Team Yankee: Difference between revisions
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"Time to free the shit out of some Commies!" The United States Army is one of the most technologically advanced forces on the Battlefield. An all-volunteer force, the average US Soldier is backed up by some of the finest equipment ever to rumble into war (including the first ever METUL BOX). Particularly the principle tank of the US forces in Europe is the M1 Abrams is arguably the best main battle tank in existence. Currently only in the Team Yankee rulebook, the US is soon going to get its own expansion called “Stripes”. | "Time to free the shit out of some Commies!" The United States Army is one of the most technologically advanced forces on the Battlefield. An all-volunteer force, the average US Soldier is backed up by some of the finest equipment ever to rumble into war (including the first ever METUL BOX). Particularly the principle tank of the US forces in Europe is the M1 Abrams is arguably the best main battle tank in existence. Currently only in the Team Yankee rulebook, the US is soon going to get its own expansion called “Stripes”. | ||
In-game, the US is characterized by having expensive units specializing in ranged engagements. Combined with their universal Thermal Vision, it allows for tactical shenanigans with smoke to block line of sight while your tanks or infantry fire through! Currently extremely weak due to the lack of anti air, expect a revamp with Stripes giving the US cheap tanks (M60 tanks), anti-air and jarheads. | |||
'''Great Britain''' | '''Great Britain''' | ||
"For Queen and Country!" The British Army of the Rhine have carefully guarded the border between the East and West for 40 years. When war came to Europe for the third time in a century, the British stubbornly held their ground as the Soviet Hoards swept over the continent, forcing the commies to bypass them. The rules for these tea chugging bastards are found in “Iron Maiden” | "For Queen and Country!" The British Army of the Rhine have carefully guarded the border between the East and West for 40 years. When war came to Europe for the third time in a century, the British stubbornly held their ground as the Soviet Hoards swept over the continent, forcing the commies to bypass them. The rules for these tea chugging bastards are found in “Iron Maiden”. | ||
The Brits lack the advanced technology of the other NATO forces (Advanced Stabalisers, Thermal Imaging, Artillery-Minelets) but compensate by through sheer firepower. Thanks to their Assault 3+ Infantry and abundance of units which benefit from staying still and taking potshots like the Chieftain and Milan, the British excel on the defense; sipping tea and destroying anything which strolls into their fields of fire. | |||
'''West Germany''' | '''West Germany''' | ||
"We’re the Good Guys for once!" The ''Heer'' of the Federal Republic of Germany was the first expansion for Team Yankee. Once again fighting the Russians Dogs, the army of West Germany is a powerhouse indeed. The Rules for the West Germans can be found in “Leopard” and the subsequent expansion “Panzertruppen” | "We’re the Good Guys for once!" The ''Heer'' of the Federal Republic of Germany was the first expansion for Team Yankee. Once again fighting the Russians Dogs, the army of West Germany is a powerhouse indeed. The Rules for the West Germans can be found in “Leopard” and the subsequent expansion “Panzertruppen”. | ||
The West Germans have the most costly units in the game (11 points per Leopard 2, compared with the 4 points per T-72), making their units superior to most other NATO counterparts, but paying far more points to compensate. One exception is the Leopard 1; the cheapest NATO tank in the game at 3 points. In addition to Thermal Imaging, they field devastating units like the Gepard Flakpanzer and Tornado Bombers. A well balanced army capable of different playstyles, but ultimately held back by its inability to sustain losses. | |||
===Warsaw Pact=== | ===Warsaw Pact=== | ||
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'''Soviet Union''' | '''Soviet Union''' | ||
