Stompa: Difference between revisions
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The red-headed stepchild of the Ork Titan family. | The red-headed stepchild of the Ork Titan family. | ||
These are essentially souped-up Stompas which straddle the border between a regular Stompa and a Gargant. These machines rank somewhere between a Reaver Titan and a Warhound Scout Titan in terms of overall fighting strength, though every Ork walker is different in its own special ways [[Dawww]]. As expected, these larger Stompas are big enough to carry an impressive array of truly super-heavy ordinance, often wielding looted Earthshakers or Volcano Cannons on one arm, and Titan-scale close combat weapons in the other. | These are essentially souped-up Stompas which straddle the border between a regular Stompa and a Gargant. These machines rank somewhere between a Reaver Titan and a Warhound Scout Titan in terms of overall fighting strength, though every Ork walker is different in its own special ways ([[Dawww]]). As expected, these larger Stompas are big enough to carry an impressive array of truly super-heavy ordinance, often wielding looted Earthshakers or Volcano Cannons on one arm, and Titan-scale close combat weapons in the other. | ||
If they have enough resources, than the Supa Stompa can be armed with some original Soopa Guns, Macrocannons, and Mega-Choppas. Supa Stompas are often used by Big Meks who have spare parts and scrap following the construction of a Gargant for their Warboss. Like Reavers, Supa Stompas are probably there to provide firing support for the larger Gargants whilst the smaller and more expandable Stompas are used as giant [[DISTRACTION CARNIFEX]] to help soak up enemy ordnance and fire. | If they have enough resources, than the Supa Stompa can be armed with some original Soopa Guns, Macrocannons, and Mega-Choppas. Supa Stompas are often used by Big Meks who have spare parts and scrap following the construction of a Gargant for their Warboss. Like Reavers, Supa Stompas are probably there to provide firing support for the larger Gargants whilst the smaller and more expandable Stompas are used as giant [[DISTRACTION CARNIFEX]] to help soak up enemy ordnance and fire. |
Revision as of 11:22, 13 March 2020
A Stompa is what happens when an Ork Mek decides that his biggest Deff Dred or Gorkanaut isn't stompy enough and that he needs sumfing bigga. Essentially, the Stompa is a smaller version of an Ork Gargant and is the Ork Codex's answer to Imperial Knights. A Stompa is quite literally an effigy to the gods Gork and Mork, with each having a different layout and appearance that makes every Stompa unique. Like most Ork titans the Stompa is usually equipped with an extra-killy close combat weapon (such as an oversized chainsaw or a giant hammer to smash sum gitz!), an oversized main gun of some description, and various assortments of secondary gunz and rokkits situated everywhere else, for maximum Dakka.
Although the Stompa is a severe threat on the battlefield, for the last few years there has been a consensus that it is greatly overpriced in points. Lacking a built-in invulnerable save, it is also rather squishy. As of Chapter Approved 2019 the Stompa has been reduced to 800 points, but many Ork players will tell you that this is still around 100-150 points too many.
Variants
So far there are numerous variants of Stompa afoot in the Orkish Hordes across the galaxy. Only five confirmed sub-classes of the Stompa have been studied by the Imperium: the Digga Stompa, the -Orkanauts, the Goff Stompas, the Mek's Stompa, and the Supa Stompa.
Digga Stompa
An old stompa variant that never saw the light of day in Warhammer 40,000 proper, the Digga Stompa is the tiniest Stompa. Often built by Grots during a huge Waaagh! under the nose of a busy Big Mek, or by a group of ambitious Boyz without a Mek in sight, the Digga Stompa is generally considered kind of crap. Armed with close combat weapons and a few man-portable heavy guns, maybe a real Big Gun if they are lucky, these pot-bellied walkers aren't even considered titans.
They stand taller than a Mega-Dread, and can most likely take more hits before going down, but they couldn't go toe-to-toe with one. Most of their combat effectiveness, if you could call it that, came from their sheer size, lesser vehicles would be smashed by their ham-fisted claws, and infantry would be crushed under their waddling feet.
These were led by the dozen into the teeth of the enemy, essentially fodder for infantry or tanks to shoot at while the real Stompas and Gargants closed in for the kill. The name comes from the Ork word for Human Ork-wannabes that join up with an Ork warband, paint themselves green, and fight beside the proper Boyz: Diggaz.
