Warhammer/Tactics/6th Edition/Ogre Kingdoms
Jump to navigation
Jump to search
UNDER CONSTRUCTION
Why play Ogre Kingdoms?[edit]
Army Special Rules[edit]
Bull charge, nobody likes a gnoblar.
Gut Magic[edit]
Magic Items[edit]
Units Analysis[edit]
Named Characters[edit]
- Greasus Goldtooth:
- Skrag The Slaughterer:
Lords & Heroes[edit]
- Tyrant: The combat lord. With big names and incredible starting stats, he can be kitted into doing most things very well.
- Slaughtermaster: Wizard lord. This fellow can be included only in armies which include a tyrant so the minimum army size where a slaughtermaster can be met is 3000.
- Bruiser: Combat hero.
- Butcher: Wizard hero. As an ogre, a butcher can easily match many not-very-kitted-out combat lords.
- Hunter:
Core Units[edit]
- Bulls: Basic ogres. They are 1+ in any army list.
- Ironguts:
- Gnoblar Fighters:
- Gnoblar Trappers:
Special Units[edit]
- Leadbelchers:
- Yhetees:
- Gnoblar scraplauncher:
- Rhinox Riders: They take one special AND one rare slot.
Rare Units[edit]
- Maneaters:
- Gorger:
- Slavegiant:
Alternative Army Lists[edit]
Ironskin Army[edit]
Gnoblar Horde[edit]
Tactics[edit]
Know your Weaknesses and know your Strengths[edit]
Army compositions[edit]
Synergies[edit]
Warhammer Fantasy 6th Edition Tactics Articles | |
---|---|
Bretonnia • Chaos • Chaos Dwarfs • Dark Elves • Dogs of War Dwarfs • The Empire • High Elves • Lizardmen • Ogre Kingdoms Orcs & Goblins • Skaven • Tomb Kings • Vampire Counts • Wood Elves |