Warhammer/Tactics/6th Edition/Lizardmen: Difference between revisions

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=== Core Units ===
=== Core Units ===
 
* '''Saurus Warriors:'''
* '''Temple Guard:'''
* '''Skink Skirmishers:'''
* '''Jungle Swarm:'''


=== Special Units ===
=== Special Units ===

Revision as of 12:03, 8 July 2021

UNDER CONSTRUCTION

Why play Lizardmen?

Army Special Rules

Cold-blooded: All leadership test are thrown with 3D6 and the highest value is discarded.

Units Analysis

Named Characters

  • Venerable Lord Kroak:
  • Kroq-Gar:

Lords & Heroes

  • Slann-Mage Priest:
  • Saurus Oldblood:
  • Saurus Scar-Veteran:
  • Skink Chief:
  • Skink Priest:

Core Units

  • Saurus Warriors:
  • Temple Guard:
  • Skink Skirmishers:
  • Jungle Swarm:

Special Units

Rare Units

Tactics

Know your Weaknesses and know your Strengths

Army compositions

Synergies

Warhammer Fantasy 6th Edition Tactics Articles
BretonniaChaosChaos DwarfsDark ElvesDogs of War
DwarfsThe EmpireHigh ElvesLizardmenOgre Kingdoms
Orcs & GoblinsSkavenTomb KingsVampire CountsWood Elves

General Tactics