Angel: Forcas: Difference between revisions

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[Characteristic bonus table removed, because it wouldn't make sense without rules]
[Characteristic bonus table removed, because it wouldn't make sense without rules]


==Chapter Legends==
==Commander Legends==


{| border="1" cellspacing="0" cellpadding="5" align="center"
{| border="1" cellspacing="0" cellpadding="5" align="center"
! colspan="2" |Figure of Legend (d100)
! colspan="2" |The Deed that promoted the current Commander to his position (d100)
|-  
|-  
! 01-20
! 01-20
| A Battle-Brother seconded from a previous generation Successor or even the First Founding Legion that provided the new Chapter’s gene-seed. Roll again on this table to determine what type of warrior he was, rerolling if you get this result again.
| The Commander was able to slay a Daemon Prince as a custodian in such circumstances as to make any hope of victory impossible, such as lacking a Guardian Spear or he was somehow ambushed without his armour.
|-
|-
! 21-50
! 21-50
Line 73: Line 73:
|-
|-
! 86-90
! 86-90
| Squad Sergeant (roll d10 twice to determine company and squad).
| In a battle against fate itself he thwarted the efforts of Magnus himself once the Red King emerged once more into reality, and has forever claimed the title of "God Killer" as his sole victory.
|-
|-
! 90-99
! 90-99
| Battle-Brother (roll d10 twice to determine company and squad).
| In a blinding void battle the Commander was targeted by a ship's weapon, and somehow survived to ascend to their current position.
|-
|-
! 100
! 100
| A specialist of your choice (Librarian, Chaplain, Techmarine, driver, pilot, etc).
| In his wisdom and charisma, he managed to sway a traitor commander to attain penance in death then become a Demon Prince.
|}
|}
{| border="1" cellspacing="0" cellpadding="5" align="center"
! colspan="2" |Deeds of Legend (d100)
|-
! 01-25
| The figure is remembered as the bane of the Orks, to such an extent that his name is known to the vile greenskins even to this day.
|-
! 26-50
| The individual was a stalwart enemy of the servants of Chaos, and slew a Daemon Prince.
|-
! 51-70
| The hero led a glorious campaign against a rebel army, defeating the foe and bringing an entire sector back into the light of the Emperor.
|-
! 71-85
| The figure led an action against an Eldar craftworld, boarding it and inflicting grievous casualties before withdrawing.
He and his Chapter are especially hated by the pernicious Eldar, for whom the event is still fresh and raw.
|-
! 86-90
| The hero was lost to his Chapter in a warp accident, yet his descendents have cause to believe he lives still and may one day return to them in glory.
|-
! 91-95
| The hero was the first to face some newly discovered alien race, and ultimately responsible for its total destruction. Centuries later, only the Chapter remembers the name of the race, so utterly was it and its works cast down.
|-
! 96-100
| The hero led his Chapter in many glorious campaigns, slaying hundreds of the enemy’s greatest champions. In the end, he was brought down by treachery within the fold of the Imperium, slain by an assassin’s turbo-penetrator round on the field of battle. Just why he was targeted was never discovered, and the Chapter harbours a special hatred for the servants of the Officio Assassinorum to this day.
|}
==Chapter Homeworld and its Properties==
{| border="1" cellspacing="0" cellpadding="5" align="center"
! colspan="2" |Chapter homeworld (d100)
|-
! 01-30
| [[Hive World]]
|-
! 31-60
| [[Feral World]]
|-
! 61-70
| Medieval World
|-
! 71-80
| Civilised World
|-
! 81-90
| Uninhabited World
|-
! 91-100
| Fleet-based (d10 vessels, 50/50 chance of fleet being battle-ready or suffering from damage/other inhibiting complications)
|}
{| border="1" cellspacing="0" cellpadding="5" align="center"
! colspan="2" |Homeworld terrain (d100)
|-
! 1–25
| Jungle
|-
! 26–50
| Desert
|-
! 51–60
| Ice
|-
! 61–65
| Ocean
|-
! 66–75
| Wasteland
|-
! 76–80
| Urban
|-
! 81–85
| Dead
|-
! 86–90
| Airless
|-
! 90–100
| Temperate
|}
{| border="1" cellspacing="0" cellpadding="5" align="center"
! colspan="2" |Rule of homeworld (d10)
|-
! 1
| Direct Rule - "My lord Chapter Master, here are the tax-plans for the North-West district of Boreale City..."
|-
! 2-4
| Stewardship - "Hi, Planetary Governor? It's me, the Chapter Master. Just calling you to remind you that I outrank you, even if I don't do anything."
|-
! 5-10
| Distant rule - "You see that castle up there? It's inhabited by the mighty sky-warriors of Emp-rar. Sometimes they come and steal our children."
|}
==Tactical and Strategic Organization==
{| border="1" cellspacing="0" cellpadding="5" align="center"
! colspan="2" |Chapter organisation (d10)
|-
! 1-5
| Codex-adherent
|-
! 6-8
| Divergent chapter
|-
! 9-10
| Unique organisation
|}
NOTE - ''Rites of Battle'' suggests using the numbers 1-7, 8-9, and 10 for Ultramarines successors. Keep in mind that the Ultramarines don't like it when their successors try to break off from the [[Codex Astartes]].


