Master of Possession: Difference between revisions

From 2d4chan
Jump to navigation Jump to search
1d4chan>Derpysaurus
No edit summary
1d4chan>Derpysaurus
No edit summary
Line 6: Line 6:
To be able to reliably summon Daemons and possess people with them they have had to spend a lot of time staring into the warp and studying it, they spend so much time around the warp in fact, that they are slightly daemonic and disperse a small amount of real space around them. Because of this they are usually nuttier than squirrel shit and most Chaos space marines consider them untrustworthy and slightly unhinged, which considering on the battlefield they go around stripping the souls of unwilling victims to create possessed and the "creature that must not be named" this is a fairly safe assumption. But Masters of Possession aren't stupid (honestly) as they spend years researching the daemons they are summoning in an attempt to learn the daemons name to make sure they can control it when it is manifested. If no name can be found, they will summon and torture it until it gives them a name or something to help the Master of Possession control it.  
To be able to reliably summon Daemons and possess people with them they have had to spend a lot of time staring into the warp and studying it, they spend so much time around the warp in fact, that they are slightly daemonic and disperse a small amount of real space around them. Because of this they are usually nuttier than squirrel shit and most Chaos space marines consider them untrustworthy and slightly unhinged, which considering on the battlefield they go around stripping the souls of unwilling victims to create possessed and the "creature that must not be named" this is a fairly safe assumption. But Masters of Possession aren't stupid (honestly) as they spend years researching the daemons they are summoning in an attempt to learn the daemons name to make sure they can control it when it is manifested. If no name can be found, they will summon and torture it until it gives them a name or something to help the Master of Possession control it.  


However some Chaos marines decide to follow Masters of Possession, and as such tend to be left [[Chaos Spawn|un-gribblied]] until they have impressed the Master of Possession enough to be rewarded with the second best thing, after [[Daemon Prince|Daemonhood]]. Becoming a Greater Possessed, who are simply bigger, stronger and faster possessed due to the fact that the have been possessed with a Daemonic Herald over a regular daemon.
However some Chaos marines decide to follow Masters of Possession, and as such tend to be left [[Chaos Spawn|un-gribblied]] until they have impressed the Master of Possession enough to be rewarded with the second best thing, after [[Daemon Prince|Daemonhood]]. Becoming a [[Greater Possessed]], who are simply bigger, stronger and faster possessed due to the fact that the have been possessed with a Daemonic Herald over a regular daemon.


==Tabletop==
==Tabletop==

Revision as of 03:13, 1 April 2019

A Master of Possession, looking like he just walked out of the cover of a 80s metal album.

"I feel the Warp overtaking me! It is a good pain!"

– Chaos Marines when being overtake by a Mater of Possession.

Masters of Possession are a type of Chaos Sorcerer, who specialize in the summoning and binding of Daemons to hosts (both willing and unwilling) and machines. The method in which they do this involves them pulling some poor bastards soul out of their body, and then reaching into the Warp and pulling a Daemon out of it, before merging both the Daemon and the hosts soul and dropping it back in the body. They have also started to do this sort of thing on an industrial scale, creating entire factories dedicated to creating daemon possessed creatures and machines, and as such tend to nark off the Warpsmiths for being more industrious and efficient at creating Daemon Engines then them.

To be able to reliably summon Daemons and possess people with them they have had to spend a lot of time staring into the warp and studying it, they spend so much time around the warp in fact, that they are slightly daemonic and disperse a small amount of real space around them. Because of this they are usually nuttier than squirrel shit and most Chaos space marines consider them untrustworthy and slightly unhinged, which considering on the battlefield they go around stripping the souls of unwilling victims to create possessed and the "creature that must not be named" this is a fairly safe assumption. But Masters of Possession aren't stupid (honestly) as they spend years researching the daemons they are summoning in an attempt to learn the daemons name to make sure they can control it when it is manifested. If no name can be found, they will summon and torture it until it gives them a name or something to help the Master of Possession control it.

However some Chaos marines decide to follow Masters of Possession, and as such tend to be left un-gribblied until they have impressed the Master of Possession enough to be rewarded with the second best thing, after Daemonhood. Becoming a Greater Possessed, who are simply bigger, stronger and faster possessed due to the fact that the have been possessed with a Daemonic Herald over a regular daemon.

