Killa Kan: Difference between revisions

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Being a [[Grot]] is not a nice life.  You are a scrawny, weak little being among big, aggressive [[Ork]]s who love to kill stuff and who view anything smaller than themselves as inferiors. You are constantly yelled at and kicked, forced to do their drudge work, and your inevitable death is only good for a quick laugh.  Throughout your life you cower in fear, hoping to avoid the wrath of your huge superiors, doing what they say to ''hopefully'' avoid being kicked, eaten or shot, all the while fighting with your fellow grots over scraps of half-eaten squigs.  This often breeds spite and bitterness among many grots over the course of their often short lives.
Being a [[Grot]] is not a nice life.  You are a scrawny, weak little being among big, aggressive [[Ork]]s who love to kill stuff and who view anything smaller than themselves as inferiors. You are constantly yelled at and kicked, forced to do their drudge work, and your inevitable death is only good for a quick laugh.  Throughout your life you cower in fear, hoping to avoid the wrath of your huge superiors, doing what they say to ''hopefully'' avoid being kicked, eaten or shot, all the while fighting with your fellow grots over scraps of half-eaten squigs.  This often breeds spite and bitterness among many grots over the course of their often short lives.


But a precious few escape this fate.  One day a [[Mekboy]] will scoop up some lucky grot, a [[Painboy]] will hammer some wires into the grot's brain, and he will be sealed into a 3-meter-tall, armed and armored water-heater on legs called a '''Killa Kan'''.  Suddenly he's bigger, harder, stronger and shootier than all those boyz who abused him, and '''''it's payback time.'''''  The only boyz he can't get after are those interred in [[Deff Dred]]s.  Contrary to what you might think, the Mekboyz and Painboyz responsible for the Kan's creation view this initial revenge-spree of death and mayhem proudly, akin to a sort of validation of their efforts. Even aftter that, the Kan pilot still gets to take out his latent frustrations on anyone else the warband happens to be fighting, so everything's great for him.  Of course Kan pilots are still every bit as cowardly as they were before, but that doesn't always matter when you think you're invincible.
But a precious few escape this fate.  One day a [[Mekboy]] will scoop up some lucky grot, a [[Painboy]] will hammer some wires into the grot's brain, and he will be sealed into a 3-meter-tall, armed and armored water-heater on legs called a '''Killa Kan'''.  Suddenly he's bigger, harder, stronger and shootier than all those boyz who abused him, and it's '''''payback time.'''''  The only boyz he can't get after are those interred in [[Deff Dred]]s.  Contrary to what you might think, the Mekboyz and Painboyz responsible for the Kan's creation view this initial revenge-spree of death and mayhem proudly, akin to a sort of validation of their efforts. Even aftter that, the Kan pilot still gets to take out his latent frustrations on anyone else the warband happens to be fighting, so everything's great for him.  Of course Kan pilots are still every bit as cowardly as they were before, but that doesn't always matter when you think you're invincible.


Killa Kans are so favoured by Gretchin (I mean, who wouldn't love to control a hugeass war walker armed with all sorts of weaponry?) that whenever the resident Big Mek constructs a new one they often hold lotteries to find out who's going to get bolted in to pilot the thing.  Only witnessing the actual wiring-in process can get most Gretchin to rethink their career decisions - but as mentioned above, by then it's usually too late.  On the other hand, once the process is finished the Killa Kan is free to mutilate and kill his former tormentors, so that has to be worth ''something'' after all.
Killa Kans are so favoured by Gretchin (I mean, who wouldn't love to control a hugeass war walker armed with all sorts of weaponry?) that whenever the resident Big Mek constructs a new one they often hold lotteries to find out who's going to get bolted in to pilot the thing.  Only witnessing the actual wiring-in process can get most Gretchin to rethink their career decisions - but as mentioned above, by then it's usually too late.  On the other hand, once the process is finished the Killa Kan is free to mutilate and kill his former tormentors, so that has to be worth ''something'' after all.

Revision as of 21:40, 24 December 2019

Revenge is a dish best served with a giant circular saw.