{| border="1" cellspacing="0" cellpadding="5" align="center"
{| border="1" cellspacing="0" cellpadding="5" align="center"
Line 201: Line 86:
|-  
|-  
! 1
! 1
| Close Combat
| Aid Unlooked For: The Host arrives from the blackness of space to claim victory against a foe, be it mortal or malign, and then derpart into that same blackness as arrived.
|-
|-
! 2
! 2
| Ranged Combat
| Without Flaw: These Custodes either engage in melee or fight from range, but either way do so in a way that most battles are fought without a scratch.
|-
|-
! 3
! 3
| Armoured Assault
| Grinding Assult: A vast force of Land Raiders chruns stone and metal into dust, as they roll across the horizion, and then their occupants sweep up what is left behind.
|-
|-
! 4
! 4
| Stealth
| Shield Breaker: Within this host lies a large number of stubborn and wrathful Custodes who wade into the tide of battle to allow their allies to break through.
|-
|-
! 5
! 5
| Lightning Strike
| Executioners: Rather then permit the leader of the enemy to exist, they will ensure that upon the eve of battle, no expense is spared in ensuring their Great Enemy is slain.
|-
|-
! 6
! 6
| [[Drop Pod]]
| Holy Crusade: Rather then halt for the enemy to engage them this Shield Host simply marches through the enemy, and does not stop until all are dead.
|-
|-
! 7
! 7
| [[Thunderhawk]] Assault
| Honor Duel: A challenge to a ruler must be answered, but while a battle rages around them the enemy finds that this challenge is often far greater then any before.
|-
|-
! 8
! 8
| Siege
| Kill-Teams: Though a common tactic throughout the galaxy it is a rare few that can equal the might of a Custodes kill team, and in war small squads will force the enemy to fight on a thousand fronts.
|-
|-
! 9
! 9
| Shock and Awe
| An Example For All: It is most relevant in Shield Hosts that fight alongside allies, but it is not unheard of for such a Shield Host to impress themselves upon their enemies as to make the presence of any Custodes to be a dire threat.
|-
|-
! 10
! 10
| Terror
| Golden Gods: To face a Custodes in battle is to face a unique creature, warrior without peer, and as such this Host rides into battle with their sheer presence scattering the enemy before them.
|}
 
 
[Squad Mode and Solo Mode tables removed, because they wouldn't make sense without rules]
 
==Chapter Specialities==
 
{| border="1" cellspacing="0" cellpadding="5" align="center"
! colspan="2" |Specialty restrictions (units the chapter cannot field) - Only roll if Unique Organisation was selected (d100)
|-
! 01–20
| [[Apothecary]]
|-
! 21–40
| Assault Marine
|-
! 41-60
| Devastator Marine
|-
! 61-80
| [[Techmarine]]
|-
! 81-97
| [[Librarian]]
|-
! 98-100
| Roll Twice on this Chart or choose something truly unusual (i.e., the Chapter has no [[Scout]]s, the Chapter’s Veterans are not formed into the 1st Company, etc.)
|}
 
