Skitarii Army Creation Table: Difference between revisions

From 2d4chan
Jump to navigation Jump to search
Line 172: Line 172:


{| border="1" cellspacing="0" cellpadding="5" align="center"
{| border="1" cellspacing="0" cellpadding="5" align="center"
! colspan="2" |Who do we forge for? (4d100)
! colspan="2" |Legion Allie(s) (d100)
|-  
|-  
! 1-10
! 1-10

Revision as of 07:18, 8 July 2016

This article is a stub. You can help 1d4chan by expanding it

In need of serious work. If any anon feels like tackeling this mess, please, for the love of God, do it

This table was created by fa/tg/uys in order to generate a Mechanicus Skitarii force.


Adeptus Mechanicus Demographics

This is likely lore-breaking in multiple ways and should be checked over by an Admech expert or two

Recruitment Criteria d100
All male [m/f ratio adjustable] 1-15
All female [m/f ratio adjustable] 16-25
Caste-born: Raised from birth in the warrior caste. 26-35
Abhumans: Ratlings, Ogryn, and other such disgusting beings who have, against all odds, been inducted ino the Cult Mechanicus. 36-39
Priesthood: They venerate the Omnissiah in his aspect as a destroyer rather than a creator or embodiment of knowledge. 40-45
Forge-World Worker: The regular humans who work for the Mechanicus have, in what is likely a near-unique situation, been formed into a Skitarii legion for their Forge-World. 46-48
Tribespeople: These savages have displayed enough intelligence, and a willingness, to understand the more destructive parts of the Omnissiah's glory. 49-50
Lottery: Selection by the Machine God's unseeable plans, AKA luck. 51-55
Spacers: Born on asteroids, off-world hab-stations, or the vessels of the Adeptus Mechanicus. 56-60
Firstborn: Chosen by right of being the eldest child. 61-65
Vat-grown: Created through Holy Technology, they will serve the Omnissiah through war. 66-70
Wild Spirits: Members of the Mechanicus who were too unruly for life of a normal Tech-priest, they have been seen fit to serve the Machine God in a different fashion. 71-85
Repentants: Tech-priests who, under the belief they have committed sin, are trying to cleanse themselves by purging the Omnissiah's enemies. 86-95
Roll d3+1 times on this chart. 96-100

Forge World Properties and Glitches

Reoccurring Glitches d10
Small power surges in mechanical implants that cause shocks and can occasionally lead to debilitating failure of critical areas such as limbs and internal "organs". 1-2
Receivers and transceivers act up, and occasionally one's ionosphere goes down to potentially harmful levels. 3-4
There are flaws in the programing of skitarii's targeting scanners, and causing inaccuracies over long distances, proving disastrous in combat. 5-6
Skitarri occasionally suffer from the feared blue screen of death, which causes entire maniples to cease to function until the holy rites of resuscitation can be enacted. 7-8
Kastelans achieve sentience, and must be purged. 9-10

Skitarii Legend

When Was The Chapter Founded? (d100)
1–5 Discovered a new STC template.
6–10 Saved an Archeotech from hereteks/xenos.
11–20 Defeated an abominable intelligence, deamon engine or other demonic machine construct.
21–30 Crafted a servitor the likes of which are rarely, if ever seen.
31–40 Destroyed a vital enemy weapon manufacturing planet, securing an Imperial victory and machines to purify.
41–50 Established a entirely new forgeworld in the name of the Omnissiah.
51–60 Successfully modified a prior STC into a brand new pattern, which now has widespread use within parts of the Imperium.
61–70 Crushed a heretek rebellion with such force, that their planet will not be livable for millennia.
71–80 Was able to not only defeat a traitor titan, but also to fight through it and purify its machine spirit.
81–95 After being accused of heresy for worshiping the Omnissiah, the maniple proved their righteousness by holding off a siege from the Soritas, Astartes or both until their name was cleared by the Fabricator General himself.
96–100 Lost to the Warp.