Tabletop

On the table, Masters of Possession are a support unit more than anything else. And while his kit looks disappointing at a first glance, with 4 wounds and hitting on 3+, if used correctly they can be very effective at aiding a chaos army. Firstly he will disrupt all nearby Psykers so that if they roll any doubles they suffer perils of the warp, meaning you can quite easily ruin an enemies psychic phase with a sudden case of exploding head syndrome. Most of his psychic powers revolve around buffing legion Daemon units, which while restricting can be quite useful if used in the right way, cast Cursed Earth and Infernal Power and watch a squad of Obliterators re-roll 1's to hit and wound with a 4++ to boot. And these sort of buffs work on Defilers and Maulerfiends, as well as even the Lord of Skulls, who will then proceed to rip enemy lines apart.

Forces of the Traitor Legions of Chaos
Leaders: Chaos Champion - Chaos Lord - Daemon Prince - Dark Apostle
Master of Execution - Sorcerer - Master of Possession - Lord Discordant
Unaligned: Chaos Chosen - Chaos Raptors - Chaos Space Marine Squad - Chaos Spawn - Chaos Terminators
Cultist - Havocs - Mutilators - Obliterators - Possessed - Tech-Assassin - Warp Talons - Warpsmith
Negavolt Cultist - Greater Possessed - Dark Disciple - Heretek
Faction Aligned: Khorne Berzerkers - Plague Marines - Noise Marines - Rubric Marines
Great Crusade-era: Breacher Siege Squad - Consul - Despoiler Squad - Destroyer Squad - Esoterist Consul - Legiones Decurion
Legion Herald - Legion Outrider Squad - Legion Vigilator - Moritat - Master of the Signal - Praetor
Reconnaissance Squad - Seeker Squad - Sky Hunter Squad - Tactical Support Squad - Inductii
Structures: Noctilith Crown - Skull Altar
Walkers: Chaos Dreadnought (Ferrum Infernus - Chaos Contemptor
Hellforged Leviathan - Hellforged Deredeo
) - Helbrute
Vehicles: Bike Squad - Chaos Land Raider (Land Raider Hades Diabolus) - Infernal Relic Predator
Kratos Heavy Assault Tank - Mastodon - Predator Tank - Rhino Transport - Sicaran Battle Tank
Stalk Tank - Vindicator - Typhon Heavy Siege Tank - Spartan Assault Tank - Rapier Armoured Carrier
Whirlwind Scorpius - Termite - Cerberus Destroyer - Fellblade
Flyers: Harbinger - Hell Blade - Hell Talon - Fire Raptor
Storm Eagle - Xiphon Interceptor - Thunderhawk - Stormbird
Spacecraft: Dreadclaw Assault Pod - Kharybdis - Doomfire Bomber - Swiftdeath Fighter
Titans: Daemon Knights - Chaos Emperor Titan - Feral Scout Titan
Ravager Battle Titan - Chaos Warlord Titan - Woe Machine
Unaligned
Daemon Engines:
Decimator - Defiler - Death Wheel - Forgefiend - Heldrake
Maulerfiend - Soul Grinder - Wirewolf - Venomcrawler - Helstalker
Daemon Engines
of Khorne:
Blood Reaper - Blood Slaughterer - Brass Scorpion - Cauldron of Blood - Death Dealer
Doom Blaster - Kytan - Lord of Skulls - Skull Reaper - Tower of Skulls
Daemon Engines
of Nurgle:
Blight Drone - Contagion - Foetid Bloat-Drone - Myphitic Blight-Hauler
Nurgle Plague Tower - Plague Hulk - Plagueburst Crawler
Daemon Engines
of Slaanesh:
Hell-Scourge - Hell-Knight - Hell-Strider
Questor Scout Titan - Slaanesh Subjugator
Daemon Engines
of Tzeentch:
Aether Ray - Doom Wing - Fire Lord of Tzeentch
Mirrorfiend - Silver Tower of Tzeentch - The Auruntaur
Auxiliaries: Chaos Daemons - Death Guard - Thousand Sons - Emperor's Children - World Eaters - Fallen Angels