Plague Marines: Difference between revisions

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[[Image:392px-Plague marine.jpg|thumb|right| The funny thing is, that Bolter isn't the deadliest thing in the picture.]]
[[Image:392px-Plague marine.jpg|thumb|right| The funny thing is, that Bolter isn't the deadliest thing in the picture.]]
Okay, how am I going to put this: you take a [[Chaos Space Marine]], mix it with [[Nurgle]], voilá!; you have a '''Plague Marine''', who is pretty much a walking sack of bile, disease, and rot, [[Just as planned|just like Nurgle would want]]!
Okay, how am I going to put this: you take a [[Chaos Space Marine]], mix it with [[Nurgle]], voilá!; you have a '''Plague Marine''', who is pretty much a walking sack of bile, disease, and rot, [[Just as planned|just like Nurgle would want]]!


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Most plague marines are in the [[Death Guard|McDonald's]] Legion—the Death Guard—and serve their lazy [[Mortarion|boss]] in his Plague World, where they drink tea and don't do all that much, thanks to the [[Black Library]] and [[Games Workshop]] shelving them in favor of the [[Black Legion]] and [[Iron Warriors]].
Most plague marines are in the [[Death Guard|McDonald's]] Legion—the Death Guard—and serve their lazy [[Mortarion|boss]] in his Plague World, where they drink tea and don't do all that much, thanks to the [[Black Library]] and [[Games Workshop]] shelving them in favor of the [[Black Legion]] and [[Iron Warriors]].


==On the Table Top==
==On the Tabletop==
 
On the tabletop, Plague Marines have long been one of the most used troop choice in the 4th edition Chaos [[Codex]], possessing an extra point of toughness due to Mark of Nurgle and also having Feel No Pain, and can equip anything from the armory that normal Chaos Marines can, unlike the other cult marines. They were, for a damned long time, easily ''the'' most durable infantry unit for cost CSM had. Even better, they also had True Grit, which let them single-hand their Bolters for an extra attack. In 5th edition, however, they lost this advantage, and they finally had competition hitting the table in the form of the [[Rubric Marines]], which whilst they lack FNP, special weapons, and the toughness bonus, came equipped with AP3 bolters and a 4++ invuln save that allows them to tank the one thing that Plague Marines can't normally handle: the likes of [[Leman Russ Battle Tank|Battle Cannons]] and [[Basilisk|Earthshaker Guns]]. Whilst Plague Marines were still objective-holders par excellence (seeing a squad of 9 hold off 40+ Boyz for an entire game isn't unheard of), more efficient for points, and more versatile, the arrival of their Tzeentchian counterparts meant that they no longer held a complete monopoly on such a battlefield role.
On the tabletop, Plague Marines have long been one of the most used troop choice in the 4th edition Chaos [[Codex]], possessing an extra point of toughness due to Mark of Nurgle and also having Feel No Pain, and can equip anything from the armory that normal Chaos Marines can, unlike the other cult marines. They were, for a damned long time, easily ''the'' most durable infantry unit for cost CSM had. Even better, they also had True Grit, which let them single-hand their Bolters for an extra attack. In 5th edition, however, they lost this advantage, and they finally had competition hitting the table in the form of the [[Rubric Marines]], which whilst they lack FNP, special weapons, and the toughness bonus, came equipped with AP3 bolters and a 4++ invuln save that allows them to tank the one thing that Plague Marines can't normally handle: the likes of [[Leman Russ Battle Tank|Battle Cannons]] and [[Basilisk|Earthshaker Guns]]. Whilst Plague Marines were still objective-holders par excellence (seeing a squad of 9 hold off 40+ Boyz for an entire game isn't unheard of), more efficient for points, and more versatile, the arrival of their Tzeentchian counterparts meant that they no longer held a complete monopoly on such a battlefield role.


6th edition gave them a mixed bag with Feel No Pain's changes, but gave them a few new goodies: they also have poisoned weapons, and since their cost hasn't changed, it's likely that they will remain a mainstay of many competitive lists. Their only drawback, besides cost, is that have lower initiative than other marines, which most players don't care about. While they got buffed by the 6th edition with the changes to Feel No Pain, the Mark of Nurgle applying to Instant Death, and the addition of poisoned attacks, buffs to the rest of the codex means they do have some good competition now.
6th edition gave them a mixed bag with Feel No Pain's changes, but gave them a few new goodies: they also have poisoned weapons, and since their cost hasn't changed, it's likely that they will remain a mainstay of many competitive lists. Their only drawback, besides cost, is that have lower initiative than other marines, which most players don't care about. While they got buffed by the 6th edition with the changes to Feel No Pain, the Mark of Nurgle applying to Instant Death, and the addition of poisoned attacks, buffs to the rest of the codex means they do have some good competition now.


 
{{Chaos Space Marines}}
{{Template:Chaos-Official}}
[[Category:Warhammer 40,000]][[Category:Chaos]][[Category:Space Marines]]

Revision as of 07:58, 22 August 2016

The funny thing is, that Bolter isn't the deadliest thing in the picture.

Okay, how am I going to put this: you take a Chaos Space Marine, mix it with Nurgle, voilá!; you have a Plague Marine, who is pretty much a walking sack of bile, disease, and rot, just like Nurgle would want!

Seriously, plague marines are tough bastards, not just because they're guys with power armour (even if it is heavily corroded); they're guys with power armour and bodies that have rotted to the point where they've lost their weakness of depending on vital organs for survival as they largely don't require it anymore. Thus, plague marines are incredibly tough to kill as nothing short of blowing their bodies to oblivion or bathing it in burning promethium will put them down. And if they die, that'll still make Nurgle happy, for there will be a body to rot and they will have received his glorious gift of the inevitable end (but Nurgle will be sad to see one of his children die).

