Mek Gunz: Difference between revisions

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(Discussions of rules belong in the Tactics pages for their respective races. These are 7th Edition rules too, it's not even a good edition.)
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[[Tau|Sit on the back line and fire volatile heavy guns, of course!]]
[[Tau|Sit on the back line and fire volatile heavy guns, of course!]]


Mek Gunz are the product of... well, Meks that make giant ass guns but they're so heavy they can't be brought onto the battlefield. Instead of being strapped onto a Gork/Morkanought or Deff Dread, it's instead parked in the back and used to fire volleys of random artillery.
'''Mek Gunz''' are the product of... well, Meks that make giant-ass guns! Meks love making bigger and killier weaponry, and sometimes they come up with weapons that just aren't man (er, ork) portable, even by the most muscle-bound of skarboy Nobs. These weapons are generally fit for mounting on a Gun Trukk, Battlewagon, or even a Stompa! Sadly, many meks can sorely lack a momentous-enough Waaagh! to have a healthy supply of war-machines needing said big-ass guns. Instead, many less well-to-do mekboys strap their terrifying creations to overburdened wagons or spare trukk-wheel axles, park them in the back-lines, and launch volleys of random artillery-fire at unsuspecting foes.


This un-Orky job of sitting away from the front lines is given to the Grots, and they'll most likely die due to enemy fire trying to take them out or their own weapons backfiring on them. [[Grimdark|It's a Grot's life.]]
This un-Orky job of sitting away from the front lines, not beating someone's head in, is given to Grots. This is actually a grand job for said weedy goblinoids, as they love nothing more than ''not'' being beaten senseless by their ork overlords (who are busy beating someone else for a change!). Unfortunately, many of these guns are less than reliable. You see, once a mekboy has had their fill of standard powder-and-shell weaponry, they will take to the time-honored art of ''MAD SCIENCE!'' and craft all manner of death rays, tractor beams, and assorted energy weapons. Regrettably, many of these fancy "Mek Gunz" are less than ready for prime-time, and many grot crewmen will most likely die due to their own weapons backfiring on them. [[Grimdark|It's a Grot's life,]] but it's all in the name of science, of course!


Mek Gunz have been a Gork/Morksend with the coming of 7th edition. In previous editions, you used to be limited to three guns and only three different types (lobba, kannon, and zzap gun). Now, you have a total of ''seven'' guns to choose from and you can field about five. A few of those choices are complete crap, but at least we have variety now! Each artillery piece has two Grot crewmen, with the option to buy more. Ammo runts allow you to reroll shots or scatter, so take as many as you can. And since they're manned by Grots, they all have BS3, which is amazing for [[Orks]]. Sadly they have a lot of stiff competition in the form of Lootas and Battlewagons.