Forge World

Forge World Primary Function d10
Factory 1-5
Weapons Testing and Development Facility 6-7
Exploratory Vessel 8-10


Forgeworld Predominate Terrain (If Explortatory Vessel was rolled, Ignore) d100
Jungle 1-10
Desert 11-20
Ice 21-30
Ocean 31-35
Wasteland 36-50
Urban 51-75
Dead World 76-85
Airless 86-90
Agriworld 91-100


Legion Allie(s) (d100)
1-10 Administratum
11-15 Adeptus Arbites
16-25 Adeptus Astartes of a specific chapter
26-30 Adeptus Astra Telepathica
31-40 Adeptus Mechanicus of a Specific Forgeworld
41-45 Adepta Sororitas
46-55 Collegia Titanica
56-58 Astropaths
59-63 Chartist Captains
64-66 Ecclesiarchy
67-71 Imperial Guard from a specific world
72-80 Imperial Navy
81-85 Inquisition
86-90 Navigators
91-93 Officio Assassinorum
94-96 Planetary Defence Force of a specific world
97-98 A Rogue Trader dynasty
99 Schola Progenium
100 Scholastica Psykana

Skitarii Tactical Information

Forgeworld Army Core Units (d100)
1-25 Combat Servitor Reliant: Almost entirely comprised of simple combat servitors, relying only on techpriests and skitarii for leadership roles.
26-45 Servitor Supported Skitarii: Skitarii are used as elite troops, while combat Servitors provide support to them.
46-60 Skitarii Reliant: Composed almost entirely of Skitarii, serving all functions within the army.
61-80 Techpriest supported Skitarii: Techpreist fill specialized rolls like Lighting Priests and Kastelan Controllers, generally aiding the larger army in whatever ways they are put to use.
81-90 Warrior Techpriests: The techpriests fill all combat rolls, with minimal reliance on skitarii or servitors.
91-100 Kastelan Controllers and their Machines: The army is entirely made up of Kastelan robots and their Operators.


Sentience in Units d10
Cogs in the Great Machine: These skitarii are little more than drones controlled remotely by techpriests. 1-2
Fingers in the Fist of the Omnissiah: Only the Princeps are sentient and control their squadrons. 3-5
Manipulated: While retaining some autonomy and sentience, they are manipulated by techpriests sending them overlying directives. 6-8
Complete Autonomy: Have complete sentience and free will, but do as their Priest-Commanders order of them. 9-10


Size of Maniple d10
Battle Maniple/Battle Congregation 1-2
War Cohort 3-4
War Conclave 5-6
War Convocation (note this requires a roll of friendly knight house, if not reroll) 7-8




Categories >Type of Forgeworld >Technology dedication >Age >(If from pre-Great crusade) How they were reclaimed >(If after great crusade) How they were founded >Omnissiah Cult Beliefs >Forge world demeanor >Inventiveness >What tech do they specialize in? >Views on Heretechnolgy/Xeno tech >Loyalty's >Allies >Cult Mechanicus relations >Major product >Organization of the Forges >Leadership >Recruiting methods >Relations with the Cult Mechanicus >Skitarii Sentience/status >Size of the Maniple >Methods of war/Doctrine >Glitches(Quirks) >Deeds of legend >Infamous Failiures >Heros and Leaders of note >Mortal Enemies

Unsorted

Inventiveness d10
Changes in the holy patterns are Heresy. 1-2
Adaptation under Duress. 3-6
Actively seek solutions to design flaws. 7-8
Try to create entirely new designs, Heresy free. 9-10


