Delaque Phantom: Difference between revisions
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[[File:DelaquePhantom.jpg|300px|right|thumb|A Phantom channeling [[/v/|Hitman.]]]] | [[File:DelaquePhantom.jpg|300px|right|thumb|A Phantom channeling [[/v/|Hitman.]]]] | ||
[[File:DPhantom.PNG|200px|left|thumb|A Phantom channeling [[/v/|Assassin's Creed.]]]] | [[File:DPhantom.PNG|200px|left|thumb|A Phantom channeling [[/v/|Assassin's Creed.]]]] | ||
Delaque Phantoms are the second in command, to [[House Delaque]]'s [[Delaque Master of Shadow|Master of Shadow]] gang leaders. | Delaque Phantoms are the second in command, to [[House Delaque]]'s [[Delaque Master of Shadow|Master of Shadow]] gang leaders. | ||
==Overview== | ==Overview== | ||
Masters of Shadow and Phantoms have a strong link via the Psychoterica and can communicate to each other silently. In battle a Phantom will often be at the forefront of an attack, directing lower gangers and utilizing the best weaponry of the Clan. | Masters of Shadow and Phantoms have a strong link via the Psychoterica and can communicate to each other silently. In battle a Phantom will often be at the forefront of an attack, directing lower gangers and utilizing the best weaponry of the Clan. | ||
It also falls to the Phantoms to preserve the Psychoterica should a ganger or Master perish. In these instances they appear at the side of the fallen fighter and cradle their head while making a psychic connection. Those who have witnessed this claim that the Phantom speaks with the voice of the [[Cthulhu|Silent Ones]], who take fragments of the dead and grow even stronger. | It also falls to the Phantoms to preserve the Psychoterica should a ganger or Master perish. In these instances they appear at the side of the fallen fighter and cradle their head while making a psychic connection. Those who have witnessed this claim that the Phantom speaks with the voice of the [[Cthulhu|Silent Ones]], who take fragments of the dead and grow even stronger. | ||
As per usual, they look nearly identical to their peers and underlings, so trying to identify a Phantom is a proverbial pain in the ass. Since their quite high up the food chain, they are equipped with a [[Web Spinner|Web Gauntlet]], [[Imperial Mesh Armour]] worn under the typical Delaque overcoat, a selection of either a [[Plasma Pistol]] or [[Plasma Gun]], a [[Meltagun]], a [[Webber]], a [[Longrifle]], some [[Basic Close Combat Weapons#Combat Knife|Combat Knives]] and a slew of [[Grenades & Explosives#Frag Grenade|Frag]] and [[Grenades & Explosives#Krak Grenade|Krak Grenades]]. | As per usual, they look nearly identical to their peers and underlings, so trying to identify a Phantom is a proverbial pain in the ass. Since their quite high up the food chain, they are equipped with a [[Web Spinner|Web Gauntlet]], [[Imperial Mesh Armour]] worn under the typical Delaque overcoat, a selection of either a [[Plasma Pistol]] or [[Plasma Gun]], a [[Meltagun]], a [[Webber]], a [[Longrifle]], some [[Basic Close Combat Weapons#Combat Knife|Combat Knives]] and a slew of [[Grenades & Explosives#Frag Grenade|Frag]] and [[Grenades & Explosives#Krak Grenade|Krak Grenades]]. | ||
==Crunch== | ==Crunch== | ||
On Necromunda, Phantoms are your ‘ordinary’ Delaque champion, Phantoms are a good deal for their price. They can take all the best special weapons and access Cunning skills like Infiltrate or Overwatch to make use of them. Most gangs would naturally build their Phantom(s) as special weapon platforms, or possibly keep them cheap (a Longrifle is a good idea here) and use their Savant skills to build campaign momentum. | On Necromunda, Phantoms are your ‘ordinary’ Delaque champion, Phantoms are a good deal for their price. They can take all the best special weapons and access Cunning skills like Infiltrate or Overwatch to make use of them. Most gangs would naturally build their Phantom(s) as special weapon platforms, or possibly keep them cheap (a Longrifle is a good idea here) and use their Savant skills to build campaign momentum. | ||
There is nothing holding them back from melee except how spectacularly the Nacht-Ghul overshadows them in that area. A Phantom with a Web Gauntlet and/or a powerful pistol is as good as any other gang’s non-specialist champion melee options, but it isn’t the best melee fighter House Delaque can boast, by a long shot. | There is nothing holding them back from melee except how spectacularly the Nacht-Ghul overshadows them in that area. A Phantom with a Web Gauntlet and/or a powerful pistol is as good as any other gang’s non-specialist champion melee options, but it isn’t the best melee fighter House Delaque can boast, by a long shot. | ||
{{House Delaque}} | {{House Delaque}} |
Revision as of 06:46, 4 June 2023
Delaque Phantoms are the second in command, to House Delaque's Master of Shadow gang leaders.
Overview
Masters of Shadow and Phantoms have a strong link via the Psychoterica and can communicate to each other silently. In battle a Phantom will often be at the forefront of an attack, directing lower gangers and utilizing the best weaponry of the Clan.
It also falls to the Phantoms to preserve the Psychoterica should a ganger or Master perish. In these instances they appear at the side of the fallen fighter and cradle their head while making a psychic connection. Those who have witnessed this claim that the Phantom speaks with the voice of the Silent Ones, who take fragments of the dead and grow even stronger.
As per usual, they look nearly identical to their peers and underlings, so trying to identify a Phantom is a proverbial pain in the ass. Since their quite high up the food chain, they are equipped with a Web Gauntlet, Imperial Mesh Armour worn under the typical Delaque overcoat, a selection of either a Plasma Pistol or Plasma Gun, a Meltagun, a Webber, a Longrifle, some Combat Knives and a slew of Frag and Krak Grenades.
Crunch
On Necromunda, Phantoms are your ‘ordinary’ Delaque champion, Phantoms are a good deal for their price. They can take all the best special weapons and access Cunning skills like Infiltrate or Overwatch to make use of them. Most gangs would naturally build their Phantom(s) as special weapon platforms, or possibly keep them cheap (a Longrifle is a good idea here) and use their Savant skills to build campaign momentum.
There is nothing holding them back from melee except how spectacularly the Nacht-Ghul overshadows them in that area. A Phantom with a Web Gauntlet and/or a powerful pistol is as good as any other gang’s non-specialist champion melee options, but it isn’t the best melee fighter House Delaque can boast, by a long shot.
Necromunda: House Delaque | |
---|---|
Command: | Delaque Master of Shadow - Delaque Phantom |
Troops: | Delaque Ghost - Delaque Shadow Nacht-Ghul - Psy-Gheist - Spyker Psychoteric Thrall |
Beasts: | Psychoteric Wyrm |
Constructs: | Cephalopod Spekter - Piscean Spektor |
Vehicles: | Cargo-8 Ridgehauler - Chronos Pattern Ironcrawler |
Hired Guns & Neutrals: |
Agitator - Ammo-Jack - Beastwrangler - Bone Scrivener Brute-Handler - Chem Dealer - Corpse Grinder - Dome Runner Gang Lookout - Gun-smyth - Hive Scum - Jagerkin Outland Beastmaster - Krieg Mester - Master Nautican Pale Consort - Relicmonger - Rogue Doc - Scabber - Scalies Slopper - Servitor-Ogryn - Subnautican - Syphonite - Pit Slave Propagandist - Spyrer - Bounty Hunter |