The guns come in these flavors:
== On the Tabletop ==
*'''Kannon'''-Exactly what you think they are. Except not. Kannons come in all shapes, sizes, colors, and calibers, but most common of all designs is the short-barreled, high-caliber breach-loader. The kannon actually serves the same function to Orks as the Missile Launcher does to the Imperium, capable of firing a solid shell or penetrating explosive for vehicle busting, or a canister shot or fragmentation shell to tear up infantry.  Too heavy to be carried by even an Ork, these metal beasts are usually mounted on vehicles or artillery wagons, and have a longer reach than the Rokkit Launcha. In [[Gorkamorka]], kannons were an ork portable weapon roughly comparable to an ork shotgun, but nowadays these weapons are known as speschul shootas. On tabletop they are known as the Old Reliable. S8 AP3 shot or S4 AP5 blast. Most flexible of your choices and costing only 18pts a pop.
Go check out the [[Warhammer_40,000/Tactics/Orks(8E)#Heavy_Support|Ork Tactics]] page for more reliable, specific, and up-to-date information on how to properly field Big Gunz and Mek Gunz.
*'''Lobba'''-Essentially a big metal pot jammed with gunpowder and a bomb, usually in that order. The Lobba serves as an Orkish mortar, and is favored by Grot artillery crew for being able to kill things without the enemy having to see you. The huge recoil it generates relegates it to be mounting on vehicles or artillery carts. It is powerful, but most armor will deflect its blast. Crunch risw, best anti-infantry weapon in an army full of anti-infantry shit. S5 AP5 barrage blast at 18pts. Holy hell, just park five of these behind a building and go to town on Blobguard.
*'''Zzap Gun'''-[[Zzap Weapons|A unique piece of technology crafted by energy-loving Mekboyz,]] a Zzap gun is a rough approximate to a Lascannon. Roughly. The gun consists of a metal barrel covered in wires, a capacitor, and a power source.  The crew use a lever (which electrocutes the user) to determine the charge built up in the capacitor before firing a literal lightning bolt at the target. The gun defies all known physics, and the power supply is so heavy that it must be mounted. The unpredictable effectiveness of the weapon deters some Warlords from using it, but if Lady Luck smiles upon your green, hairless hide, you might be able to bring down Land Raiders. Crunch terms, they are S2d6 AP2. With Gets Hot, that stupid Zzap rule and the random strength this gun is unreliable as hell, even for Orks. No Bueno.
*'''Kustom Mega Kannon'''-The kustom mega-kannon is essentially a much bigger version of the [[Plasma#Kustom Mega-Blasta|Kustom Mega-Blasta]] and the Ork's equivalent of a Plasma Cannon. This profusion of worky gubbinz and zappy bits works as a potent anti-tank weapon, but is as unstable as its smaller cousin. It is most commonly used as a main ranged weapon of [[Morkanaut]] heavy walker or as a Mek Gun. Only reliable choice of AP2 in this selection. S8 AP2 blast with Gets Hot that will shred though armor at 30pts. Just killing ONE Terminater will earn back your points. Middle expense at 23pts.
*'''Bubblechukka'''-The Bubblechukka is an example of force field technology, weaponized by Orks rather than being used for protection. It fires unstable force bubbles at the enemy that explode on impact. They vary wildly in size and solidity, some like large balls that hit with a negligible strength, whilst others float down like small soap bubbles and, after bursting, inflict heavy damage. Here we have the oddest choice in our arsenal. When firing, you roll a d6 for ''both'' Strength and AP. Can shred through Termigaunts and wound on 2+, and cut through Termies but wounding on 6+. Only thing going for it is the large blast that the other choices don't have. It's 30pts.
*'''Smasha Gun'''-[[Tractor Weapons|A miniaturized Lifta-Droppa gone all wrong.]] Another odd choice, but infinitely better than the Bubblechucka. S4+d6 ''AP1''. This is literally the only ranged AP1 Ork weapon outside of Apocalyspe barring the situational Snazzgun. Even if you roll a one, you're still S5, meaning you can potentially take out light vehicles and heavy infantry. En masse, this can be ridiculously deadly. Costs 30pts.
*'''Traktor Kannon'''-Hell yeah! This is potentially the best anti-flyer weapon in the game! S8 AP3 Skyfire, and the special rule Traktor. Traktor means that for each glance or penetrating hit automatically immobilizes the flyer, meaning it has a 1/3 chance to simply crash. And if it hits a Flying Monstrous Creature, their next grounding test has a -3 penalty. All for a steal of 30pts.  Sweet mother of fuck, only Tau are this good when it comes to killing flyers like that! Take a whole battery of these if your opponent likes to spam [[Heldrake|Heldrakes]]. Oh yeah, they are basically the Smasha Gun's bigger brother.


==Gallery==
Until recently, the only orky artillery that existed were Big Gunz. These are the old "standard 3" too-big-to-carry heavy weapons: '''Kannons''', '''Lobbas''', and '''Zzap Guns'''.  These are actually [[Imperial Guard]] Heavy Weapons Team analogs. See, [[Old School Roleplaying|back in the day]] Games Workshop balanced the initial run of 2nd Edition and 3rd Edition rules by having easy analogs for every weapon across all of the races. The Kannon is a Missile Launcher, the Lobba a Mortar, and the Zzap Gun is a Lascannon. It was that easy.
 