Infamous Failures (d10)
1 Horrific Blunder - In some how part due to the Forgeworld's and its maniples incompetence, a vital STC blueprint was utterly destroyed. Whether or not it is truly their fault, it matters not; they carry with them a deep shame for which they will always be looked down upon.
2 Fallen Forge - This maniple is directly responsible for the loss of a critical forge to enemy hands, whether it be from the conniving Xenos or the dreaded hands of chaos. This has hurt the pride of the maniple, and has also reduced the manufacturing ability of the forgeworld over all.
3 Heretek - Through methods of un-holy science, the maniple was able to defeat a mighty enemy. It was only afterwards were these powers revealed and purged, along with any who had a hand in it.
4 Death of Logic - The Maniples lines were broken through during a Daemonic invasion, scattering as the warp spawn cut through them and those they were charged to protect. Visions of the impossible geometries and horrific forces scarred them, weakening the maniples belief in the unfailing logic of the Machine god.
5 Broken Mechanism - Through a horrific betrayal, the Maniple was forced to slay its sister forge world, killing off all its spirits, priests and machines, many of whom we're brothers and sisters in the cult. When the maniple left, all that remained were the broken, shattered pieces of those they once held closest.
6 Horrors of the Past - This Maniple was present during the awakening of a major Necron Tomb World. At first what seemed a miracle, turned to a darkest nightmare as their fellows were cut down by beams of pale green light. Escaping with the minimal amounts of data they could, they have never since escaped the emerald glare of technologies true masters.
7 Recall File: Tyrannis - In a experience not unfamiliar with the ad-mech, a important forge world under the maniples watch fell prey to a Tyranid hive fleet, which left the world a unproductive ruin, its great manufactorums now silent
8 Clash of Faith - This maniple suffered a humiliating defeat at the hands of a Sisters of Battle covenant after offending the honored sisters. Many forges were ruined in their zealot rage, and from now on, the Forgeworld is sure to remember the fine balance of the emperor and the Omnissiah.
9 Upstart Enemies - In a apalling turn of events, the Maniple allowed a army of the wretched Tau to capture a crucial forgeworld. When the Tau were finally repelled, they found the Machine spirits desecrated, and unwilling to return to the proper bindings of its true masters. In rage, the entirety of the forges were destroyed.
10 Titans Fall - This Maniple was nearly wiped out when during a war against the fell powers, A entire titan legion turned traitor. Death sung from their cannons, and even to this day, whispers tell of the horrors visited upon them by their former brothers, which still hunt them to this day.



Leadership (d10)
1–2 Modulation - No one true leader, decisions are reached through elected positions or the more senior members.
3–4 Praise be the Omnissiah! - All must consult the Omnissiah before reaching any conclusions, as he is our one true leader.
5–6 Meritocratic - Just as the machine is tried and tested before it truly serves, so must our leaders undergo tribulation before the most worthy lead.
7–8 Bureaucratic - Every part of the skittari is governed by a ranking official, whom has his own official, who has his own official, ect, ect.
9-10 Dynamic - Roll twice.


Let me think of another chart. Maybe something to do with the bionics? >1: All bionics. Remove flesh. >10: Minimal bionics. >5: You niggas need to find a balance. >6: Biologis

Recruiting methiods >1: you are born Mechanicus: only those bred/grown on forge worlds >2: stewardship of the lesser: grace your knowledge upone those chosen from worlds you connect with [like knight worlds] >3: balance >4: Penal Legion alternative >5: Forced Servitude


Lastly, add a name, colours, and heraldry. God-Emperor help us all.

Warhammer 40,000 Faction Creation Tables
Imperium Adeptus Custodes Shield Host - Grey Knight Brotherhood - Imperial Guard Regiment - Imperial Knight House - Inquisitor - Legiones Skitarii - Legio Titanicus - Renegade Space Marine Chapter - Sisters of Battle Order - Space Marine Chapter - Tempestus Scions Regiment - Underhive Gang - Noble House
Chaos Chaos Space Marine Warband - Chaos Warband - Heretical Cult - Lost and the Damned Regiment - Renegade Knight House - Dark Skitarii Force - Traitor Titan Legion
Xenos Creature Creator - Dark Eldar Kabal - Eldar Craftworld - Harlequin Masque - Genestealer Cult - Necron Dynasty - Ork Klan - Tau Cadre - Tyranid Hive Fleet - Wych Cult
Planets Forge World Generator - Dark Mechanicus Forge World Generator - Planet Generator - Solar System Generator
Misc. Power Armour

Roleplaying