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Primaris Space Marines get an additional Attack and an additional Wound; weapons which deal additional Wounds seem to be fairly ubiquitous now, so defensively, that might not be as impressive as it looks. However, so far they seem to have exclusive access to shiny new toys from Cawl, including a Bolter with +6" range and -1 AP, a Plasma gun with +6" range and -1 AP, and a half-range one-handed Assault Heavy Bolter. Defensively, so far they only have access to Gravis armor, which grants +1 Toughness (and even then only the Captain and Inceptors can use it). Finally, their squads don't mix weapon types, with all members carrying the same loadout; whether this will be a benefit or a downside relative to "standard" marines being able to carry a mixed loadout remains to be seen with the other new rules in 8th, such as the ability of any squad to split its fire across multiple targets. | Primaris Space Marines get an additional Attack and an additional Wound; weapons which deal additional Wounds seem to be fairly ubiquitous now, so defensively, that might not be as impressive as it looks. However, so far they seem to have exclusive access to shiny new toys from Cawl, including a Bolter with +6" range and -1 AP, a Plasma gun with +6" range and -1 AP, and a half-range one-handed Assault Heavy Bolter. Defensively, so far they only have access to Gravis armor, which grants +1 Toughness (and even then only the Captain and Inceptors can use it). Finally, their squads don't mix weapon types, with all members carrying the same loadout; whether this will be a benefit or a downside relative to "standard" marines being able to carry a mixed loadout remains to be seen with the other new rules in 8th, such as the ability of any squad to split its fire across multiple targets. | ||
All the Primaris units so far also cost nearly twice as many points as their older counterparts and have unit sizes no larger than a 5 model maximum (including the Sarge). This strongly suggests they will be more useful as a supplement to standard Marine forces than they might be as outright replacements; they're far too inflexible and expensive to be fielded effectively on their own, and their lack of melee specialists and access to weaponry with a range greater than 30" is a glaring flaw as well. And while their movement is no worse than any other Marine, they can't take '''any''' transports usable by standard Marines. No Rhinos, no Drop Pods, not even Land Raiders. One has to assume they'll get their own special snowflake transports eventually, but right now they have no choice but to go footslogging. | All the Primaris units so far also cost nearly twice as many points as their older counterparts and have unit sizes no larger than a 5 model maximum (including the Sarge). This strongly suggests they will be more useful as a supplement to standard Marine forces than they might be as outright replacements; they're far too inflexible and expensive to be fielded effectively on their own, and their lack of melee specialists and access to weaponry with a range greater than 30" is a glaring flaw as well. And while their movement is no worse than any other Marine, they can't take '''any''' transports usable by standard Marines. No [[Rhinos]], no [[Drop Pods]], not even [[Land Raiders]]. One has to assume they'll get their own special snowflake transports eventually, but right now they have no choice but to go footslogging. | ||
===Rules Datasheets=== | ===Rules Datasheets=== |
Revision as of 13:07, 1 June 2017
"They were forged for Mankind's darkest hour, and that hour is upon us" - Roboute Guilliman
"Hear me out; a Space Marine... Space Marine!" - The head of GW (and you thought they were talking about Centurions this whole time!)
Primaris Marines (also known as Ultra-Ultramarines, Supermarines, NuMarines, Chadmarines, The Greater-est of them all, Adeptus Restartes, Super Space Marines, Biglymarines, Bigmars, Guillimarines and Marines II: Electric Boogaloo) are the next step forward in Space Marine evolution (Not counting the Raptor supermarines by Corax during the Horus Heresy before Alpharius spiked the gene-tech with Daemon Blood). Big Bobby G got together with Belisarius Cawl and put together this next generation of Astartes. They are bigger, faster, stronger, and maybe smarter than all that have come before them. Buckle up boys, its about to get hot in here.
History and Background
Shortly after the conclusion of the Horus Heresy, Guilliman predicted that another major Chaos attack on the Imperium might come at some point in the future. Though the Space Marines had proven themselves worthy defenders of Mankind, the Primarch foresaw that there might be a time where even they would struggle against the onslaught of the Ruinous Powers.
In a frankly extreme show of foresight preparing for the obviously inevitable, he gained the aid of Archmagos Belisarius Cawl and began a program to create a new, superior form of Space Marines in secret over the next ten millennia. Even after he was poisoned by Fulgrim, Guilliman's plan continued without anybody learning about it, and by the time of his revival the first batch of Primaris Marines were ready to be unveiled to the Imperium.
In conjunction with the Ultima Founding, there are now going to be entirely new chapters composed just of Primaris Marines as well, with some taking over the fortress-monasteries of extinct chapters.
Creation
New Stuff
- The basic Primaris Marine is encased in Mark X Tacticus Armour. Basically, it's the best of all the suits that came before it, wrapped up into one convenient package; no Beakie schnozz, but it's got that sweet Maximus style vox grill. Multiple variants of Mark X armor exist, such as the Mark X Gravis Armor.