These guns could be found on all kinds of things, from towed artillery to Looted Wagons and Battlewagons, all the way up to secondary batteries on Gargants, Battle Fortresses, and Battlekroozas (the space and naval varieties).  While this is still true to this day, when many players think of Big Gunz they think of the artillery pieces.
 
==== The old Big Gunz are: ====
*'''Kannon:'''Exactly what you think they are. Except not. Kannons come in all shapes, sizes, colors, and calibers, but most common of all designs is the short-barreled, high-caliber breach-loader. The kannon actually serves the same function to Orks as the Missile Launcher does to the Imperium, capable of firing a solid shell or penetrating explosive for vehicle busting, or a canister shot or fragmentation shell to tear up infantry.  Too heavy to be carried by even an Ork, these metal beasts are usually mounted on vehicles or artillery wagons, and have a longer reach than the Rokkit Launcha. In [[Gorkamorka]], kannons were an ork portable weapon roughly comparable to an ork shotgun, but nowadays these weapons are upgraded to speschul shootas. On tabletop they are known as the Old Reliable. Most flexible of your choices and cheap and cheerful
*'''Lobba:''' Essentially a big metal pot jammed with gunpowder and a bomb, usually in that order. The Lobba serves as an Orkish mortar, and is favored by Grot artillery crew for being able to kill things without the enemy having to see you. The huge recoil it generates (beyond even the overblown Kannon) relegates it to being mounted (securely?) on vehicles or towed artillery platforms. It is powerful, but most armor will deflect its blast. Crunch-wise, great anti-infantry weapon in an army full of anti-infantry shit. Holy hell, just park five of these behind a building and go to town on Blobguard.
*'''Zzap Gun:''' [[Zzap Weapons|A unique piece of technology crafted by energy-loving Mekboyz,]] a Zzap Gun is a rough approximate to a Lascannon. ''Roughly.'' The gun consists of a metal barrel covered in wires, a capacitor, and a power source.  The crew use a lever (which electrocutes the user) to determine the charge built up in the capacitor before firing a literal lightning bolt at the target. The gun defies all known physics, and the power supply is so heavy that it must be mounted on something sturdier than a pair of green legs. The unpredictable effectiveness of the weapon deters some Warlords from using it, but if Lady Luck smiles upon your green, hairless hide, you might be able to bring down Land Raiders. While remaining unreliable as hell, even for Orks, 8th edition removed the worst side effects of the Zzap rule, and nixed Gets Hot altogether. What used to be majorly No Bueno is now merely Un Poco Bueno.
 
 
The latest editions have introduced four new big guns, called ''Mek Gunz'', that help to really flesh-out the new weapons systems that are becoming staples in the Orkish armory. Mek Gunz can be found on Stompas and Gargants as powerful ranged weapons, and have been added to the list of go-to Ork heavy weaponry that can show up again and again (without codex wrtiers having to invent a new cool snazzgun for every new vehicle that shows its orky head).
 
In previous editions, you used to be limited to three guns per unit, and only three different guns to choose from. Mek Gunz have been a Gork/Morksend with the coming of 7th edition, and they remain excellent in 8th! Now, you have a total of ''seven'' guns to choose from and you can field six in a unit, plus Grot crew/gunners. A few of those choices are complete crap, but at least we have variety now! Each artillery piece has two Grot crewmen, and GW took away the option to buy more. Ammo runts ''used'' to allow you to reroll shots or scatter, though they no longer can be taken with Big/Mek Gunz. And since all Gunz are manned by Grots, they all have BS4+ (the new BS3), which is amazing for [[Orks]]. Sadly they have some stiff competition in the form of Lootas and Battlewagons.
 