Gorkanaut and Morkanaut
Despite what anyone will tell you, -Orkanaut walkers are Stompas. They fit perfectly in the size and power classification for a Stompa, as defined by the old Epic games. Go check them out.
Goff Rock-an-Rolla
Somewhere along the line, the Goff Klan got the bright idea to ROADA ROLLA their enemies. So, they strapped a giant spiked steam roller on their Stompa and thus the Goff Rock-an-Rolla was born.
This monster eats infantry and small vehicles alike, demolishing them into an icky paste of blood and mush, but can't kill other Titans very well. It cuts huge lines in enemy troops, and takes no prisoners with armies that rely on massive infantry numbers such as the 'Nids. The Rock-an-Rolla falls obviously short against Titans and other super heavies, but the Goffs don't really pay much mind do anything that isn't putting axes in meaty faces. (Seriously that roller is only going to tickle the feet of a Warlord Titan).
This is a true Stompa design. Not whatever Games Workshops is calling a Stompa these days, but a tried and true Epic-scale Stompa. A walker the size of a true Stompa would be much more mobile and better for mowing down infantry, the commander would be lower to the ground and thus better able to see the gore, and a Stompa would be less of an investment and therefore give the Goffs a better incentive to experiment and actually make this guy in the first place. Comparing this guy to the other Goff design only reinforces this notion.
Of all the Goff Stompa variants, the Goff Rock-an-Rolla is probably the rarest of the bunch. This is due in part with it not only being a faction exclusive vehicle, but one whose construction and build is facilitated exclusively by Meks that the Goff employ. And we know how well Goffs view Meks in general (Hint: it ain't good).
Combine this with the relatively 'advanced' materials needed to construct this Stompa and its very specific niche as a close-range anti-infantry Titan and you got yourselves a toy that could rival an Emperor Titan in exclusive ownership.
There are no rules for the Rock-an-Rolla on tabletop, although you can proxy a Kustom Stompa as one by giving it a Deffrolla and appointing the rules on top of giving it two close range weapons. However, a more detailed fan rule can be seen below.
Goff Klawstompa
The Goff Klawstompa is essentially what happens when the Orks really want to get in close and personal. The Goff Stompa was popularized by the Goffs (who would've thought!).
Similar to the Goff Rock-an-Rolla, the Goff Klawstompa trades in its gun arm for another close range weapon in order to shred enemy Titans up close and personal or grab and throw a tank like a toy car. A pure close combat Stompa, it has two giant claws, and can punch out other Titans in one round of close combat. It's designed to take down other Titans and assorted super-heavy vehicles, and has more attacks in close combat than the Tyranid Bio-Titan.
Too bad other Titans can hit this enemy crab's weak point for massive damage (double meme?) before it closes the distance, as it has no ranged weaponry to defend itself with. Still, it can't be stopped by anything once it hits enemy lines... if they could even get there before being reduced to molten metal by a Volcano Cannon to the face.
They are also armed with the Flame Belcha, an extremely powerful Titan-grade flamethrower, although you don't really see that much of them due to GW having an Imperium fetish. Likewise, the Klawstompa like the Goff Rock-an-Rolla variation is rarely seen on the battlefield, due to the fact that it is a faction exclusive vehicle and the added fact that Goffs aren't really the type to go all-in on the whole 'giant walking death machines'. If it ain't giving the boyz the chance to go deep into enemy formations and crumping some punks face to face then what's the point? Hence they are only seen when there is a huge superheavy presence that demands the Goffs to roll these out and deal with them.
Still, when you want to punch an enemy Titan (or one of those pesky Forge World-produced Knights) in the face, accept no substitutes.
There are no rules for the Klawstompa on tabletop, although you can proxy a Kustom Stompa as one by giving it two Mega-Klaws. Although Mega-Klaws are weaker than a Mega-Choppa without the "Slash" rule, it gains an extra 4 attacks if you decide to equip two Klaws, and since they deal 4 damage each. This means that if the dice gods are on your side, you could deal around 16 wounds in one turn. Pretty nasty stuff. Additionally you can put in a twin-link Skorcha on the Stompa's face to proxy the Flame Belcha. However, a more detailed fan rule can be seen below.