“Die capitalist pigs!” The Armies of the Soviet Union were some of the most feared in the west. The thought of thousands of soviet tanks storming the border backed up by thousands of APCs carrying hundreds of thousands of the noble sons of the motherland was enough to make any NATO strategic thinker quake in his books. Rules for the Soviet Hordes can be found in the Team Yankee Rulebook and “Red Thunder” | “Die capitalist pigs!” The Armies of the Soviet Union were some of the most feared in the west. The thought of thousands of soviet tanks storming the border backed up by thousands of APCs carrying hundreds of thousands of the noble sons of the motherland was enough to make any NATO strategic thinker quake in his books. Rules for the Soviet Hordes can be found in the Team Yankee Rulebook and “Red Thunder”. | ||
"Zu Rodina!" As a Soviet player, you are the proud owner of the most powerful army in the game. Point for point, no other army can match yours in terms of raw value. Near universal 3+ Remount and Morale ensures that your glorious Communists will (probably) never falter against the Capitalist pigs. While their 3+ to hit ensures that they suffer losses at a far greater rate, their abundance of Artillery units in the form of the Gvozdika and the Grad (a fireproofed truck with 40 rockets tied to its back), infantry hordes and Hind spam, the USSR has viable units in almost every archetype. An ideal army for the experienced or the powergamer. | |||
'''East Germany''' | '''East Germany''' | ||
“We’re here to help the Soviet Cause!” The East Germans are almost as well equipped as the soviets. Even though they must make do with Soviet Export equipment, they fight with a tenacity that rivals that of their forefathers. Rules for the East Germans are found in “Volksarmee.” | “We’re here to help the Soviet Cause!” The East Germans are almost as well equipped as the soviets. Even though they must make do with Soviet Export equipment, they fight with a tenacity that rivals that of their forefathers. Rules for the East Germans are found in “Volksarmee.” | ||
==Books== | ==Books== |
Revision as of 15:29, 11 November 2017
Sunday August 5, 1985 the Warsaw Pact thundered across the Iron Curtain. 6 Soviet Armies, backed up by the forces of Poland, Czechoslovakia, and East Germany, hammered into the NATO forces guarding the boarder. The Americans, supported by the armies of West Germany, Britain, and France, are strained to the breaking point at the Soviet Advance. It is 1985, and the Cold War had just gone hot.
Welcome soldier to Team Yankee, Battlefront Miniatures alternate history game where World War 3 breaks out on the fields of central Germany. Based on the book of the same name Harold Coyle, the story of Team Yankee follows a unit of the US Army named Team Yankee (of course) as they struggle to hold of those damn commies, with viewpoints from the other armies added in their respective Army rulebook.
The Game
Team Yankee is a 15mm (about 1:100 scale) Table Top Wargame, usually played on a standard 6x4 game table. To play Team Yankee, you will need a tape measure (both Inches and Centimeters work), a whole bunch of D6 dice, an army of models, and some friends to play with.
Playing the game
What Follows is a basic layout of a standard turn
1. Starting Step This is where most of the administrative stuff happens. Check the Morale of your formations and units, roll for reserves, rally pinned units, free bogged down tanks, remount bailed out tanks, remove smoke from the previous turn, etc. etc. etc.
2. Movement Step Move your units (duh). The amount a unit can move is dictated by the terrain they have to deal with.
3. Shooting Step No problem cannot be solved through the application of superior fire power. Team Yankee uses true line of sight like most wargames, so make sure your soldiers can actually see what you want them to hit.
4. Artillery Step. The queen of the battlefield gets a step all to herself. Artillery must range in to hit the target, and then the guns will sing.
5. Assault Step. Time to get up close and personal. Units charge into close quarters to beat the enemy to death with their rifle butts or crush them underneath their treads. Infantry teams don’t get saves in close combat so be wary.
The Forces of WW3
NATO
United States of America
"Time to free the shit out of some Commies!" The United States Army is one of the most technologically advanced forces on the Battlefield. An all-volunteer force, the average US Soldier is backed up by some of the finest equipment ever to rumble into war (including the first ever METUL BOX). Particularly the principle tank of the US forces in Europe is the M1 Abrams is arguably the best main battle tank in existence. Currently only in the Team Yankee rulebook, the US is soon going to get its own expansion called “Stripes”.
