Warhammer/Tactics/6th Edition/Lizardmen: Difference between revisions
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=== Core Units === | === Core Units === | ||
* '''Saurus Warriors:''' | |||
* '''Temple Guard:''' | |||
* '''Skink Skirmishers:''' | |||
* '''Jungle Swarm:''' | |||
=== Special Units === | === Special Units === |
Revision as of 12:03, 8 July 2021
UNDER CONSTRUCTION
Why play Lizardmen?
Army Special Rules
Cold-blooded: All leadership test are thrown with 3D6 and the highest value is discarded.
Units Analysis
Named Characters
- Venerable Lord Kroak:
- Kroq-Gar:
Lords & Heroes
- Slann-Mage Priest:
- Saurus Oldblood:
- Saurus Scar-Veteran:
- Skink Chief:
- Skink Priest:
Core Units
- Saurus Warriors:
- Temple Guard:
- Skink Skirmishers:
- Jungle Swarm:
Special Units
Rare Units
Tactics
Know your Weaknesses and know your Strengths
Army compositions
Synergies
Warhammer Fantasy 6th Edition Tactics Articles | |
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Bretonnia • Chaos • Chaos Dwarfs • Dark Elves • Dogs of War Dwarfs • The Empire • High Elves • Lizardmen • Ogre Kingdoms Orcs & Goblins • Skaven • Tomb Kings • Vampire Counts • Wood Elves |