==== The new Mek Guns come in these flavors: ====
*'''Kustom Mega Kannon:''' The kustom mega-kannon is essentially a much bigger version of the [[Plasma#Kustom Mega-Blasta|Kustom Mega-Blasta]] and the Ork's equivalent of a Plasma Cannon. This profusion of worky gubbinz and zappy bits works as a potent anti-tank weapon, but is as unstable as its smaller cousin. It is most commonly used as the main ranged weapon of [[Morkanaut]] heavy walker or as a Mek Gun. A reliable choice of AP-3 that will shred though armor and probably not kill itself over the course of your game. Just killing ONE Terminater will earn back your points.
*'''Bubblechukka:''' The Bubblechukka is an example of force field technology ''weaponized'' by Orks rather than being used for protection. It fires unstable force bubbles at the enemy that explode on impact. They vary wildly in size and solidity, some fly like meter-wide boulders that hit with a negligible strength, whilst others float down like small soap bubbles and, after bursting, inflict horrible damage. Here we have the oddest choice in our arsenal, and a highly variable weapon that can be shockingly effective at destroying heavily armored infantry (like TEQs).
*'''Smasha Gun:''' [[Tractor Weapons|A miniaturized Lifta-Droppa gone all wrong.]] Another odd choice, playing somewhat liek a bizarro Zzap Gun. Outside of the Shokk Attack Gun and anything larger than a Deff Dred (read: Gorka/Morkanauts, Stompas) this is the only source of really heavy armor-penetrating Ork weaponry. Due to the randomness inherent in this weapon, it is great at taking out TEQs or other heavily-armored infantry, especially when you can mass fire from several Smashas.
*'''Traktor Kannon:''' An example of Orks mastering tractor beam weaponry, even on a small scale. The Traktor Kannon is basically a smaller Lifta-Droppa, but an actually functional one! Hell yeah! It's entire function is to literally rip aircraft out of the sky and smash them into the ground. This gained a reputation for being the best anti-flyer weapon in the game back in 7th Edition.
 
 
== Gallery ==
<gallery>
<gallery>
File:Kannon.jpg|Kannon.
File:Kannon.jpg|Kannon.

Revision as of 10:47, 9 January 2018

Choot 'em! CHOOT 'EM DED!

What do Grots do when they're not being prodded towards the front lines, used as food, clear mine fields, or run through enemy fire to bring supplies?

Sit on the back line and fire volatile heavy guns, of course!

Mek Gunz are the product of... well, Meks that make giant-ass guns! Meks love making bigger and killier weaponry, and sometimes they come up with weapons that just aren't man (er, ork) portable, even by the most muscle-bound of skarboy Nobs. These weapons are generally fit for mounting on a Gun Trukk, Battlewagon, or even a Stompa! Sadly, many meks can sorely lack a momentous-enough Waaagh! to have a healthy supply of war-machines needing said big-ass guns. Instead, many less well-to-do mekboys strap their terrifying creations to overburdened wagons or spare trukk-wheel axles, park them in the back-lines, and launch volleys of random artillery-fire at unsuspecting foes.

This un-Orky job of sitting away from the front lines, not beating someone's head in, is given to Grots. This is actually a grand job for said weedy goblinoids, as they love nothing more than not being beaten senseless by their ork overlords (who are busy beating someone else for a change!). Unfortunately, many of these guns are less than reliable. You see, once a mekboy has had their fill of standard powder-and-shell weaponry, they will take to the time-honored art of MAD SCIENCE! and craft all manner of death rays, tractor beams, and assorted energy weapons. Regrettably, many of these fancy "Mek Gunz" are less than ready for prime-time, and many grot crewmen will most likely die due to their own weapons backfiring on them. It's a Grot's life, but it's all in the name of science, of course!


On the Tabletop

Go check out the Ork Tactics page for more reliable, specific, and up-to-date information on how to properly field Big Gunz and Mek Gunz.