In-game, the US is characterized by having expensive units specializing in ranged engagements. Combined with their universal Thermal Vision, it allows for tactical shenanigans with smoke to block line of sight while your tanks or infantry fire through! Currently extremely weak due to the lack of anti air, expect a revamp with Stripes giving the US cheap tanks (M60 tanks), anti-air and jarheads.
Great Britain
"For Queen and Country!" The British Army of the Rhine have carefully guarded the border between the East and West for 40 years. When war came to Europe for the third time in a century, the British stubbornly held their ground as the Soviet Hoards swept over the continent, forcing the commies to bypass them. The rules for these tea chugging bastards are found in “Iron Maiden”.
The Brits lack the advanced technology of the other NATO forces (Advanced Stabalisers, Thermal Imaging, Artillery-Minelets) but compensate by through sheer firepower. Thanks to their Assault 3+ Infantry and abundance of units which benefit from staying still and taking potshots like the Chieftain and Milan, the British excel on the defense; sipping tea and destroying anything which strolls into their fields of fire.
West Germany
"We’re the Good Guys for once!" The Heer of the Federal Republic of Germany was the first expansion for Team Yankee. Once again fighting the Russians Dogs, the army of West Germany is a powerhouse indeed. The Rules for the West Germans can be found in “Leopard” and the subsequent expansion “Panzertruppen”.
The West Germans have the most costly units in the game (11 points per Leopard 2, compared with the 4 points per T-72), making their units superior to most other NATO counterparts, but paying far more points to compensate. One exception is the Leopard 1; the cheapest NATO tank in the game at 3 points. In addition to Thermal Imaging, they field devastating units like the Gepard Flakpanzer and Tornado Bombers. A well balanced army capable of different playstyles, but ultimately held back by its inability to sustain losses.
Warsaw Pact
Soviet Union
“Die capitalist pigs!” The Armies of the Soviet Union were some of the most feared in the west. The thought of thousands of soviet tanks storming the border backed up by thousands of APCs carrying hundreds of thousands of the noble sons of the motherland was enough to make any NATO strategic thinker quake in his books. Rules for the Soviet Hordes can be found in the Team Yankee Rulebook and “Red Thunder”.
"Zu Rodina!" As a Soviet player, you are the proud owner of the most powerful army in the game. Point for point, no other army can match yours in terms of raw value. Near universal 3+ Remount and Morale ensures that your glorious Communists will (probably) never falter against the Capitalist pigs. While their 3+ to hit ensures that they suffer losses at a far greater rate, their abundance of Artillery units in the form of the Gvozdika and the Grad (a fireproofed truck with 40 rockets tied to its back), infantry hordes and Hind spam, the USSR has viable units in almost every archetype. An ideal army for the experienced or the powergamer.
East Germany
“We’re here to help the Soviet Cause!” The East Germans are almost as well equipped as the soviets. Even though they must make do with Soviet Export equipment, they fight with a tenacity that rivals that of their forefathers. Rules for the East Germans are found in “Volksarmee.”
