Skitarii Army Creation Table: Difference between revisions

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=Unsorted=
=In Conclusion=


Lastly, add a name, colours, and heraldry. [[Rage|God-Emperor help us all.]]
Lastly, add a name, colours, and heraldry. [[Rage|God-Emperor help us all.]]

Revision as of 05:14, 5 August 2017

This article is a stub. You can help 1d4chan by expanding it
This page is in need of cleanup. Srsly. It's a fucking mess.

>

In need of serious work. If any anon feels like tackling this mess, please, for the love of God, do it. Addon: By the Omnissiah, this shit is BAD. Please, Lord, someone fix this pile of orc excrement.

Editor's Remark: In the name of the Omnissiah, An attempt was made at making this slightly less dog-shitty.

This table was created by fa/tg/uys in order to generate a Mechanicus Skitarii force.


Recruitment

Recruitment Criteria d100
Menial: The indentured masses toiling in the hive-workshops of Forge Worlds are often conscripted into the ranks of the Skitarii. 1-20
Vat-grown: these clones were born away from the grasp of unclean nature, and created to fulfill whatever exacting criteria their masters had in mind. 21-30
Penal Legion: Criminals with the right physical aptitudes, rather than being converted into servitors, may find themselves pressed into the ranks of the Skitarii. 31-40
Slaves: Low on raw materials, the Mechanicus simply purchased these recruits from offworld merchants as was convenient. 41-50
Pilgrims: The teachings of the Omnissiah draw a constant stream of pilgrims from across the sector, who offer themselves up to the Mechanicus in hopes of becoming blessed instruments of the Omnissiah's judgement. 51-60
Firstborn: The eldest child in every home is taken into the Legion as their world's tribute or penance to the Omnissiah. 61-70
Breeding Program: The product of a generations long experiment of the Divisio Biologis, these men were born to be the finest raw materials for the Skitarii Legions. 71-80
Honored Veterans: Human defenders of the Forge, proven warriors may earn the right to prolong their service beyond the mortal span. 81-90
Knight Worlders: These Skitarii are drawn exclusively from the techno-feudal dominion of a Knight World. 91-99
Failed Princeps Candidates: These men once had the power of the God Machines within their reach. Having failed in their ambitions and shamefully survived, they swore themselves to the Skitarii legions in an attempt to erase their failure. Now they fight the Omnissiah's enemies under the shadow of their former peers. 100

Glitches

Glitches d100
No Glitches: This Legion is pure before the Omnissiah 1-40
Ionic Flux: Small power surges in cybernetics that cause shocks and can occasionally lead to failure of augmetic limbs and internal components. 41-50
Binaric Cult: A secret religion is emerging among the Skitarii, based on a strange interpretation of the Omnissiah. No matter how many times the Legion is data purged, the anomaly always reemerges. 51-60
Cybernetic Cortex Reboot: The systems of the Maniple are very delicate and require the highest degree of maintenance. A failure to provide correct rituals causes entire Maniples to cease to function until the holy rites of resuscitation can be enacted. 61-70
Memetic Furor: The psycho-surgery governing emotion in a single Skitarius comes undone. The memetic virus quickly spreads and the suppressed humanity of the Maniple is set loose, with the Skitarii exhibiting the full spectrum of emotions from dizzying joy to psychotic hatred. 71-80
Relentless Recall: Skitarii of the Maniple persistently regain pre-recruitment memories, no matter how many times they are mind-scourged. 81-90
Synaptic Echoes: The binary of the Skitarii becomes completely incomprehensible over time, developing into its own language of alphanumeric codes. The Maniples are unable to communicate with their Tech-Priests overseers, unless the Mechanicus break the code. 91-99
Undeath Protocol: The Skitarii cannot process the death of their Alpha, acting as if he was still alive even if presented with the corpse. The entire Maniple will begin to act on orders that were never given, and when confronted will claim that the deceased Alpha issued the commands. 100

Skitarii Legend

When was this Legion created? (d100)
1–5 Before M30: Pre-Great Crusade (Roll again on this table to determine when they were discovered by the rest of the Mechanicus, re-roll if you get this value again)
6–15 M30-M31:Great Crusade
16-20 Early M31: Horus Heresy
21–30 Early M31: The Great Scouring (Shortly after the Horus Heresy)
31–40 M31-M32: Time of Rebirth
41–50 M32-M35: The Forging
51–60 M36: Age of Apostasy
61–70 M37: Age of Redemption
71–80 M38: The Waning
81–95 M41: The Time of Ending
96–100 Unknown Age: For whatever reason, nobody knows when this Legion was created. Come up with your own explanation or leave it a mystery.


