Campaign:Dungeon Fantasy/Arcane Trickster: Difference between revisions
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I created this profession for the Dungeon Fantasy RPG (Powered by [[GURPS]]) and provides a different rules setting interpretation of the [[Arcane Trickster|D&D Arcane Trickster]]. | I created this profession for the Dungeon Fantasy RPG (Powered by [[GURPS]]) and provides a different rules setting interpretation of the [[Arcane Trickster|D&D Arcane Trickster]]. | ||
Base Attributes: ST 10 [0], DX | Base Attributes: ST 10 [0], DX 15 [100], IQ 13 [60], HT 13 [30] | ||
Secondary Characteristics: Damage 1d-2 / 1d; BL 20 lbs; HP | Secondary Characteristics: Damage 1d-2 / 1d; BL 20 lbs; HP 12 [4]; Will 13 [0]; Per 14 [5], FP 13 [0], Basic Speed 7 [0]; Base Move 7 [0] | ||
Advantages: Magery 0 [5]; | Advantages: Magery 0 [5]; Energy Reserve(Magical) 2 [6] | ||
ST +1 to +4 [10/level] | ST +1 to +4 [10/level] | ||
DX +1 to +2 [20/level] | DX +1 to +2 [20/level] | ||
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Will +1 to +5 [5/level] | Will +1 to +5 [5/level] | ||
Per +1 to +9 [5/level] | Per +1 to +9 [5/level] | ||
Energy Reserve | Combat Reflexes [15] | ||
Energy Reserve 3-5 (Magical) [3/level] | |||
Languages (any) [3 or 6 per language] | Languages (any) [3 or 6 per language] | ||
Magery 1-3 [10/level] | Magery 1-3 [10/level] | ||
Mind Shield [4/level] | Mind Shield [4/level] | ||
Signature Gear [1/item] | Signature Gear [1/item] | ||
Disadvantages: | |||
ST -1 to -2 [-10/level] | |||
Bad Temper [-10*] | |||
Compulsive Carousing [-5*] | |||
Compulsive Gambling [-5*] | |||
Compulsive Lying [-5*] | |||
Cowardice [-10*] | |||
Curious [-5*] | |||
Laziness [-10] | |||
Loner [-5*] | |||
Post-Combat Shakes [-5*] | |||
Skinny [-5] | |||
Sense of Duty (Adventuring Companions) [-5] | |||
Social Stigma (Excommunicated) [-10] | |||
Unnatural Features 1-5 [-1/level] | |||
Weirdness Magnet [-15] |
Revision as of 10:24, 5 August 2020
I created this profession for the Dungeon Fantasy RPG (Powered by GURPS) and provides a different rules setting interpretation of the D&D Arcane Trickster.
Base Attributes: ST 10 [0], DX 15 [100], IQ 13 [60], HT 13 [30] Secondary Characteristics: Damage 1d-2 / 1d; BL 20 lbs; HP 12 [4]; Will 13 [0]; Per 14 [5], FP 13 [0], Basic Speed 7 [0]; Base Move 7 [0]
Advantages: Magery 0 [5]; Energy Reserve(Magical) 2 [6] ST +1 to +4 [10/level] DX +1 to +2 [20/level] IQ +1 to +2 [20/level] HT +1 to +4 [10/level] Will +1 to +5 [5/level] Per +1 to +9 [5/level] Combat Reflexes [15] Energy Reserve 3-5 (Magical) [3/level] Languages (any) [3 or 6 per language] Magery 1-3 [10/level] Mind Shield [4/level] Signature Gear [1/item]
Disadvantages: ST -1 to -2 [-10/level] Bad Temper [-10*] Compulsive Carousing [-5*] Compulsive Gambling [-5*] Compulsive Lying [-5*] Cowardice [-10*] Curious [-5*] Laziness [-10] Loner [-5*] Post-Combat Shakes [-5*] Skinny [-5] Sense of Duty (Adventuring Companions) [-5] Social Stigma (Excommunicated) [-10] Unnatural Features 1-5 [-1/level] Weirdness Magnet [-15]