 
{| border="1" cellspacing="0" cellpadding="5" align="center"
! colspan="2" |Special equipment- Only roll if Divergent or Unique Organisation was selected (d100)
|-
! 01-10
| Traditional Weapon: The Chapter favours one specific weapon over all others. Choose one specific weapon to serve as the Chapter’s traditional weapon. Examples: Power Sword, Bolt Pistol, Melta Gun
|-
! 11-20
| Totemic Charm: This Chapter has strong beliefs in the icons of either the Emperor or their Primarch. A Battle- Brother from this Chapter would never be caught without such an icon on their person. Example: Chapter Heraldry on a necklace, Imperial Aquilla tattooed over the right eye.
|-
! 21-30
| Modified Jump-Pack: Primarily seen in Chapters that favor the Assault Combat Doctrine, Battle-Brothers from this Chapter modify their Jump-Packs (with a Tech-Marine’s help of course) to provide a more glorious sight to their allies and a more terrifying one to their enemies. Examples: Jump-Pack’s created in different shapes such as angel wings.
|-
! 31-40
| Bestial Companion: More common among those Chapters whose origins come from Feral Worlds, this Chapter prides itself on raising hunting animals to assist in battle. Examples: Fenrisian Wolf, hunting birds.
|-
! 41-50
| Rare Weaponry: Whether through the blessing of the Adeptus Mechanicus or sheer good fortune, this Chapter has a large stock of weaponry that is considered rare amongst the other Chapters. It is seen as a symbol of honour to wield one of these weapons in battle. Examples: Astartes Assault Cannon, Digital Weapons.
|-
! 51-60
| Blessed Wargear: It is common for members of this Chapter to have their Wargear blessed by a Chaplain before battle. Doing so puts the Battle-Brother’s mind at ease and more focused on the task at hand.
|-
! 61-70
| Special Mount: While other Chapters may keep animals as companions, this Chapter uses them for what they were intended for — transportation. Examples: Fenrisian Wolf, Carnodon, very angry Grox.
|-
! 71-80
| Special Vehicle: This Chapter prefers to ride into battle in more modern conveyances. While the traditional Space Marine vehicle is the Rhino, other Chapters may use more rare vehicles as primary transport. Examples: Modified Rhino, Land Raider, or Land Speeder
|-
! 81-90
| Preferred Fighting Style: The Chapter has a specific way in which it prefers to go about killing the enemy in the name of the God-Emperor of Mankind. Examples: Bolt Pistol and Chainsword, dual Power Swords, special Bolter pattern or ammunition
|-
! 91-100
| Modified Weaponry: When the Chapter’s forges produce a weapon, they produce them in a style that is specific to their Chapter. Examples: Power Sabre, Bolt Pistol with weighted butt for clubbing.
|}
 
==Chapter Beliefs==
 
{| border="1" cellspacing="0" cellpadding="5" align="center"
! colspan="2" |What form do the Chapters' beliefs take? (d100)
|-
! 01-40
| Revere the [[Primarch]] - "Our [[Spiritual Liege]] is better than yours!"
|-
! 41-65
| The [[God-Emperor of Mankind|Emperor]] Above All - "Screw your spiritual liege. The big E is where it's at."
|-
! 66-75
| Honour the Ancestors - "Old members of our Chapter are better than your guys."
|-
! 76-80
| Death Cult - "SHUT UP YOU GUYS DON'T YOU KNOW WE'RE GOING TO DIE SOME DAY"
|-
! 81-85
| Totem Creature - "You know how we've got a hawk as our Chapter symbol? Yeah, we're going to stick that everywhere."
|-
! 86-90
| Purity of Man - "Flesh is better than bionics!"
|-
! 91-95
| Steel Over Flesh - "Bionics are better than flesh!"
|-
! 96-100
| Esoteric Beliefs - You know our Chapter's beliefs? They're ''weird.''
|}
|}


 
==Reputation==
==Chapter Strength==


{| border="1" cellspacing="0" cellpadding="5" align="center"
{| border="1" cellspacing="0" cellpadding="5" align="center"
! colspan="2" |At what strength is the Chapter? (d10)
! colspan="2" |What is the reputation of this Shield Host? (d10)
|-  
|-  
! 1
! 1
| Endangered: The Chapter numbers only a handful of Companies or less having suffered devastating losses in combat, accident, or dramatic genetic instability. If recovery is even possible it will take many decades, making every Battle-Brother (and his Progenoids) an invaluable resource.
| Unkown: The Host is either so effectively as to leave no knowledge of their presence or fight well enough to deny the enemy any survivors to tell of their glories.  
|-
|-
! 2-4
! 2-4
| Under Strength: The Chapter is recovering from a defeat or accident that occurred several decades ago, or has recently suffered heavy, but not irrecoverable losses. It is probably at a minimum of half strength, and should return to nominal strength within a decade.
| Hardly Heard: Perhaps suffering from what others would look upon as an ignoble duty, guarding a sancturary or standing watch on a moon, this Host is unheard of to most of the Galaxy besides the most well versed.
|-
|-
! 5-9
! 5-9
| Nominal: The Chapter can field ten full companies, each with ten squads. In all likelihood most every squad consist of ten brethren and some specialised appointments may be empty, but the Chapter is regarded as fully fit for battle.
| Known: The Shield Host is recorded in quite a few tales and legends across the galaxy with their exploits beign described as epic tales to those that have heard.
|-
|-
! 10
! 10
| [[Troll|Over Strength]]: Some Chapters maintain more than the prescribed ten companies, though it is rare for more than a handful more to be fielded and even then only temporarily. It may be that the Emperor’s Tarot has predicted terrible losses ahead, or that the Chapter simply regards its numbers as optimal and cares little for the dictates of the Codex Astartes.
| Legendary: Some Shield Hosts attain such glory in combat, such recognition in the eyes of their friends and foes, that from the smallest feral world child to the greatest traitor leader are their efforts known.
|}
|}