Books
-
Da Big Rulebook
-
Iron Maiden
-
Leopard
-
Panzertruppen: sort of an addendum to Leopard
-
Volksarmee
-
Red Thunder
External Links
US Forces in Team Yankee | |
---|---|
Tanks: | M1 Abrams - M60 Patton - M551 Sheridan - RDF/LT |
Transports: | M113 Armored Personnel Carrier - UH-1 Huey - AAVP7 - Bradley Fighting Vehicle - Pickup Trucks |
Troops: | US Mech Platoon - Marine Rifle Platoon - Huey Rifle Platoon - HMMWV Machine Gun Platoon - Light Motor Infantry Platoon - Irregular Militia Group |
Artillery: | M106 Heavy Mortar Carrier - M109 Howitzer - LAV-M - M270 MLRS |
Anti-Aircraft: | M163 VADS - M48 Chaparral - M247 Sergeant York - HMMWV SAM |
Tank Hunters: | M901 ITV - HMMWV-TOW - LAV-AT |
Recon: | M113 FIST- M113 Scout Section - HMMWV Scout Section - LAV-25 - Bradley Fighting Vehicle |
Aircraft: | A-10 Warthog - AV-8 Harrier - AH-1 Cobra Attack Helicopter - AH-64 Apache Attack Helicopter |
British Forces in Team Yankee | |
---|---|
Tanks: | Chieftain - Challenger 1 |
Transports: | Spartan Transport - FV432 Transport - FV510 Warrior - Lynx Transport |
Infantry: | Mechanized Company - Milan Section (Mechanized) - Airmobile Company - Milan Platoon (Airmobile) - Support Troop |
Artillery: | Abbot Field Battery - M109 Field Battery - FV432 Mortar Carrier -M270 MLRS |
Anti-Aircraft: | Spartan Blowpipe - Tracked Rapier - Chieftain Marksman |
Tank Hunters: | Striker - Spartan MCT - Swingfire |
Recon: | FV432 FOO - Scorpion - Scimitar -FV721 Fox |
Aircraft: | Harrier Jump Jet - Lynx HELARM |
West German Forces in Team Yankee | |
---|---|
Tanks: | Leopard 2 - Leopard 1 |
Transports: | Fuchs Transportpanzer - Marder II Zug - Marder Zug - M113 Armored Personnel Carrier |
Troops: | M113 / Marder Panzergrenadier Zug - Aufklärungs Zug - Fallschirmjager Zug - Gebirgsjager Zug - Jager Zug |
Artillery: | Raketenwerfer Batterie - M109 Howitzer - M113 Panzermörser Zug - M270 MLRS |
Anti-Aircraft: | Roland Flak Batterie - Gepard Flakpanzer Batterie - Fliegerfaust Gruppe - Wiesel Flugabwehr Zug |
Tank Hunters: | Jaguar Jagdpanzer - Kanonenjagdpanzer - Wiesel TOW |
Recon: | Luchs Spah Trupp - M113 OP - Marder II Zug |
Aircraft: | Tornado - BO-105P |
Soviet Forces in Team Yankee | |
---|---|
Tanks: | T55AM2 - T-62M - T-64 - T-72 - T-80 - T-72B - T-64BV |
Transports: | BTR-60 - BMP-1 - BMP-2 - BMP-3 -BMD-1 - BMD-2 - BTR-D |
Troops: | Motor Rifle Company - Hind Assault Landing Company - Afghansty Air Assault Company - BMP Shock Motor Rifle Company - BMD Air Assault Company - Afghansty BMD Air Assault Platoon |
Artillery: | 2S1 Carnation - 2S3 Acacia - BM-21 Hail - TOS-1 Buratino - BM-27 Uragan - 2S9 Nona - BM-37 82mm mortar platoon |
Anti-Aircraft: | ZSU 23-4 Shilka - SA-13 Gopher - SA-9 Gaskin - SA-8 Gecko - 2S6 Tunguska - BTR-ZD |
Tank Hunters: | Spandrel - Storm - BTR-RD - ASU-85 |
Recon: | BMP-1 OP - BRDM-2 |
Aircraft: | SU-22 Fitter - SU-25 Frogfoot - MI-24 Hind |
East German Forces in Team Yankee | |
---|---|
Tanks: | T-55 - T55AM2 - T-72M - T-72B |
Transports: | BTR-60 - BMP-1 - BMP-2 |
Troops: | Mot-Schützen Kompanie - Hind Assault Landing Company |
Artillery: | 2S1 Carnation - BM-21 Hail - RM-70 - 2S3 Acacia |
Anti-Aircraft: | ZSU 23-4 Shilka - SA-13 Gopher - SA9 Gaskin - SA-8 Gecko |
Tank Hunters: | Spandrel |
Recon: | BMP-1 OP - BRDM-2 |
Aircraft: | MI-24 Hind - SU-22 Fitter |
Soviet Support: | SU-25 Frogfoot |