Until recently, the only orky artillery that existed were Big Gunz. These are the old "standard 3" too-big-to-carry heavy weapons: Kannons, Lobbas, and Zzap Guns. These are actually Imperial Guard Heavy Weapons Team analogs. See, back in the day Games Workshop balanced the initial run of 2nd Edition and 3rd Edition rules by having easy analogs for every weapon across all of the races. The Kannon is a Missile Launcher, the Lobba a Mortar, and the Zzap Gun is a Lascannon. It was that easy.

These guns could be found on all kinds of things, from towed artillery to Looted Wagons and Battlewagons, all the way up to secondary batteries on Gargants, Battle Fortresses, and Battlekroozas (the space and naval varieties). While this is still true to this day, when many players think of Big Gunz they think of the artillery pieces.

The old Big Gunz are:

  • Kannon:Exactly what you think they are. Except not. Kannons come in all shapes, sizes, colors, and calibers, but most common of all designs is the short-barreled, high-caliber breach-loader. The kannon actually serves the same function to Orks as the Missile Launcher does to the Imperium, capable of firing a solid shell or penetrating explosive for vehicle busting, or a canister shot or fragmentation shell to tear up infantry. Too heavy to be carried by even an Ork, these metal beasts are usually mounted on vehicles or artillery wagons, and have a longer reach than the Rokkit Launcha. In Gorkamorka, kannons were an ork portable weapon roughly comparable to an ork shotgun, but nowadays these weapons are upgraded to speschul shootas. On tabletop they are known as the Old Reliable. Most flexible of your choices and cheap and cheerful
  • Lobba: Essentially a big metal pot jammed with gunpowder and a bomb, usually in that order. The Lobba serves as an Orkish mortar, and is favored by Grot artillery crew for being able to kill things without the enemy having to see you. The huge recoil it generates (beyond even the overblown Kannon) relegates it to being mounted (securely?) on vehicles or towed artillery platforms. It is powerful, but most armor will deflect its blast. Crunch-wise, great anti-infantry weapon in an army full of anti-infantry shit. Holy hell, just park five of these behind a building and go to town on Blobguard.
  • Zzap Gun: A unique piece of technology crafted by energy-loving Mekboyz, a Zzap Gun is a rough approximate to a Lascannon. Roughly. The gun consists of a metal barrel covered in wires, a capacitor, and a power source. The crew use a lever (which electrocutes the user) to determine the charge built up in the capacitor before firing a literal lightning bolt at the target. The gun defies all known physics, and the power supply is so heavy that it must be mounted on something sturdier than a pair of green legs. The unpredictable effectiveness of the weapon deters some Warlords from using it, but if Lady Luck smiles upon your green, hairless hide, you might be able to bring down Land Raiders. While remaining unreliable as hell, even for Orks, 8th edition removed the worst side effects of the Zzap rule, and nixed Gets Hot altogether. What used to be majorly No Bueno is now merely Un Poco Bueno.


The latest editions have introduced four new big guns, called Mek Gunz, that help to really flesh-out the new weapons systems that are becoming staples in the Orkish armory. Mek Gunz can be found on Stompas and Gargants as powerful ranged weapons, and have been added to the list of go-to Ork heavy weaponry that can show up again and again (without codex wrtiers having to invent a new cool snazzgun for every new vehicle that shows its orky head).

In previous editions, you used to be limited to three guns per unit, and only three different guns to choose from. Mek Gunz have been a Gork/Morksend with the coming of 7th edition, and they remain excellent in 8th! Now, you have a total of seven guns to choose from and you can field six in a unit, plus Grot crew/gunners. A few of those choices are complete crap, but at least we have variety now! Each artillery piece has two Grot crewmen, and GW took away the option to buy more. Ammo runts used to allow you to reroll shots or scatter, though they no longer can be taken with Big/Mek Gunz. And since all Gunz are manned by Grots, they all have BS4+ (the new BS3), which is amazing for Orks. Sadly they have some stiff competition in the form of Lootas and Battlewagons.

