Campaign:Dungeon Fantasy/Arcane Trickster: Difference between revisions

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I created this profession for the Dungeon Fantasy RPG (Powered by [[GURPS]]) and provides a different rules setting interpretation of the [[Arcane Trickster|D&D Arcane Trickster]].  
I created this profession for the Dungeon Fantasy RPG (Powered by [[GURPS]]) and provides a different rules setting interpretation of the [[Arcane Trickster|D&D Arcane Trickster]].  


Base Attributes: ST 10 [0], DX 13 [60], IQ 13 [60], HT 11 [10]
Base Attributes: ST 10 [0], DX 15 [100], IQ 13 [60], HT 13 [30]
Secondary Characteristics: Damage 1d-2 / 1d; BL 20 lbs; HP 11 [2]; Will 13 [0]; Per 14 [5], FP 12 [3], Basic Speed 6 [0]; Base Move 6 [0]
Secondary Characteristics: Damage 1d-2 / 1d; BL 20 lbs; HP 12 [4]; Will 13 [0]; Per 14 [5], FP 13 [0], Basic Speed 7 [0]; Base Move 7 [0]


Advantages: Magery 0 [5];  
Advantages: Magery 0 [5]; Energy Reserve(Magical) 2 [6]
ST +1 to +4 [10/level]
ST +1 to +4 [10/level]
DX +1 to +2 [20/level]
DX +1 to +2 [20/level]
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Will +1 to +5 [5/level]
Will +1 to +5 [5/level]
Per +1 to +9 [5/level]
Per +1 to +9 [5/level]
Energy Reserve 1-5 (Magical) [3/level]
Combat Reflexes [15]
Energy Reserve 3-5 (Magical) [3/level]
Languages (any) [3 or 6 per language]
Languages (any) [3 or 6 per language]
Magery 1-3 [10/level]
Magery 1-3 [10/level]
Mind Shield [4/level]
Mind Shield [4/level]
Signature Gear [1/item]
Signature Gear [1/item]
Disadvantages:
ST -1 to -2 [-10/level]
Bad Temper [-10*]
Compulsive Carousing [-5*]
Compulsive Gambling [-5*]
Compulsive Lying [-5*]
Cowardice [-10*]
Curious [-5*]
Laziness [-10]
Loner [-5*]
Post-Combat Shakes [-5*]
Skinny [-5]
Sense of Duty (Adventuring Companions) [-5]
Social Stigma (Excommunicated) [-10]
Unnatural Features 1-5 [-1/level]
Weirdness Magnet [-15]

Revision as of 10:24, 5 August 2020

I created this profession for the Dungeon Fantasy RPG (Powered by GURPS) and provides a different rules setting interpretation of the D&D Arcane Trickster.

Base Attributes: ST 10 [0], DX 15 [100], IQ 13 [60], HT 13 [30] Secondary Characteristics: Damage 1d-2 / 1d; BL 20 lbs; HP 12 [4]; Will 13 [0]; Per 14 [5], FP 13 [0], Basic Speed 7 [0]; Base Move 7 [0]

Advantages: Magery 0 [5]; Energy Reserve(Magical) 2 [6] ST +1 to +4 [10/level] DX +1 to +2 [20/level] IQ +1 to +2 [20/level] HT +1 to +4 [10/level] Will +1 to +5 [5/level] Per +1 to +9 [5/level] Combat Reflexes [15] Energy Reserve 3-5 (Magical) [3/level] Languages (any) [3 or 6 per language] Magery 1-3 [10/level] Mind Shield [4/level] Signature Gear [1/item]

Disadvantages: ST -1 to -2 [-10/level] Bad Temper [-10*] Compulsive Carousing [-5*] Compulsive Gambling [-5*] Compulsive Lying [-5*] Cowardice [-10*] Curious [-5*] Laziness [-10] Loner [-5*] Post-Combat Shakes [-5*] Skinny [-5] Sense of Duty (Adventuring Companions) [-5] Social Stigma (Excommunicated) [-10] Unnatural Features 1-5 [-1/level] Weirdness Magnet [-15]