- They wield the Mark II Cawl-pattern Bolt rifle as their standard firearm. Apparently a "perfected" version of the ubiquitous bolter, it does have an improved statline - [Range: 30" Strength: 4 AP: -1 and Rapid Fire] - which appears to be a boltgun with an extended barrel.
- An enhanced gene-seed, which was created by combining the gene-seed of the Loyalist Primarchs with parts of the Custodes creation process (as they don't have gene-seed) that adds 3 more organs to the existing 20. What these new organs are called or what they do is currently unknown.
Potential Problems
- While Primaris Marines are created from the gene-seed of all the Loyalist Primarchs, it is unknown how some of the more extreme genetic quirks of each bloodline will manifest in them. We could see anything from Blood Angels with cute little Cupid wings to Flesh Tearers with terrifying vampire fangs to translucent skinned Raven Guard to even blacker skinned Salamanders to Lamenters with greying temples to and bags under their eyes Black Dragons that look like a hedgehog with giant bone spines and Space Wolves with fluffy little tails. Anything is possible.
- Primaris Marines seem to be made and trained exclusively on Mars by Cawl and Guilliman. They may bear the blood and colors of Raven Guard, Salamanders, Blood Angels or Space Wolves, but they may know next to nothing of the ways and culture of those chapters if Guilliman hasn't let other members of those Chapters in to help (what little they might be taught could be skewed by Big G’s biased point of view), and are destined to stand uncomfortably apart from their brothers (even in chapters that fully accept them) just as the Terran marines did in the Legions.
- However, this mostly just applies to the initial batch. Guilliman is also providing every chapter with the ability to make Primaris Marines of their own, so future generations will be fully immersed in their respective chapters. And even then, regular Marines can be upgraded to Primaris which will help with preventing the loss of beloved characters.
- Of course, that also means only chapters with ready access to being supplied will have these.
Don't expect Primaris Carcharodons any time soon.Robbie MacNiven, writer of the Carcharodons novel Red Tithe, has revealed that everyone's favorite space sharks WILL be receiving their own Primaris Marines. PRAISE THE FORGOTTEN ONE
- In terms of actual combat experience, these guys are jumping into the deep end as green as an ork's asscrack. They may be bigger, stronger, faster, and have better armor and weapons, but that doesn’t change the fact that the marines they are reinforcing are their seniors by centuries, and under normal circumstances, a Primaris Marine should still be a mere initiate. But then again, in "normal" circumstances they wouldn't have been made in the first place...
- Chaos will be interested in the Primaris Marines. The Chaos Gods are not happy with the existence of the Primaris Marines, and are creating some warp charged warriors to counter them. Fabulous Bill will definitely be interested in them as well, and the possibility of Enhanced Primaris Marines, converting Chaos Space Marines into Chaos Primaris Marines, or even converting himself into a Primaris Marine should all be very worrying to the Imperium. They've supposedly been made resistant to Chaos, but "resistant" doesn't mean "immune" by a long shot. And come to think of it, the cover image of 8th Edition does seem to partially show a Plague Marine in Tacitus armor...
Forces of the Primaris Marines
- Primaris Captain: Primaris Captains are going to be the analogues of Space Marine Captains and are decked in a new Terminator-esque Gravis Armor which somehow manages to be even MOAR egg-shaped than a Squat Hearthguard. They're armed with a mini-Gauntlet of Ultramar/Hand of Dominion (I.E. a three-shot bolt pistol built into a power fist) and a master-crafted power sword.
- Primaris Lieutenants: The Primaris Lieutenants are somewhere between a Captain and a Sergeant in rank, and are often the most experienced of a Primaris Squad. Lieutenants are differentiated from their fellow marines by a red-on-white stripe on their helms. Some of them can be helmetless which often showcase an extreme amount of Hair-esy. They can either use a power sword or an automatic version of the Bolt Rifle.
- Primaris Ancients: Primaris Marines dubbed honorable enough to have the privilege of carrying the Standard's Banner. Identifiable by their white helmets (although that could change depending on the Chapter), they are in no way related to another dude-clad-in-power-armor-wearing-a-white-helmet-that-also-comes-with-the-same-name-from-a-certain-WH40K-game. In case you were wondering, "Ancient" is a corruption of the rank of "Ensign" which was a term for an army's flagbearer in the Middle Ages, so it has nothing to do with how old the Marine in question actually is.