Plague marines are usually armed with a bolter that is in very poor condition thanks to the fact it has been decaying for a pretty long time. Since plague marines are too busy not dying in their disease-ridden bodies, they won't begin fixing them. They can also arm themselves with a combat blade that can unleash Nurgle's Rot on it's victims. This doctrine dates back to the Horus Heresy where Mortarion equipped every member of the Death Guard with a bolter, bolt pistol, and a close combat weapon and told them to figure out for themselves what weapon to use.

Most plague marines are in the McDonald's Legion—the Death Guard—and serve their lazy boss in his Plague World, where they drink tea and don't do all that much, thanks to the Black Library and Games Workshop shelving them in favor of the Black Legion and Iron Warriors.

On the Tabletop

On the tabletop, Plague Marines have long been one of the most used troop choice in the 4th edition Chaos Codex, possessing an extra point of toughness due to Mark of Nurgle and also having Feel No Pain, and can equip anything from the armory that normal Chaos Marines can, unlike the other cult marines. They were, for a damned long time, easily the most durable infantry unit for cost CSM had. Even better, they also had True Grit, which let them single-hand their Bolters for an extra attack. In 5th edition, however, they lost this advantage, and they finally had competition hitting the table in the form of the Rubric Marines, which whilst they lack FNP, special weapons, and the toughness bonus, came equipped with AP3 bolters and a 4++ invuln save that allows them to tank the one thing that Plague Marines can't normally handle: the likes of Battle Cannons and Earthshaker Guns. Whilst Plague Marines were still objective-holders par excellence (seeing a squad of 9 hold off 40+ Boyz for an entire game isn't unheard of), more efficient for points, and more versatile, the arrival of their Tzeentchian counterparts meant that they no longer held a complete monopoly on such a battlefield role.

6th edition gave them a mixed bag with Feel No Pain's changes, but gave them a few new goodies: they also have poisoned weapons, and since their cost hasn't changed, it's likely that they will remain a mainstay of many competitive lists. Their only drawback, besides cost, is that have lower initiative than other marines, which most players don't care about. While they got buffed by the 6th edition with the changes to Feel No Pain, the Mark of Nurgle applying to Instant Death, and the addition of poisoned attacks, buffs to the rest of the codex means they do have some good competition now.

Forces of the Traitor Legions of Chaos
Leaders: Chaos Champion - Chaos Lord - Daemon Prince - Dark Apostle
Master of Execution - Sorcerer - Master of Possession - Lord Discordant
Unaligned: Chaos Chosen - Chaos Raptors - Chaos Space Marine Squad - Chaos Spawn - Chaos Terminators
Cultist - Havocs - Mutilators - Obliterators - Possessed - Tech-Assassin - Warp Talons - Warpsmith
Negavolt Cultist - Greater Possessed - Dark Disciple - Heretek
Faction Aligned: Khorne Berzerkers - Plague Marines - Noise Marines - Rubric Marines
Great Crusade-era: Breacher Siege Squad - Consul - Despoiler Squad - Destroyer Squad - Esoterist Consul - Legiones Decurion
Legion Herald - Legion Outrider Squad - Legion Vigilator - Moritat - Master of the Signal - Praetor
Reconnaissance Squad - Seeker Squad - Sky Hunter Squad - Tactical Support Squad - Inductii
Structures: Noctilith Crown - Skull Altar
Walkers: Chaos Dreadnought (Ferrum Infernus - Chaos Contemptor
Hellforged Leviathan - Hellforged Deredeo
) - Helbrute
Vehicles: Bike Squad - Chaos Land Raider (Land Raider Hades Diabolus) - Infernal Relic Predator
Kratos Heavy Assault Tank - Mastodon - Predator Tank - Rhino Transport - Sicaran Battle Tank
Stalk Tank - Vindicator - Typhon Heavy Siege Tank - Spartan Assault Tank - Rapier Armoured Carrier
Whirlwind Scorpius - Termite - Cerberus Destroyer - Fellblade
Flyers: Harbinger - Hell Blade - Hell Talon - Fire Raptor
Storm Eagle - Xiphon Interceptor - Thunderhawk - Stormbird
Spacecraft: Dreadclaw Assault Pod - Kharybdis - Doomfire Bomber - Swiftdeath Fighter
Titans: Daemon Knights - Chaos Emperor Titan - Feral Scout Titan
Ravager Battle Titan - Chaos Warlord Titan - Woe Machine
Unaligned
Daemon Engines:
Decimator - Defiler - Death Wheel - Forgefiend - Heldrake
Maulerfiend - Soul Grinder - Wirewolf - Venomcrawler - Helstalker
Daemon Engines
of Khorne:
Blood Reaper - Blood Slaughterer - Brass Scorpion - Cauldron of Blood - Death Dealer
Doom Blaster - Kytan - Lord of Skulls - Skull Reaper - Tower of Skulls
Daemon Engines
of Nurgle:
Blight Drone - Contagion - Foetid Bloat-Drone - Myphitic Blight-Hauler
Nurgle Plague Tower - Plague Hulk - Plagueburst Crawler
Daemon Engines
of Slaanesh:
Hell-Scourge - Hell-Knight - Hell-Strider
Questor Scout Titan - Slaanesh Subjugator
Daemon Engines
of Tzeentch:
Aether Ray - Doom Wing - Fire Lord of Tzeentch
Mirrorfiend - Silver Tower of Tzeentch - The Auruntaur
Auxiliaries: Chaos Daemons - Death Guard - Thousand Sons - Emperor's Children - World Eaters - Fallen Angels