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Revision as of 21:54, 22 August 2018
This article presents a creation table for a Custodes Shield Host
Shield Host Origins
Why Was The Shield Host Founded? (d10) | |
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1–4 | General Consensus - "A bunch of companies decided to start their own Shield Host, with Blackjack and Golden Hookers" |
5–6 | Counter - "The Hrud are invading Luna!" "Throw Custodes at it" "Alright!" |
7–8 | Prophecy - "The Commander had a dream, quick found a Shield Host to fulfill it!" |
9–10 | The Indomitus Crusade - "We need to help Guilliman, create a Shield Host!" |
Serving in His name
What is the role of this Shield Host? (d10) | |
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1–2 | We Hold the Line - When all is lost, this Shield Host fight to the last |
3–4 | Search and Recovery - It could be finding relics from the Dark Age or recovering the ring of a wealthy noble. |
5–6 | Advisors - The Shield Host offers the wisdom of centuries, be it in combat or in waxing poetic to Eldar. |
7–8 | His Sword in the Dark - The Shield Host follows up on information from Eyes of the Emperor, no matter how dire or dangerous that mission will be. |
9-10 | Miserian - They believe that He is revived through each stroke of their sacred blades, and bound in brotherhood will one day achieve that very goal. |
[Characteristic bonus table removed, because it wouldn't make sense without rules]
Commander Legends
The Deed that promoted the current Commander to his position (d100) | |
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01-20 | The Commander was able to slay a Daemon Prince as a custodian in such circumstances as to make any hope of victory impossible, such as lacking a Guardian Spear or he was somehow ambushed without his armour. |
21-50 | Chapter Master |
51-60 | Chief Librarian |
61-70 | Master of Sanctity |
71-73 | Master of the Forge |
74 | Master of the Fleet |
75 | Chief Apothecary |
76-85 | Company Captain (roll d10 to determine which company). |
86-90 | In a battle against fate itself he thwarted the efforts of Magnus himself once the Red King emerged once more into reality, and has forever claimed the title of "God Killer" as his sole victory. |
90-99 | In a blinding void battle the Commander was targeted by a ship's weapon, and somehow survived to ascend to their current position. |
100 | In his wisdom and charisma, he managed to sway a traitor commander to attain penance in death then become a Demon Prince. |
Combat doctrine (d10) | |
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1 | Aid Unlooked For: The Host arrives from the blackness of space to claim victory against a foe, be it mortal or malign, and then derpart into that same blackness as arrived. |
2 | Without Flaw: These Custodes either engage in melee or fight from range, but either way do so in a way that most battles are fought without a scratch. |
3 | Grinding Assult: A vast force of Land Raiders chruns stone and metal into dust, as they roll across the horizion, and then their occupants sweep up what is left behind. |
4 | Shield Breaker: Within this host lies a large number of stubborn and wrathful Custodes who wade into the tide of battle to allow their allies to break through. |
5 | Executioners: Rather then permit the leader of the enemy to exist, they will ensure that upon the eve of battle, no expense is spared in ensuring their Great Enemy is slain. |
6 | Holy Crusade: Rather then halt for the enemy to engage them this Shield Host simply marches through the enemy, and does not stop until all are dead. |
7 | Honor Duel: A challenge to a ruler must be answered, but while a battle rages around them the enemy finds that this challenge is often far greater then any before. |
8 | Kill-Teams: Though a common tactic throughout the galaxy it is a rare few that can equal the might of a Custodes kill team, and in war small squads will force the enemy to fight on a thousand fronts. |
9 | An Example For All: It is most relevant in Shield Hosts that fight alongside allies, but it is not unheard of for such a Shield Host to impress themselves upon their enemies as to make the presence of any Custodes to be a dire threat. |
10 | Golden Gods: To face a Custodes in battle is to face a unique creature, warrior without peer, and as such this Host rides into battle with their sheer presence scattering the enemy before them. |
Reputation
What is the reputation of this Shield Host? (d10) | |
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1 | Unknown: The Host is either so effectively as to leave no knowledge of their presence or fight well enough to deny the enemy any survivors to tell of their glories. |
2-4 | Hardly Heard: Perhaps suffering from what others would look upon as an ignoble duty, guarding a sancturary or standing watch on a moon, this Host is unheard of to most of the Galaxy besides the most well versed. |
5-9 | Known: The Shield Host is recorded in quite a few tales and legends across the galaxy with their exploits beign described as epic tales to those that have heard. |
10 | Legendary: Some Shield Hosts attain such glory in combat, such recognition in the eyes of their friends and foes, that from the smallest feral world child to the greatest traitor leader are their efforts known. |
Chapter Relations
Who are your Chapter friendly with? (d100) | |
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1-5 | Administratum |
6-15 | Adeptus Arbites |
16-30 | Another Chapter (choose one) |
31-35 | Adeptus Astra Telepathica |
36-45 | Adeptus Mechanicus |
46-50 | Adepta Sororitas |
51-53 | Adeptus Titanicus |
54-55 | an Imperial Knight house |
56-58 | Astropaths |
59-60 | Chartist Captains |
61-65 | Ecclesiarchy |
66-75 | Imperial Guard from a specific world |
76-79 | Imperial Navy |
80-85 | Inquisition |
86-88 | Navigators |
89-91 | Officio Assassinorum |
91-93 | Planetary Defence Force of a specific world |
94-98 | A Rogue Trader dynasty |
99 | Schola Progenium |
100 | Scholastica Psykana |
Who are the Chapter's enemies?(d100) | |
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01-02 | Roll on Chapter Friends table |
3-31 | The Orks (alternatively, you may select a particular Waaagh! or Warboss) |
32-42 | The Eldar (alternatively, you may select a particular Craftworld or leader) |
43-51 | The Tyranids (alternatively, you may select a particular Hive Fleet) |
52-68 | Chaos Space Marines (you should choose a particular warband, Chapter, or Traitor Legion) |
69-79 | A particular Daemon, Daemon Prince or Disciple of Chaos |
80-87 | A particular Chaos-aligned group (i.e., Traitor Titan Legion, Chaos pirates, renegade Imperial Guard, etc.) |
88-97 | The Dark Eldar (alternatively, you may select a particular Kabal or leader). |
97-100 | Other (choose one force or group, such as aliens (see below) or heretics or a specific cult) |
Minor Xenos Species/Empires(1d100) | |
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1-10 | Tau Empire (alternatively, you may select a particular Tau force or leader) |
11-20 | Hrud |
21-30 | Fra'al |
31-40 | Uluméathic League |
41-50 | Yu'Vath/Legacy of the Yu'vath/Rak'gol |
51-60 | Enslavers |
61-65 | Barghesi |
66-70 | Tarellians |
71-75 | Thyrrus |
76-80 | Hellgrammite |
81-85 | Loxatl |
85-90 | Saharduin |
91-92 | Xenarch |
93-95 | Cythor Fiends |
96-97 | Nightmare-Engines of the Pale Wasting |
98-100 | Other Xenos Species (pick one or roll/write one up) |