Campaign:Dungeon Fantasy/Arcane Trickster
I created this profession for the Dungeon Fantasy RPG (Powered by GURPS) and provides a different rules setting interpretation of the D&D Arcane Trickster.
Base Attributes: ST 10 [0], DX 15 [100], IQ 13 [60], HT 13 [30] Secondary Characteristics: Damage 1d-2 / 1d; BL 20 lbs; HP 10 [0]; Will 13 [0]; Per 13 [0], FP 13 [0], Basic Speed 7 [0]; Base Move 7 [0] (Points Spend on Attributes: 190)
Advantages: Magery 0 [5]; Energy Reserve(Magical) 2 [6] Magic Blade [1] And 30 points of the following: Gizmos (5/level) ST +1 to +4 [10/level] DX +1 to +2 [20/level] IQ +1 to +2 [20/level] HT +1 to +4 [10/level] Will +1 to +5 [5/level] Per +1 to +9 [5/level] Combat Reflexes [15] Energy Reserve 3-5 (Magical) [3/level] Languages (any) [3 or 6 per language] Magery 1-3 or Bardic Talent [10/level] Mind Shield [4/level] Sensitive Touch [10] Signature Gear [1/item] (Points spend on advantages: 41)
Disadvantages: ST -1 to -2 [-10/level] Bad Temper [-10*] Compulsive Carousing [-5*] Compulsive Gambling [-5*] Compulsive Lying [-5*] Cowardice [-10*] Curious [-5*] Laziness [-10] Loner [-5*] Post-Combat Shakes [-5*] Skinny [-5] Sense of Duty (Adventuring Companions) [-5] Social Stigma (Excommunicated) [-10] Unnatural Features 1-5 [-1/level] Weirdness Magnet [-15] (Acquire -50 worth of disadvantages)
Skills: Innate Weapon(Beam)-16 [2] plus one of these 2-point melee skill packages: 1. Single Blade: Any one Knife-16 [2] 2. Sword and Cloak: Cloak-14 [1] and Short Sword-14 [1]
Ranged Skills: Innate Weapon(Projectile)-16 [2]
All of these Skills: Acrobatics-14 [2], Climbing-14 [1], Escape-13 [1], Filch-14 [1], Lock Picking-14 [1], Meditation-11 [1], Occultism-12 [1], Pickpocket-13 [1], Research-13 [1], Scrounging-14 [1], Search-13 [1], Shadowing-12 [1], Stealth-15 [2], Streetwise-12 [1], Thaumatology-10 [1], Traps-15 [2]
And 12 points worth of these skills: Acting, Alchemy, Camouflage, Counterfeiting, Detect Lies, Diplomacy, Disguise, Forgery, Gambling, Lip Reading, Hidden Lore, Holdout, Observation, Savoir-Faire, Sex Appeal, Sleight of Hand, Speed Reading, Swimming
(Total Spent on Skills: 35)
Plus 30 Points worth or Spells.
Specific Advantages:
Magic Blade allows the character to use any common blade in place of a magic staff of purposes of connecting with melee spells.