Revision as of 14:56, 17 August 2018

This article presents a creation table for a Custodes Shield Host

Shield Host Origins

Why Was The Shield Host Founded? (d10)
1–4 General Consensus - "A bunch of companies decided to start their own Shield Host, with Blackjack and Golden Hookers"
5–6 Counter - "The Hrud are invading Luna!" "Throw Custodes at it" "Alright!"
7–8 Prophecy - "The Commander had a dream, quick found a Shield Host to fulfill it!"
9–10 The Indomitus Crusade - "We need to help guilliman, create a Shield Host!"

Serving in His name

What is the role of this Shield Host? (d10)
1–2 We Hold the Line - When all is lost, this Shield Host fight to the last
3–4 Search and Recovery - It could be finding relics from the Dark Age or recovering the ring of a wealthy noble.
5–6 Advisors - The Shield Host offers the wisdom of centuries, be it in combat or in waxing poetic to Eldar.
7–8 His Sword in the Dark - The Shield Host follows up on information from Eyes of the Emperor, no matter how dire or dangerous that mission will be.
9-10 Miserian - They believe that He is revived through each stroke of their sacred blades, and bound in brotherhood will one day achieve that very goal.


[Characteristic bonus table removed, because it wouldn't make sense without rules]

Commander Legends

The Deed that promoted the current Commander to his position (d100)
01-20 The Commander was able to slay a Daemon Prince as a custodian in such circumstances as to make any hope of victory impossible, such as lacking a Guardian Spear or he was somehow ambushed without his armour.
21-50 Chapter Master
51-60 Chief Librarian
61-70 Master of Sanctity
71-73 Master of the Forge
74 Master of the Fleet
75 Chief Apothecary
76-85 Company Captain (roll d10 to determine which company).
86-90 In a battle against fate itself he thwarted the efforts of Magnus himself once the Red King emerged once more into reality, and has forever claimed the title of "God Killer" as his sole victory.
90-99 In a blinding void battle the Commander was targeted by a ship's weapon, and somehow survived to ascend to their current position.
100 In his wisdom and charisma, he managed to sway a traitor commander to attain penance in death then become a Demon Prince.
Combat doctrine (d10)
1 Aid Unlooked For: The Host arrives from the blackness of space to claim victory against a foe, be it mortal or malign, and then derpart into that same blackness as arrived.
2 Without Flaw: These Custodes either engage in melee or fight from range, but either way do so in a way that most battles are fought without a scratch.
3 Grinding Assult: A vast force of Land Raiders chruns stone and metal into dust, as they roll across the horizion, and then their occupants sweep up what is left behind.
4 Shield Breaker: Within this host lies a large number of stubborn and wrathful Custodes who wade into the tide of battle to allow their allies to break through.
5 Executioners: Rather then permit the leader of the enemy to exist, they will ensure that upon the eve of battle, no expense is spared in ensuring their Great Enemy is slain.
6 Holy Crusade: Rather then halt for the enemy to engage them this Shield Host simply marches through the enemy, and does not stop until all are dead.
7 Honor Duel: A challenge to a ruler must be answered, but while a battle rages around them the enemy finds that this challenge is often far greater then any before.
8 Kill-Teams: Though a common tactic throughout the galaxy it is a rare few that can equal the might of a Custodes kill team, and in war small squads will force the enemy to fight on a thousand fronts.
9 An Example For All: It is most relevant in Shield Hosts that fight alongside allies, but it is not unheard of for such a Shield Host to impress themselves upon their enemies as to make the presence of any Custodes to be a dire threat.
10 Golden Gods: To face a Custodes in battle is to face a unique creature, warrior without peer, and as such this Host rides into battle with their sheer presence scattering the enemy before them.