Mek's Stompa
The superheavy artillery of the Stompa family.
The Mek's Stompa, as its name suggests, are built by an overly ambitious Big Mek (or even a group of them) and are often seen as a direct opposite to the Goff Stompa. Most Mek's Stompas are a kind of gift from a Warboss to a Big Mek, if the Mek made the Warboss a Supa-Stompa or a Gargant, he can look the other way whilst the Mek siphons off resources to make a walker of his own. That, or the Mek is drumming up his own Waaagh!, and his Stompa is the first best Titan he can throw together.
Of course, the creation of a Mek Stompa often outshines his Warboss' glory if he builds it first, with many Orks flocking towards its banner, bringing with them more Meks, more teef and in a circuitous way, more Stompas, thereby boosting the Mek's influence to even rival that of his Warboss.
The Mek's Stompa switches its close combat weaponry for even more Dakka, usually armed with massive cannons, rapid-firing gatling guns that spew out tank shells, an assortment of lesser guns, and sometimes a plethora of different rokkits, some piloted by Grots (willing or otherwise). For defense, a Mek's Stompa can be protected by a force field, a rarity for Ork walkers of this size, but knowing the Orks the chances of it protecting the Stompa against other Titans is slim.
Like most Stompas, Meks are a creative bunch and are known to customize their Stompas with colours, banners, skulls and spikes.
There are no rules for the Mek Stompa on tabletop, although you can proxy a Kustom Stompa as one by giving it a Deth Kannon on one arm and a Lifta-Droppa on the other. It is also essential to equip it with a Gaze of Mork and an assortment of rokkits and shootas. Of all the Stompa variants, this is possibly the easiest to make and improvise.
Supa Stompa
The red-headed stepchild of the Ork Titan family.
These are essentially souped-up Stompas which straddle the border between a regular Stompa and a Gargant. These machines rank somewhere between a Reaver Titan and a Warhound Scout Titan in terms of overall fighting strength, though every Ork walker is different in its own special ways (Dawww). As expected, these larger Stompas are big enough to carry an impressive array of truly super-heavy ordinance, often wielding looted Earthshakers or Volcano Cannons on one arm, and Titan-scale close combat weapons in the other.
If they have enough resources, than the Supa Stompa can be armed with some original Soopa Guns, Macrocannons, and Mega-Choppas. Supa Stompas are often used by Big Meks who have spare parts and scrap following the construction of a Gargant for their Warboss. Like Reavers, Supa Stompas are probably there to provide firing support for the larger Gargants whilst the smaller and more expandable Stompas are used as giant DISTRACTION CARNIFEX to help soak up enemy ordnance and fire.
These Stompas exist as a go-between for Big Meks that can't scrape together the orkpower or resources for a true city-leveling Gargant, but want to mount yet-larger (or simply more) weapons on a Stompa, without risking it toppling over when all the guns fire at once. Larger Ork Empires use them to lead Stompa mobs for the big battles. Some in the Imperium have considered calling it the deadliest weapons in the Ork Horde, despite the fact that there are larger Gargants with even more powerful weapons lurking around.
Fanmade Rules
This is for the fanmade rules of the various Stompas that GeeDubs were too lazy to make.
Goff Rock-an-Rolla
A Goff Rock-an-Rolla is a single model, it is armed with a Gut Busta, a Kannon, four shoulder mounted Big Shootas and a Huge Choppa with a built in Huge Skorcha. This model may also crush almost anything with its Assorted Rollas and Choppas.
