Inspired by Fantasy Flight Games' Deathwatch Role-playing Game's Space Marine Chapter Creation Tables, these tables let you roll up (or otherwise generate) your very own Imperial Guard Regiment. These tables are for fluff only -- check out FFG's "Only War" game for rules on actually role-playing a regiment.
Known problems: this page could use some cleaning up (divide it up with sections, perhaps?), maybe add some suggested fluff hooks to the various table entries? Also, I think many of the "friends" organizations (seen below) are duplicates -- Navigators, Astropaths, Adepta Astra Telepathica, and Scholastica Psykana seem to have some overlap, as do Chartist Captains and Rogue Trader Dynasty. Somebody check those out, OK?
Regiment Origin
Regiment Classification
|
d10
|
Imperial Guard: A true regiment, drilled and competent in their service.
|
1-4
|
Planetary Defense Force: What the Guard doesn't want, the PDF will take.
|
5-6
|
Penal Legion: Scum, criminals, murderers. Watch them closely.
|
7-8
|
Militia: Brave enough to defend their world without training or equipment.
|
9
|
Navy Armsmen: Experts in void-combat, they'll defend the ship or take the enemy's.
|
10
|
Regiment Demographic
Recruitment Criteria
|
d100
|
All male [m/f ratio adjustable]
|
1-15
|
All female [m/f ratio adjustable]
|
16-25
|
Caste-born: Raised from birth in the warrior caste.
|
26-30
|
Nobility: Bought their commission for honor and glory.
|
31-35
|
Priesthood: They venerate the God-Emperor in his soldier's aspect.
|
36-40
|
Abhumans: Ratlings, Ogryn, and other such useful creatures.
|
41-45
|
Tribespeople: All you have to do is teach them which way the gun points.
|
46-50
|
Lottery: Selection by the God-Emperor's grace, and a little luck.
|
51-55
|
Space pilgrims: They'll fight their way to the Shrineworld!
|
56-60
|
Firstborn: Chosen by right of being the eldest child.
|
61-65
|
Vat-grown: No families to complain, no friends to consider.
|
66-70
|
Gangers: They fought each other in the slums, now they fight a true enemy.
|
71-85
|
Convicts: Serving their sentence on the front lines, the slime.
|
86-95
|
Roll d3+1 times on this chart.
|
96-100
|
Nature of Recruitment
|
d10
|
Punishment/Redemption/Recycling: Recruits are gathered from the dregs of society.
|
1
|
Elite tithe: The best of the best of the planet were recruited for this regiment.
|
2-4
|
Standard conscription: Average or above-average citizens recruited from all levels of society.
|
5-10
|
Regiment Homeworld
Home World
|
d100
|
Hive World: No claustrophobia, excellent sense of direction? Urban combat!
|
1-25
|
Feral World: They fight like wild animals in the Skyfather's name.
|
26-40
|
Death World: For these people, life was a war before they could speak.
|
41-55
|
Forge World: Blessed by the Omnissiah to carry His light across the Galaxy.
|
56-60
|
Imperial World: Devout citizens, loyal to the Imperium and raised by the Creed.
|
61-70
|
Civilized World: Soft as clay before the firing of the kiln; war is their crucible.
|
71-80
|
Shrine World: They charge into battle eagerly, and their very prayers are warcries.
|
81-90
|
Home World Lost: Ghosts do not fear death, but they seek life with a terrible fury.
|
91-100
|
Home World Predominant Terrain
|
d100
|
Jungle: Masters of stealth and inured to disease.
|
1-25
|
Desert: At home in sun, sand and wind.
|
26-50
|
Ice: Cold-blooded, with hearts of fire.
|
51-60
|
Ocean: They grew up in the dangers of the depths.
|
61-65
|
Wasteland: Excellent scavengers and hardy survivors.
|
66-75
|
Urban: Good soldiers, once you get the cityboy out of the city.
|
76-80
|
Dead World: Able to make full use of the technology required to survive in such places.
|
81-85
|
Airless: They don't fear the void like most.
|
86-90
|
Agriworld: Sturdy, hard-working types, glad to be off the farm.
|
91-100
|
Regiment Tactical Information
Doctrine (d10)
|
1-3
|
Imperial Might
|
4
|
Combined Arms
|
5
|
Jungle Warfare
|
6
|
Siege Warfare
|
7
|
Schola Excubitos
|
8
|
Armored Fist
|
9
|
Airmobile
|
10
|
Penal Legion
|
Specialization (d10)
|
1
|
Drill & Discipline
|
2
|
Counter
|
3
|
Stealth Warfare
|
4
|
Lightning Strike
|
5
|
Trench Warfare
|
6
|
Close Combat
|
7
|
Ranged Combat
|
8
|
Shock & Awe
|
9
|
Guerrilla Warfare
|
10
|
Hive Warfare
|
Loyalty Rating (d10)
|
1
|
Overzealous: need to be actively held back from giving their lives for the Emperor
|
2-3
|
Fanatical: No remorse, no retreat, no fear.
|
4-5
|
Adherent: Hold fast to the Creed and His will.
|
6-7
|
Undisciplined: Will follow the Emperor but don't expect them to bow to authority figures.
|
8-9
|
Unorthodox: Serve the Emperor in ways frowned upon by most in the Administratum.
|
10
|
Heretical: This regiment has abandoned the truth of the Emperor.
|
Special Equipment (d100)
|
1-10
|
Traditional Weapon
|
11-20
|
War Trophies
|
21-30
|
Specialized Lasgun Pattern
|
31-40
|
Exotic Mounts
|
41-50
|
Rare Heavy Weapon
|
51-60
|
Blessed Wargear
|
61-70
|
Augmented Troops
|
71-80
|
Special Vehicle
|
81-90
|
Preferred Fighting Style
|
91-100
|
Modified Weaponry
|
Regiment Creed (d100)
|
1-40
|
For The Homeworld: This regiment's mission is to demonstrate the skill and steel of the homeworld to the rest of the Imperium.
|
41-65
|
For the Emperor: Fervent belief in the Imperial cult and the righteous mission of the Imperium fuels this regiment.
|
66-75
|
Best of the Best: The regiment believes itself to be elite and constantly strives to prove itself.
|
76-80
|
Glory In Death: The regiment's mission is to die, and take as many enemies with it as possible.
|
81-85
|
We Must Repent: The regiment believes it is on a mission to pay for their homeworld's sins with blood.
|
86-90
|
Tribal Faiths: This regiment is beholden to primitive beliefs. If from a civilized world, clannish practices from hive gang cultures or other such traditions predominate.
|
91-95
|
Steel Over Flesh: This regiment believes the way to victory is through machine augmentation.
|
96-100
|
Esoteric Beliefs
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Regiment Relations