The new Mek Guns come in these flavors:

  • Kustom Mega Kannon: The kustom mega-kannon is essentially a much bigger version of the Kustom Mega-Blasta and the Ork's equivalent of a Plasma Cannon. This profusion of worky gubbinz and zappy bits works as a potent anti-tank weapon, but is as unstable as its smaller cousin. It is most commonly used as the main ranged weapon of Morkanaut heavy walker or as a Mek Gun. A reliable choice of AP-3 that will shred though armor and probably not kill itself over the course of your game. Just killing ONE Terminater will earn back your points.
  • Bubblechukka: The Bubblechukka is an example of force field technology weaponized by Orks rather than being used for protection. It fires unstable force bubbles at the enemy that explode on impact. They vary wildly in size and solidity, some fly like meter-wide boulders that hit with a negligible strength, whilst others float down like small soap bubbles and, after bursting, inflict horrible damage. Here we have the oddest choice in our arsenal, and a highly variable weapon that can be shockingly effective at destroying heavily armored infantry (like TEQs).
  • Smasha Gun: A miniaturized Lifta-Droppa gone all wrong. Another odd choice, playing somewhat liek a bizarro Zzap Gun. Outside of the Shokk Attack Gun and anything larger than a Deff Dred (read: Gorka/Morkanauts, Stompas) this is the only source of really heavy armor-penetrating Ork weaponry. Due to the randomness inherent in this weapon, it is great at taking out TEQs or other heavily-armored infantry, especially when you can mass fire from several Smashas.
  • Traktor Kannon: An example of Orks mastering tractor beam weaponry, even on a small scale. The Traktor Kannon is basically a smaller Lifta-Droppa, but an actually functional one! Hell yeah! It's entire function is to literally rip aircraft out of the sky and smash them into the ground. This gained a reputation for being the best anti-flyer weapon in the game back in 7th Edition.