Name | M | WS | BS | S | T | W | A | Ld | Sv | Pts |
---|---|---|---|---|---|---|---|---|---|---|
Goff Rock-an-Rolla | * | * | * | 8 | 8 | 80 | 4 | 8 | 3+ | 2000 |
Remaining W | M | WS | BS |
---|---|---|---|
65-80+ | 12” | 2+ | 5+ |
40-64 | 10” | 3+ | 5+ |
20-39 | 8” | 4+ | 5+ |
10-19 | 6” | 4+ | 6+ |
1-9 | 4” | 5+ | 6+ |
Weapon | Range | Type | S | AP | D | Abilities |
---|---|---|---|---|---|---|
Gut Busta | 72" | Heavy 2D6 | 8 | -2 | 2 | This weapon counts as 4D6 against units with 10 or more models. |
Kannon | - | - | - | - | - | Choose a profile when firing this weapon. |
-Metal Bawkes Shell | 72" | Heavy D3 | 9 | -3 | 4 | - |
-Humie Shell | 72" | Heavy 3D3 | 5 | -1 | 1 | - |
Big Shootas | 36" | Assault 3 | 5 | 0 | 1 | - |
Huge Skorcha | 16" | Heavy 3D6 | 6 | -2 | 2 | This weapon automatically hits its target. |
Huge Choppa | Melee | Melee | x2 | -4 | 6 | - |
Assorted Rollas and Choppas | Melee | Melee | +2 | -3 | 2 | Hits from this weapon count as 3 hits, and any successful wounds against INFANTRY inflict 2 mortal wounds instead of their normal damage. |
Abilities:
- They see me rollin, they hatin: I'll just have to say I'm too green and Orky.
- If this model would move over a unit (friend or foe) without the FLY, VEHICLE, MONSTER or TITANIC keyword then that unit suffers D3 mortal wounds. In addition, whenever this model successfully charges an enemy unit, that unit suffered 2D3 mortal wounds.
- Flatten the lot of it!: we’ll put a water feature in there and convert that imperial bunker into a wine cellar.
- If this model would move over a piece of terrain or scenery (except water or fortifications) remove that piece of scenery as the model flattens it.
- Huge 'n' Stompy: Nothing can stop a Gargant, not really, it will continue to push forward, driven against all opposing forces by sheer, undiluted determination and refusal to accept the laws of physics.
- A model with this rule can Fall Back in the Movement phase and still shoot/or charge during its turn. A model with this rule may fall back over INFANTRY or SWARM models though at the end of its move it must be more than 1” away from all enemy units. A model with this rule may fire its weapons even if there are enemy models within 1” of it unless those models have the TITANIC keyword. In this case it can shoot at the enemy unit within 1” of it or at another enemy unit within range which is not within 1” of a friendly unit. In addition, a model with this rule can move and fire its heavy weapons without any penalty to its hit rolls. Finally, a model with this rule only gains a bonus to its save in cover if at least half of the model is obscured from the bearer.
- Repair Gang: Teams of Orks and Grots will scramble around inside the Gargant repairing damage, or at least the Orks kick the Grots until they do the work.
- At the beginning of the turn, this models Repair Gang may attempt to repair lost wounds. On a 2+ the model regains D3 previously lost wounds, on a 6+ the model instead regains D6 previously lost wounds.
A Goff Rock-an-Rolla can transport 20 ORK INFANTRY models. Each MEGA ARMOUR or JUMP PACK model takes up the space of two models.
Faction Keywords: ORK, GOFF
Keywords: VEHICLE, TRANSPORT, TITANIC, GARGANT, GOFF ROCK-AN-ROLLA
Goff Klawstompa
A Goff Klawstompa is a single model, it is armed with two Da Spikey Klaws, and it may crush its foes beneath its Stompy Feet.
Name | M | WS | BS | S | T | W | A | Ld | Sv | Pts |
---|---|---|---|---|---|---|---|---|---|---|
Goff Klawstompa | * | * | - | 10 | 9 | 80 | 8 | 8 | 3+ | 2000 |
Remaining W | M | WS |
---|---|---|
65-80+ | 12” | 2+ |
40-64 | 10” | 2+ |
20-39 | 8” | 3+ |
10-19 | 6” | 3+ |
1-9 | 4” | 4+ |
Weapon | Range | Type | S | AP | D | Abilities |
---|---|---|---|---|---|---|
Da Spikey Klaw | Melee | Melee | x2 | -5 | 10 | Add 1 to this hit rolls for this weapon against TITANIC units. |
Stompy Feet | Melee | Melee | User | -3 | 3 | Make 3 hit rolls for this weapon instead of 1. |
Wargear Options:
- "Paint it Purple" 500 points.