Purpose for raising this Legion (d6)
1 Meeting Quotas - It came time to raise another Legion of Skitarii in order to meet required needs, simple as that.
2 Oracle of the Omnissiah - The Omnissiah itself specifically ordered the creation of this Legion, so they say.
3 Enemy at the Gates - While under attack, a Forge World raised a completely new Legion to hold back the offensive. Long after the battle was over, these Skitarii continue to fight.
4 Expedition - This Legion was raised as part of an expedition to find lost technologies, defend the tech-priests, and eliminate those who taint the Omnissiah's holy works.
5 Omnissiah wills it! - The Imperium is on Crusade once more, and these Skitarii were raised to fight through this holy campaign alongside the rest of the Imperial forces.
6 Reinforcements - Created to reinforce an already existing group of Imperial and/or Mechanicus forces


Notable Deeds (d100)
1–5 Discovered a new STC template.
6–10 Saved a piece of valuable Archeotech from hereteks/xenos.
11–20 Defeated an abominable intelligence, daemon engine or other daemonic machine construct.
21–30 Crafted a servitor the likes of which is rarely, if ever seen.
31–40 Destroyed an enemy weapon manufacturing hub, securing an Imperial victory, and eliminating a blasphemy against the Omnissiah.
41–50 Established a entirely new Forge-World in the name of the Omnissiah.
51–60 Successfully modified a prior STC into a brand new pattern, which now has widespread use within parts of the Imperium.
61–70 Crushed a heretek rebellion with such force that their planet will not be livable for millennia.
71–80 Was able to not only disable a traitor Titan, but also to purge its interior and purify the machine spirit; reclaiming a valuable weapon for the Adeptus Titanicus.
81–95 After being accused of heresy for worshiping the Omnissiah, the Maniple proved their righteousness by holding off a siege from particularly zealous Imperial allies until their name was cleared by Father Mars, and the Fabricator-General.
96–100 Lost to the Warp. The Legion was once left tattered and broken by a Warp drive malfunction, stranding the survivors far from their Forge-World, low on supplies. They however, through much effort, made their way back, and rebuilt.


Infamous Failures (d10)
1 Horrific Blunder - In some how part due to the Forgeworld's and its maniples incompetence, a vital STC blueprint was utterly destroyed. Whether or not it is truly their fault, it matters not; they carry with them a deep shame for which they will always be looked down upon.
2 Fallen Forge - This Maniple is directly responsible for the loss of a critical forge to enemy hands, whether it be from the conniving Xenos or the dreaded hands of Chaos. This has hurt the pride of the Maniple, and has also reduced the manufacturing capability of the Forge-World overall.
3 Tech-Heresy - Through methods of unholy science, the Maniple was able to defeat a mighty enemy. It was only afterwards that these powers were revealed and purged, along with any who had a hand in it.
4 Death of Logic - The Maniple's lines were broken during a Daemonic invasion, scattering as the warp spawn cut through them and those they were charged to protect. Visions of the impossible geometries and horrific forces scarred them, weakening the Maniple's belief in the unfailing logic of the Machine God.
5 Broken Cogs - Through a horrific betrayal, the Maniple was forced to slay its sister Forge-World, killing off all its spirits, priests and machines, many of whom we're brothers and sisters in the cult. When the Maniple left, all that remained were the broken, shattered pieces of those they once held closest.
6 Horrors of the Ancient Past - This Maniple was present during the awakening of a major Necron Tomb World. At first what seemed a miracle, turned to a horrific nightmare as their fellows were cut down by beams of pale green light. Escaping with the minimal amounts of data they could, they have never since escaped the emerald glare of technology's true masters.
7 Recall File: Tyrannis - In a experience not unfamiliar to the Adeptus Mechanicus, a important Forge-World under the Maniple's watch fell prey to a Tyranid hive fleet, which left the world a unproductive ruin, its great manufactorums now silent
8 Clash of Faith - This Maniple suffered a humiliating defeat at the hands of a Sisters of Battle covenant after offending the honored sisters. Many forges were ruined in their zealous rage, and from now on, the Forge-World is sure to remember the fine balance of the God-Emperor and the Omnissiah.
9 Upstart Enemies - In an appalling turn of events, the Maniple allowed a army of the wretched Tau to capture a crucial Forge-World. When the Tau were finally repelled, they found the Machine spirits desecrated, and unwilling to return to the proper bindings of their true masters. In rage, the entirety of the forges were destroyed.
10 Titan's Fall - This Maniple was nearly wiped out when during a war against the fell powers, A entire titan legion turned traitor. Death sung from their cannons, and even to this day, whispers tell of the horrors visited upon them by their former brothers, who still hunt them to this day.