Gallery

Forces ov da Orks
Bosses: Beastboss - Big Mek - Boiler Boy - Meganobz - Painboy
Painboss - Pigdok - Warboss - Warlord - Weirdboy - Wurrboy
Boyz: Boyz (Huntas - Madboyz - Shoota Boyz - Slugga Boyz - Stikk Bommas - Wildboyz)
'Ardboyz - Brutes - Cyborks - Diggas - Gretchin - Nobz - Skarboyz
Oddboys: Burna Boyz - Flash Gitz - Kommandos - Lootas
Mekboyz - Rokkas - Runtherd - Stormboyz - Tankbustas
Feral Orks an'
Beast Snaggas:
Beast Snagga Boy - Boarboyz - Herda - Kill Rig
Squig Catapult - Squiggoth - Squighog Boy - Trappa
Stompy 'fings: Deff Dred - Gorkanaut - Killa Kan - Mega-Dread - Morkanaut
Transports an' Tanks: Battlewagon - Big Lugga - Big Trakks - Bonebreaka - Bonecruncha - Braincrusha
Flakkatrakks - Gobsmasha - Grot Tanks - Grot Trakbike - Gutrippa - Grot MegaTank
Gunwagon - Looted Wagon - Lungbursta - Trukk - Spleenrippa - Weirdboy Tower
Speed Freeks: Boomdakka Snazzwagon - Bowelburna - Cuttas - Deffkilla Wartrike - Junka
Kustom Boosta-Blasta - Megatrakk Scrapjet - Rukkatrukk Squigbuggy
Shokkjump Dragsta - Speedsta - Warbikers - Warbuggy - Wartrakk
Flyboyz: Bomma - Dakkajet - Deffkoptas - Drilla-Killa - Fighta - Fighta-Bomma
Grot Bomms - Landa - Minelayer - Warkoptas - Wazbom Blastajet
Supportin' Dakka: Grot Bomm Launcha - Magna-Kannon - Mek Gunz
Splashy Noggins: Ship Smasha-class Maritime Destroyer
Nautical Kroozer - Ork Submersible
Zoggin' Big and Ded Killy: Battlefortress - Gargant - Kill Tanks - Locomotive Battering Ram - Stompa
Warp Ulks: Ork Assault Boat - Rok
Huts'an Stuff: Big'ed Bossbunka - Dropz - Mekboy Workshop
Gubbinz an' Wots-its: Choppas - Fungus - Ork Gunz - Snotlings - Squigs - Warboars
Weapons of the Orks
Da Basik Poppas:
Ballistics: Grot Blasta - Grot Grappling Hook - Sluggas
Six-Shoota - Pokkit Rokkit Launcha
Directed-Energy: Kustom Mega Slugga
Warpcraft: Shokka Pistol
Other: Squig Blasta
Trusty Shootas:
Ballistics: Gretchin Blunderbuss - Shootas - Shoota Kannon - Ork Blunderbuss
Incendiary: Burnas
Spechul Dakka:
Ballistics: Dakka Shoota - Stikkbomb Launcha - Stikkbomb Chukka - Thump Gun
Directed-Energy: Kustom Mega-Blasta
Incendiary: Splash Burna - Burna Exhaust
Sonic: Rokker Shoota
Warpcraft: Shokk Attack Gun - Tellyport Blasta
Kombi-Weapons: Kombi-Rokkit Launcha - Kombi-Skorcha - Twin-Linked Shoota - Kopta Rokkits
Other: Squig Launcha
'eavy Gear:
Ballistics: 'Eavy Lobba - Supa Shoota - Dakkaguns - Kannon - Lobba
Mek Speshul - Rattler Kannon - Rokkit Launcha - Big Shootas
Snazzgun - Boomstikk - Rivet Kannon - Stikka Kannon
Directed-Energy: Zzap Gun - Kustom Mega-Kannon
Incendiary: Skorcha
Gravitational: Smasha Gun - Traktor Kannon
Warpcraft: Kustom Shokk Rifle
Other: Bubblechukka - Deffguns - Heavy Squig Launcha
Da Big Stuff:
Ballistics: Big Lobba - Flakka-Dakka Gun - Supa-Lobba - Killkannon - Supa-Kannon
Krusha Kannon - Bursta Kannon - Skulhamma Kannon - Seacannon
Grotzooka - Boom Gun - Rokkit Kannon
Directed-Energy: Big Zzappa
Incendiary: Supa-Skorcha - Skorcha Missile
Gravitational: Magna-Kannon - Shunta
Other: Mek Gunz
Bloody'Uge Exploshunz!:
Ballistics: Belly Gun - Cluster Buster - Deffstorm Mega-Shoota - Deth Kannon - Gigashoota
Grot Bomms - Gut Buster Mega-Kannon - Soopagun - Supa-Gatler - Supa-Rokkits
Skullkrusha Mega-Cannon - Krooz Missiles
Directed-Energy: Snapper - Soopa Zzap Gun - Gaze of Mork
Incendiary: Flamebelcha - Splasha Attack Gun
Gravitational: Lifta-Droppa - Supa-Lifta-Droppa
Other: Pulsa Rokkit
Planet-Zoggin Krackars!:
Ballistics: Ship Gunz - Heavy Ship Gunz - Mega-Kannon - Torpedo
Directed-Energy: Zzap Kannon
Non-Dakkas:
Choppy Bitz: Choppa - Ork Chain Weapons - Ork Power Weapons - Runtherd Equipment
Ork Force Weapons - Miscellaneous Klose Kombat Weapons
Bangas and Boom!: Stikkbomb - Burna Bottle - Tankbusta Bomb - Bigbomm - Bomm - Burna Bomb
Boom Bomb - Repulsor Mine - Mega Bomb - 'Gantbuster Bomb