparts, these guys drag the heavy weapons into battle, laying out copious amounts of fire to support their brethren. Havocs can equip the basic heavy bolter/missile launcher/lascannon options that Devastators can, though you won't be seeing any plasma cannons, multi-meltas, or grav-cannons on your spiky guys. Unlike loyalist marines, Havocs still have access to [[autocannon]]s that can be lugged around by a single Marine, which they are more than happy to bring along with them. They also like to stick big ass bayonets on their guns, just in case the opportunity to stab something with an autocannon, [[heavy bolter]] or [[lascannon]] presents itself. | ||
In the tabletop they are more flexible than their loyalist equivalents, due to their access to marks and special weaponry; however, they lack the chapter tactics from which all loyalist marines benefit one way or the other, and compete with more unique options for the CSM army. Namely obliterators, forgefiends, rapier batteries (if you've got an opponent willing to let you field them), and defilers, amongst others. They are, however, far cheaper than any of the contenders in their role, in both real money and game points - unfortunately, as one of the units at the absolute bottom of GW's priority list they're also nigh impossible to get ahold of. | In the tabletop they are more flexible than their loyalist equivalents, due to their access to marks and special weaponry; however, they lack the chapter tactics from which all loyalist marines benefit one way or the other, and compete with more unique options for the CSM army. Namely obliterators, forgefiends, rapier batteries (if you've got an opponent willing to let you field them), and defilers, amongst others. They are, however, far cheaper than any of the contenders in their role, in both real money and game points - unfortunately, not only is their resin kit absolutely awful, as one of the units at the absolute bottom of GW's priority list they're also nigh impossible to get ahold of. Convert some Devastators instead and you'll be much happier. | ||
{{Chaos Space Marines}} | {{Chaos Space Marines}} |
Revision as of 19:03, 21 July 2017
Havocs are the Chaos Space Marines' equivalent of Devastators. Like their loyalist counterparts, these guys drag the heavy weapons into battle, laying out copious amounts of fire to support their brethren. Havocs can equip the basic heavy bolter/missile launcher/lascannon options that Devastators can, though you won't be seeing any plasma cannons, multi-meltas, or grav-cannons on your spiky guys. Unlike loyalist marines, Havocs still have access to autocannons that can be lugged around by a single Marine, which they are more than happy to bring along with them. They also like to stick big ass bayonets on their guns, just in case the opportunity to stab something with an autocannon, heavy bolter or lascannon presents itself.
In the tabletop they are more flexible than their loyalist equivalents, due to their access to marks and special weaponry; however, they lack the chapter tactics from which all loyalist marines benefit one way or the other, and compete with more unique options for the CSM army. Namely obliterators, forgefiends, rapier batteries (if you've got an opponent willing to let you field them), and defilers, amongst others. They are, however, far cheaper than any of the contenders in their role, in both real money and game points - unfortunately, not only is their resin kit absolutely awful, as one of the units at the absolute bottom of GW's priority list they're also nigh impossible to get ahold of. Convert some Devastators instead and you'll be much happier.