- Intercessors: Intercessors are the
standardSUPER bolter Marines, having most in common with a bare-bones tactical squad as they're armed with Primaris versions of the same things (such as their super bolters and Mk X armour). Compared to tacticals, they perform better in melee and have better range and armour piercing, making them effective in a wider variety of situations. This is both a strength and a weakness, as while they may even bigger Jacks of all trades, they're also worse for being masters of nothing. Other than by making good use of their range bonus, they can almost never lay as much hurt down with their bolt rifles as tacticals can, especially against hordes; and with their bolt pistols being the basic type, tacticals may hit harder on the charge. And thats all before taking weapon options. This might be part of the reason that other Primaris Marines are more specialized: to compensate/synergize. As Primaris specialists may be more vulnerable to heavy firepower and be fire-magnets, Intercessors with their flexibility can more reliably protect others (range) plug any hole that arise from specialist losses, or make themselves useful against any foe until the hard-hitting second wave arrives. - Inceptors: Inceptors are the Assault Marines equivalent of the Primaris Marines and are equipped with a new pattern of Jump Packs, two Assault Bolters (which are basically sawn off Heavy Bolters), and a pair of absolutely ridiculous-looking shoe-shovels. Unlike Assault Squads, the Inceptors' focus is on firepower and have a toughness boost, and pseudo HoW. This makes them closer in role to Assault Bikes. They lack melee weapons of any kind but this doesn't mean they can't fight in melee, as their sheer weight allows them to crush their enemies to death and they still have the statline of "normal" Primaris marines. Don't get it in your head that their melee ability is "good" though or even decent, and only engage in melee if you have to, they do far better blowing things into tiny pieces.
- Hellblasters: Hellblasters are Primaris Marines who use Plasma Incinerators, enhanced Plasma Guns with longer range and armor piercing ability. Aside from that, there's nothing special about them as compared to "regular" Primaris marines. Very expensive and vulnerable to strong weapons, but on the other hand they fuck up TEQs and can pose a threat to vehicles if they can get into Rapid Fire range, though outside of said range it's not as suicidal to unload a charged volley so they can threaten vehicles there too. Also, with the changes to how cover works, they are terrifying against cover campers too. With how big a fire magnet these guys are, if you get these guys close to an expensive or dangerous vehicle or multiwound TEQs feel free to HELLBLAST them into oblivion in a suicide barrage. (That is, IF they're at risk of being wiped out or swarmed.
- Primaris Redemptor Dreadnought: For no matter how great and glorious they may be, in the grim future even they are not immortal. Though how enough of these brand spanking-new Space Marines were curbstomped just enough to warrant Dreadnaught status, we'll (probably) never know. Times be desperate, yo. Probably because they're so hard to kill that just about all of them that couldn't be saved are made dread-ful.
- Unless, of course, Primaris Marines are so cheap and easy to make we're just stuffing fully healthy Marines into Dreadnought chassis now and lecturing them about service to the Emprah if they whine about it.
On the Tabletop
Primaris Space Marines get an additional Attack and an additional Wound; weapons which deal additional Wounds seem to be fairly ubiquitous now, so defensively, that might not be as impressive as it looks. However, so far they seem to have exclusive access to shiny new toys from Cawl, including a Bolter with +6" range and -1 AP, a Plasma gun with +6" range and -1 AP, and a half-range one-handed Assault Heavy Bolter. Defensively, so far they only have access to Gravis armor, which grants +1 Toughness (and even then only the Captain and Inceptors can use it). Finally, their squads don't mix weapon types, with all members carrying the same loadout; whether this will be a benefit or a downside relative to "standard" marines being able to carry a mixed loadout remains to be seen with the other new rules in 8th, such as the ability of any squad to split its fire across multiple targets.
All the Primaris units so far also cost nearly twice as many points as their older counterparts and have unit sizes no larger than a 5 model maximum (including the Sarge). This strongly suggests they will be more useful as a supplement to standard Marine forces than they might be as outright replacements; they're far too inflexible and expensive to be fielded effectively on their own, and their lack of melee specialists and access to weaponry with a range greater than 30" is a glaring flaw as well. And while their movement is no worse than any other Marine, they can't take any transports usable by standard Marines. No Rhinos, no Drop Pods, not even Land Raiders. One has to assume they'll get their own special snowflake transports eventually, but right now they have no choice but to go footslogging.
Rules Datasheets
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Stats for the Captain. GW is being awfully generous with these datasheets.
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Behold the Intercessor Datasheet (thanks GW!).
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The Inceptor rules, sadly the shoe-shovels have no stats.
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Hellblaster stats, because leaks are great for those on the outside. Note how when their guns explode they die, rather than take damage.
Gallery
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A Primaris Captain channeling the Juggernaut BITCH!
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Primaris Lieutenants, not quite butter bars, not quite seasoned
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I am NOT Tarkus!
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A Squad of Intercessors about to go to town on some greenskins. Aren't they beautiful?
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Inceptors! Now capable of flying and skiing! Youjo Senki inspiration?
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An entire squad of Super-Smurfs with upgraded Plasma Guns. God help us all.
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I HAVE LEGS! I HAVE FULLY ARTICULATED LEGS!