Stormboyz: Difference between revisions

From 2d4chan
Jump to navigation Jump to search
1d4chan>RedSpaceman
No edit summary
Line 10: Line 10:
The stormboyz are ''fast'', faster than normal jump infantry. Not only can they cross impassible terrain with their packs, but they can choose to run for an extra 2d6" (risking some wounds if they do). If they don't take their normal move, they can get one reroll on their charge dice and add Hammer of Wrath to the attack. Finally, in a Waaagh! they can move 12" + 4d6 inches (with a single die reroll) to assault potentially up to 36", a feat that can't be matched by any other infantry in the game. correction space wolf wulfen can now do that every turn (because of bounding lowp)so ya...   
The stormboyz are ''fast'', faster than normal jump infantry. Not only can they cross impassible terrain with their packs, but they can choose to run for an extra 2d6" (risking some wounds if they do). If they don't take their normal move, they can get one reroll on their charge dice and add Hammer of Wrath to the attack. Finally, in a Waaagh! they can move 12" + 4d6 inches (with a single die reroll) to assault potentially up to 36", a feat that can't be matched by any other infantry in the game. correction space wolf wulfen can now do that every turn (because of bounding lowp)so ya...   


In statblock, Stormboyz are absolutely the same as typical boys at a slightly higher cost (+3 points). Given the benefits these silly rokkit packs offer, that's pretty much a steal, though depending on your situation a squad of shootas might do you better.  Like standard boyz mobs the Stormboyz can bring a single [[Nob]] along for a bosspole and powerklaw, and also like the boyz they can be taken is squads up to thirty. Nothing quite like thirty hooligans hopping ''36 goddamn inches'' across the board to but some sharp bits into some heads.
In statblock, Stormboyz are absolutely the same as typical boys at a slightly higher cost (+3 points). Given the benefits these silly rokkit packs offer, that's pretty much a steal, though depending on your situation a squad of shootas might do you better.  Like standard boyz mobs the Stormboyz can bring a single [[Nob]] along for a bosspole and powerklaw, and also like the boyz they can be taken is squads up to thirty. Nothing quite like thirty-one hooligans hopping ''36 goddamn inches'' across the board to but some sharp bits into some heads.


==Note'able Gits==
==Note'able Gits==

Revision as of 23:53, 2 July 2016

Falling, with style. Sometimes.
Falling, with style. Sometimes.

The Orks answer to Assault Marines, Stormboyz are atypical greenskins with even less instinct for self preservation, strapped into a highly unstable and barely functioning missile that we like to pretend is a Jump pack.

In Fluff

Stormboyz are straight up odd. The Stormboyz have their own sort of culture that's quite unlike most other greenskins. They respect authority, keep their uniforms clean... hell, they have uniforms. Stormboys don't just practice fighting by getting into a scrap like other orks, they actually train, and in battle this training seems to work. Stormboys are known for cunning plans and suspiciously well orchestrated ork-estrated strikes.

In Crunch

The stormboyz are fast, faster than normal jump infantry. Not only can they cross impassible terrain with their packs, but they can choose to run for an extra 2d6" (risking some wounds if they do). If they don't take their normal move, they can get one reroll on their charge dice and add Hammer of Wrath to the attack. Finally, in a Waaagh! they can move 12" + 4d6 inches (with a single die reroll) to assault potentially up to 36", a feat that can't be matched by any other infantry in the game. correction space wolf wulfen can now do that every turn (because of bounding lowp)so ya...

In statblock, Stormboyz are absolutely the same as typical boys at a slightly higher cost (+3 points). Given the benefits these silly rokkit packs offer, that's pretty much a steal, though depending on your situation a squad of shootas might do you better. Like standard boyz mobs the Stormboyz can bring a single Nob along for a bosspole and powerklaw, and also like the boyz they can be taken is squads up to thirty. Nothing quite like thirty-one hooligans hopping 36 goddamn inches across the board to but some sharp bits into some heads.

Note'able Gits

Boss Zagstruk is a unique warboss with his own Rokkit pack, leading a specialized group of Stormboyz known as Da Vulcha Squad.

Forces ov da Orks
Bosses: Beastboss - Big Mek - Boiler Boy - Meganobz - Painboy
Painboss - Pigdok - Warboss - Warlord - Weirdboy - Wurrboy
Boyz: Boyz (Huntas - Madboyz - Shoota Boyz - Slugga Boyz - Stikk Bommas - Wildboyz)
'Ardboyz - Brutes - Cyborks - Diggas - Gretchin - Nobz - Skarboyz
Oddboys: Burna Boyz - Flash Gitz - Kommandos - Lootas
Mekboyz - Rokkas - Runtherd - Stormboyz - Tankbustas
Feral Orks an'
Beast Snaggas:
Beast Snagga Boy - Boarboyz - Herda - Kill Rig
Squig Catapult - Squiggoth - Squighog Boy - Trappa
Stompy 'fings: Deff Dred - Gorkanaut - Killa Kan - Mega-Dread - Morkanaut
Transports an' Tanks: Battlewagon - Big Lugga - Big Trakks - Bonebreaka - Bonecruncha - Braincrusha
Flakkatrakks - Gobsmasha - Grot Tanks - Grot Trakbike - Gutrippa - Grot MegaTank
Gunwagon - Looted Wagon - Lungbursta - Trukk - Spleenrippa - Weirdboy Tower
Speed Freeks: Boomdakka Snazzwagon - Bowelburna - Cuttas - Deffkilla Wartrike - Junka
Kustom Boosta-Blasta - Megatrakk Scrapjet - Rukkatrukk Squigbuggy
Shokkjump Dragsta - Speedsta - Warbikers - Warbuggy - Wartrakk
Flyboyz: Bomma - Dakkajet - Deffkoptas - Drilla-Killa - Fighta - Fighta-Bomma
Grot Bomms - Landa - Minelayer - Warkoptas - Wazbom Blastajet
Supportin' Dakka: Grot Bomm Launcha - Magna-Kannon - Mek Gunz
Splashy Noggins: Ship Smasha-class Maritime Destroyer
Nautical Kroozer - Ork Submersible
Zoggin' Big and Ded Killy: Battlefortress - Gargant - Kill Tanks - Locomotive Battering Ram - Stompa
Warp Ulks: Ork Assault Boat - Rok
Huts'an Stuff: Big'ed Bossbunka - Dropz - Mekboy Workshop
Gubbinz an' Wots-its: Choppas - Fungus - Ork Gunz - Snotlings - Squigs - Warboars