Abilities:
- Zoggin 'ell! Where'd I park da Stompa?: Goffs are tactical genius' by ork standards, having mastered such brilliant tactics like "deploying troops at night", but they haven't yet learned to turn off their head lights while doing so. They also have a bad habit of losing troops through such maneuvers, mostly because the orks simply get lost in the dark.
- You may "kunninly deploy" this model in reserve instead of setting it up on the battlefield during deployment. At the start of any of your turns you may attempt to deploy this model, if so, roll a D6 and consult the table below (all deployments count as moving, so unless specified the Stompa may not move until your next turn).
- 1, Where the zog are we now?: The Stompa has become lost trying to find the battlefield and may not be deployed this turn. If you roll a 1 in the next turn trying to deploy this model then it is treated as "gotten bored and started fighting itself" and is treated as slain.
- 2, Thank Mork, wez finally 'ere!: The boyz have somehow managed to find the fight, set up the Stompa on any board edge more than 12" away from any enemy units.
- 3, I see 'em boss!: The "taktikul ploy" has somehow worked, set the Stompa up more than 12" from any enemy models.
- 4, 'idin in plain sight: The Stompa is taking advantage of a tiny piece of terrain to hide itself from enemy units, set the Stompa up more than 9" from enemy units and it counts as being in cover until your next turn and enemy units must subtract 1 from their hit rolls made against this model until your next turn.
- 5, WAAAGHH!!!: An orks wet dream, the enemy is within charge range, set the Stompa up 6" or more from an enemy unit and it adds 1" to its charge distance in the following charge phase.
- 6, I fink we stepped on one, boss: The Stompa has somehow managed to sneak past the enemies detection grids, spotters and all common sense and has stumbled right on top of an enemy unit. Deploy the Stompa within 1" of any enemy units (aka, into melee with that unit), if that unit lacks the TITANIC keyword then it takes D3 mortal wounds as the Stompa "accidentally" steps on them. If the unit does have the TITANIC keyword then the enemy unit and the Stompa both take 2D6 mortal wounds as the Stompa painfully collides with the enemy Titan.
- You may "kunninly deploy" this model in reserve instead of setting it up on the battlefield during deployment. At the start of any of your turns you may attempt to deploy this model, if so, roll a D6 and consult the table below (all deployments count as moving, so unless specified the Stompa may not move until your next turn).
- Paint it purple: Have you ever seen a purple Stompa? I thought not, so theres nothing to see here!
- If you have the "paint it purple" wargear then enemy units may only target this model with shooting attacks unless it is the closest unit and counts any piece of terrain as cover, not just terrain which obscures at least half of the model.
- Huge 'n' Stompy: Nothing can stop a Gargant, not really, it will continue to push forward, driven against all opposing forces by sheer, undiluted determination and refusal to accept the laws of physics.
- A model with this rule can Fall Back in the Movement phase and still shoot/or charge during its turn. A model with this rule may fall back over INFANTRY or SWARM models though at the end of its move it must be more than 1” away from all enemy units. A model with this rule may fire its weapons even if there are enemy models within 1” of it unless those models have the TITANIC keyword. In this case it can shoot at the enemy unit within 1” of it or at another enemy unit within range which is not within 1” of a friendly unit. In addition, a model with this rule can move and fire its heavy weapons without any penalty to its hit rolls. Finally, a model with this rule only gains a bonus to its save in cover if at least half of the model is obscured from the bearer.
- Repair Gang: Teams of Orks and Grots will scramble around inside the Gargant repairing damage, or at least the Orks kick the Grots until they do the work.
- At the beginning of the turn, this models Repair Gang may attempt to repair lost wounds. On a 2+ the model regains D3 previously lost wounds, on a 6+ the model instead regains D6 previously lost wounds.
A Goff Klawstompa can transport 20 ORK INFANTRY models. Each MEGA ARMOUR or JUMP PACK model takes up the space of two models.
Faction Keywords: ORK, GOFF
Keywords: VEHICLE, TRANSPORT, TITANIC, GARGANT, GOFF KLAWSTOMPA
Gallery
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STOMPA GUBBINS.
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Another Goff Klawstompa. More modified to look like a Killa Kan that has eaten one too many 'roids.