Reputation

What is the reputation of this Shield Host? (d10)
1 Unkown: The Host is either so effectively as to leave no knowledge of their presence or fight well enough to deny the enemy any survivors to tell of their glories.
2-4 Hardly Heard: Perhaps suffering from what others would look upon as an ignoble duty, guarding a sancturary or standing watch on a moon, this Host is unheard of to most of the Galaxy besides the most well versed.
5-9 Known: The Shield Host is recorded in quite a few tales and legends across the galaxy with their exploits beign described as epic tales to those that have heard.
10 Legendary: Some Shield Hosts attain such glory in combat, such recognition in the eyes of their friends and foes, that from the smallest feral world child to the greatest traitor leader are their efforts known.


Chapter Relations

Who are your Chapter friendly with? (d100)
1-5 Administratum
6-15 Adeptus Arbites
16-30 Another Chapter (choose one)
31-35 Adeptus Astra Telepathica
36-45 Adeptus Mechanicus
46-50 Adepta Sororitas
51-53 Adeptus Titanicus
54-55 an Imperial Knight house
56-58 Astropaths
59-60 Chartist Captains
61-65 Ecclesiarchy
66-75 Imperial Guard from a specific world
76-79 Imperial Navy
80-85 Inquisition
86-88 Navigators
89-91 Officio Assassinorum
91-93 Planetary Defence Force of a specific world
94-98 A Rogue Trader dynasty
99 Schola Progenium
100 Scholastica Psykana


Who are the Chapter's enemies?(d100)
01-02 Roll on Chapter Friends table
3-31 The Orks (alternatively, you may select a particular Waaagh! or Warboss)
32-42 The Eldar (alternatively, you may select a particular Craftworld or leader)
43-51 The Tyranids (alternatively, you may select a particular Hive Fleet)
52-68 Chaos Space Marines (you should choose a particular warband, Chapter, or Traitor Legion)
69-79 A particular Daemon, Daemon Prince or Disciple of Chaos
80-87 A particular Chaos-aligned group (i.e., Traitor Titan Legion, Chaos pirates, renegade Imperial Guard, etc.)
88-97 The Dark Eldar (alternatively, you may select a particular Kabal or leader).
97-100 Other (choose one force or group, such as aliens (see below) or heretics or a specific cult)


Minor Xenos Species/Empires(1d100)
1-10 Tau Empire (alternatively, you may select a particular Tau force or leader)
11-20 Hrud
21-30 Fra'al
31-40 Uluméathic League
41-50 Yu'Vath/Legacy of the Yu'vath/Rak'gol
51-60 Enslavers
61-65 Barghesi
66-70 Tarellians
71-75 Thyrrus
76-80 Hellgrammite
81-85 Loxatl
85-90 Saharduin
91-92 Xenarch
93-95 Cythor Fiends
96-97 Nightmare-Engines of the Pale Wasting
98-100 Other Xenos Species (pick one or roll/write one up)


[Custom Chapter Advance tables removed, since they wouldn't make much sense without rules]

Lastly, add a name, colours, and heraldry, and you're ready to release your overpowered piece-of-shit Chapter on the world. God-Emperor help us all.

Warhammer 40,000 Faction Creation Tables
Imperium Adeptus Custodes Shield Host - Grey Knight Brotherhood - Imperial Guard Regiment - Imperial Knight House - Inquisitor - Legiones Skitarii - Legio Titanicus - Renegade Space Marine Chapter - Sisters of Battle Order - Space Marine Chapter - Tempestus Scions Regiment - Underhive Gang - Noble House
Chaos Chaos Space Marine Warband - Chaos Warband - Heretical Cult - Lost and the Damned Regiment - Renegade Knight House - Dark Skitarii Force - Traitor Titan Legion
Xenos Creature Creator - Dark Eldar Kabal - Eldar Craftworld - Harlequin Masque - Genestealer Cult - Necron Dynasty - Ork Klan - Tau Cadre - Tyranid Hive Fleet - Wych Cult
Planets Forge World Generator - Dark Mechanicus Forge World Generator - Planet Generator - Solar System Generator
Misc. Power Armour