Khorne Berzerkers: Difference between revisions

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In game terms, they're basically regular [[Chaos Space Marine]]s with [[Chainsword#Chainaxe|Chainaxes]] and bolt pistols (which they hardly use but make good clubbing instruments). They also get a higher Weapon Skill, Fearless and Furious Charge, as well as Marks of Khorne, which gives them Rage and Counter-Attack. This means that they absolutely butcher in melee... if they can get there. With a hefty price tag of 21 points per model, poor transport options (expensive [[Land Raider]] or assault-ramp-less [[Rhino]]), and the overall nerfing of melee in 6th Edition, it's very difficult to get them there. That's not to mention that regular Chaos Marines can be kitted out for close combat almost as well as the Berzerkers, and they are both cheaper and scoring. So, all in all, Berzerkers are (well, were) losers this (well, last) edition... but that's not really a change. (Not so much due to 7th Editon making everything scoring and changes to Counter-Attack)
In game terms, they're basically regular [[Chaos Space Marine]]s with [[Chainsword#Chainaxe|Chainaxes]] and bolt pistols (which they hardly use but make good clubbing instruments). They also get a higher Weapon Skill, Fearless and Furious Charge, as well as Marks of Khorne, which gives them Rage and Counter-Attack. This means that they absolutely butcher in melee... if they can get there. With a hefty price tag of 21 points per model, poor transport options (expensive [[Land Raider]] or assault-ramp-less [[Rhino]]), and the overall nerfing of melee in 6th Edition, it's very difficult to get them there. That's not to mention that regular Chaos Marines can be kitted out for close combat almost as well as the Berzerkers, and they are both cheaper and scoring. So, all in all, Berzerkers are (well, were) losers this (well, last) edition... but that's not really a change. (Not so much due to 7th Editon making everything scoring and changes to Counter-Attack)
[[File:Bezerkerz.png|thumb|left|350px|Scorpion has nothing on this motherfucker!]]


{{Template:Chaos-Official}}
{{Template:Chaos-Official}}
[[Category:Warhammer 40,000]][[Category:Chaos]][[Category:Space Marines]]
[[Category:Warhammer 40,000]][[Category:Chaos]][[Category:Space Marines]]

Revision as of 14:49, 10 December 2014

THE RAPE TRAIN HAS NO BRAKES!

Khorne Berzerkers (languagefaggotry note: that should be Khornate Berzerkers, but "Khorne Berzerkers" is the official title) are Space Marines dedicated to Khorne, the god of blood, war, and fucking your shit up.

Most Khorne Berzerkers come from the World Eaters Traitor Legion. Their Primarch, Angron, decided that his most elite Marines should have partial lobotomies, just like himself. When this was done, the only emotion they could feel was RRRAAAAGGGGEEE. As the Horus Heresy dragged on, the World Eaters would eventually turn to the worship of Khorne, with the Berzerkers leading the way. Of course, they lost, fled to the Eye of Terror, and have spent the past 10,000 years worshipping Khorne the only way they know how: BATTLE, GLORIOUS BATTLE! Some renegades have joined them, but very few Space Marines are angry enough to keep up. They usually hang out in small squads to company to chapter size groups although the bigger formations are always temporary; there is too much RAGE going on in their minds to work together for long, because, after all, they are as likely to spill their comrades blood as an enemy's.

In game terms, they're basically regular Chaos Space Marines with Chainaxes and bolt pistols (which they hardly use but make good clubbing instruments). They also get a higher Weapon Skill, Fearless and Furious Charge, as well as Marks of Khorne, which gives them Rage and Counter-Attack. This means that they absolutely butcher in melee... if they can get there. With a hefty price tag of 21 points per model, poor transport options (expensive Land Raider or assault-ramp-less Rhino), and the overall nerfing of melee in 6th Edition, it's very difficult to get them there. That's not to mention that regular Chaos Marines can be kitted out for close combat almost as well as the Berzerkers, and they are both cheaper and scoring. So, all in all, Berzerkers are (well, were) losers this (well, last) edition... but that's not really a change. (Not so much due to 7th Editon making everything scoring and changes to Counter-Attack)

Scorpion has nothing on this motherfucker!






The Traitor Legions and Warbands of Chaos
Chaos
Legions
:
Alpha Legion - Black Legion - Death Guard
Emperor's Children - Iron Warriors - Night Lords
Thousand Sons - Word Bearers - World Eaters
Legion
Offshoots:
Apostles of Contagion - Bloodborn - Broken Aquila
Foresworn - Mouldering Claw - Plague Fleet - Prodigal Sons
The Consortium - Warband of Subsector Aurelia
Fallen
Chapters
(Including
Judged):
Adharon's Reavers - Blood Gorgons - Company of Misery
Corpus Brethren - Crimson Slaughter - Deathmongers
Death Shadows - Invocators - Lords of Decay
Oracles of Change - Red Corsairs - Shriven
The Brazen Beasts - The Flawless Host - The Scourged
Skyrar's Dark Wolves - Steel Cobras - Voidrippers
Unknown/
Other:
Apostles of Minthras - Claws of Lorek - Disciples of Destruction
Dragon Warriors - Extinction Angels - Hakanor's Reavers - Punishers
The Cleaved - The Purge - The Pyre - Sons of Malice - Sons of Vengeance
The Reborn - Violators - Warp Ghosts - Bleak Brotherhood