Being a Grot is not a nice life. You are a scrawny, weak little being among big, aggressive Orks who love to kill stuff and who view anything smaller than themselves as inferiors. You are constantly yelled at and kicked, forced to do their drudge work, and your inevitable death is only good for a quick laugh. Throughout your life you cower in fear, hoping to avoid the wrath of your huge superiors, doing what they say to hopefully avoid being kicked, eaten or shot, all the while fighting with your fellow grots over scraps of half-eaten squigs. This often breeds spite and bitterness among many grots over the course of their often short lives.

But a precious few escape this fate. One day a Mekboy will scoop up some lucky grot, a Painboy will hammer some wires into the grot's brain, and he will be sealed into a 3-meter-tall, armed and armored water-heater on legs called a Killa Kan. Suddenly he's bigger, harder, stronger and shootier than all those boyz who abused him, and it's payback time. The only boyz he can't get after are those interred in Deff Dreds. Contrary to what you might think, the Mekboyz and Painboyz responsible for the Kan's creation view this initial revenge-spree of death and mayhem proudly, akin to a sort of validation of their efforts. Even aftter that, the Kan pilot still gets to take out his latent frustrations on anyone else the warband happens to be fighting, so everything's great for him. Of course Kan pilots are still every bit as cowardly as they were before, but that doesn't always matter when you think you're invincible.

Killa Kans are so favoured by Gretchin (I mean, who wouldn't love to control a hugeass war walker armed with all sorts of weaponry?) that whenever the resident Big Mek constructs a new one they often hold lotteries to find out who's going to get bolted in to pilot the thing. Only witnessing the actual wiring-in process can get most Gretchin to rethink their career decisions - but as mentioned above, by then it's usually too late. On the other hand, once the process is finished the Killa Kan is free to mutilate and kill his former tormentors, so that has to be worth something after all.

Questions about how the implanted grots feed themselves or defecate are probably best not contemplated.

Forces ov da Orks
Bosses: Beastboss - Big Mek - Boiler Boy - Meganobz - Painboy
Painboss - Pigdok - Warboss - Warlord - Weirdboy - Wurrboy
Boyz: Boyz (Huntas - Madboyz - Shoota Boyz - Slugga Boyz - Stikk Bommas - Wildboyz)
'Ardboyz - Brutes - Cyborks - Diggas - Gretchin - Nobz - Skarboyz
Oddboys: Burna Boyz - Flash Gitz - Kommandos - Lootas
Mekboyz - Rokkas - Runtherd - Stormboyz - Tankbustas
Feral Orks an'
Beast Snaggas:
Beast Snagga Boy - Boarboyz - Herda - Kill Rig
Squig Catapult - Squiggoth - Squighog Boy - Trappa
Stompy 'fings: Deff Dred - Gorkanaut - Killa Kan - Mega-Dread - Morkanaut
Transports an' Tanks: Battlewagon - Big Lugga - Big Trakks - Bonebreaka - Bonecruncha - Braincrusha
Flakkatrakks - Gobsmasha - Grot Tanks - Grot Trakbike - Gutrippa - Grot MegaTank
Gunwagon - Looted Wagon - Lungbursta - Trukk - Spleenrippa - Weirdboy Tower
Speed Freeks: Boomdakka Snazzwagon - Bowelburna - Cuttas - Deffkilla Wartrike - Junka
Kustom Boosta-Blasta - Megatrakk Scrapjet - Rukkatrukk Squigbuggy
Shokkjump Dragsta - Speedsta - Warbikers - Warbuggy - Wartrakk
Flyboyz: Bomma - Dakkajet - Deffkoptas - Drilla-Killa - Fighta - Fighta-Bomma
Grot Bomms - Landa - Minelayer - Warkoptas - Wazbom Blastajet
Supportin' Dakka: Grot Bomm Launcha - Magna-Kannon - Mek Gunz
Splashy Noggins: Ship Smasha-class Maritime Destroyer
Nautical Kroozer - Ork Submersible
Zoggin' Big and Ded Killy: Battlefortress - Gargant - Kill Tanks - Locomotive Battering Ram - Stompa
Warp Ulks: Ork Assault Boat - Rok
Huts'an Stuff: Big'ed Bossbunka - Dropz - Mekboy Workshop
Gubbinz an' Wots-its: Choppas - Fungus - Ork Gunz - Snotlings - Squigs - Warboars