Notable Figure(s) (d100)
1–20 Alpha: A Skitarii Alpha known throughout the Mechanicus and even the Imperium for being an incredible warrior. Even a few mighty Astartes recognized his abilities. He met his untimely demise not on the field of battle, but through a failure in his augmentations.
21-40 Ranger: This feared ranger hunted a cabal of dangerous hereteks across the segmentum, eliminating them one by one across a dozen worlds. When the last traitor fled into the eye for terror, the Ranger hunted him even there.
41-60 Vanguard: This Vanguard valiantly defended the Forge World from Ork invasion, standing when all other fell to defend the walls of the Forge. He famously stood against the Ork warboss, killing it with his Plasma Caliver and breaking the Greenskins invasion's back with that single shot. He died of his wounds, and was disassembled by the Techpriests. The slightest quirks and oddities found in his augmetics are now standard in the Legion.
61-80 Master of Skitarii: A Forge World was saved from being consumed by the Tyranid fleet thanks to a new and innovative strategy thought of by this Master of Skitarii, which drew the Tyranid beasts into a trap, exterminating them completely.
81-100 Fresh-Forged: One of tens of thousands on the field, in the chaos of battle this Fresh-Forged rescued the Princeps of a fallen Titan and safely transported him away from the front lines. He would be inducted into the Secutarii and serve as the Princep's bodyguard for the remainder of his life.

Personality

Views on the Imperium d10
Cooperative: While there will always be divisions and tensions between the Mechanicus and the Imperium as a whole, these Skitarii look past the differences and eagerly fight alongside Imperial brethren. 1-5
Suspicious: The relationship between the Imperium and the Mechanicus is strained, and these Skitarii will be suspicious when alongside other Imperial forces. 6-7
Pathetic: The Imperium is backwards, and needs the logic and wisdom of the Mechanicus in order to hold togoether. Skitarii see themselves as superior to their allies. 8-9
Threatened: The Imperium are seen as ignorant savages, standing in the way of progress and technology. This Skitarii Legion will only cooperate with the Imperium when their goals are aligned. In some cases, they will even consider turning against them should there be a conflict of interest. 10


Legion Allies (d100)
1-10 Administratum
11-15 Adeptus Arbites
16-25 Adeptus Astartes of a specific chapter
26-30 Adeptus Astra Telepathica
31-40 Adeptus Mechanicus of a Specific Forgeworld
41-45 Adepta Sororitas
46-55 Collegia Titanica
56-58 Astropaths
59-63 Chartist Captains
64-66 Ecclesiarchy
67-71 Imperial Guard from a specific world
72-80 Imperial Navy
81-85 Inquisition
86-90 Navigators
91-93 Officio Assassinorum
94-96 Planetary Defence Force of a specific world
97-98 A Rogue Trader dynasty
99 Schola Progenium
100 Scholastica Psykana


Legion Enemies (d100)
1-2 Roll on the "Legion Allies" table.
3-31 Orks
32-42 Eldar
43-51 Tyranids
52-68 Chaos Space Marines
69-79 Daemon Prince/Daemon/other specific disciple of Chaos
80-87 Specific Chaos-aligned group
88-96 Dark Eldar
97--100 Other Xenos See here for inspiration.

In Conclusion

Lastly, add a name, colours, and heraldry. God-Emperor help us all.

Warhammer 40,000 Faction Creation Tables
Imperium Adeptus Custodes Shield Host - Grey Knight Brotherhood - Imperial Guard Regiment - Imperial Knight House - Inquisitor - Legiones Skitarii - Legio Titanicus - Renegade Space Marine Chapter - Sisters of Battle Order - Space Marine Chapter - Tempestus Scions Regiment - Underhive Gang - Noble House
Chaos Chaos Space Marine Warband - Chaos Warband - Heretical Cult - Lost and the Damned Regiment - Renegade Knight House - Dark Skitarii Force - Traitor Titan Legion
Xenos Creature Creator - Dark Eldar Kabal - Eldar Craftworld - Harlequin Masque - Genestealer Cult - Necron Dynasty - Ork Klan - Tau Cadre - Tyranid Hive Fleet - Wych Cult
Planets Forge World Generator - Dark Mechanicus Forge World Generator - Planet Generator - Solar System Generator
Misc. Power Armour