Power Armour Creation Tables

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Revision as of 10:05, 2 March 2016 by 1d4chan>TheWiseDane (→‎Armour Design)
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This article presents a custom set of tables to create your own Power Armour from Fantasy Flight Games' Deathwatch Role-playing Game's Power Armor Chapter Creation Tables, allowing you to create your own, ancient Armour, albeit without in-game mechanics.

Armour Origins

What Mark is the Power Armor? (d20)
1-2 MKIII - Crusade Armor: The oldest mark of power armor still in use, the owner is surely a veteran of countless conflicts.
3-5 MKIV - Maximus Armor: The first truly advance power armor, the Maximus Armor is only issued to 1st Company Veterans.
6-7 MKV - Heresy Armor: A set of armor with a cursed backstory, these studded plates are still used by some Chapters.
8-10 MKVI - Corvus Armor: Named after the Primarch Corvus Corax, this mark is based on his grace and stealth.
11-17 MKVII - Aquila Armor: Tried and true, the Aquila Armor is used all over the galaxy.
18-19 MKVIII - Errant Armor: The newest mark of Power Armor, issued to officers and leaders.
20 Tactical Dreadnought Armor The unstoppable heavy breakthrough armor of the Adeptus Astartes, this suit is issued to Veterans and used in the most dangerous situation.


What Terminator Armor is it? (d6) (Roll only if you rolled up Terminator Armor)
1 Cataphractii Armor: The heaviest personal armor used be the Astartes, this suit is more tank than suit.
2 Tartaros Armor: A lighter version of the regular Terminator Armor, used in missions were mobility is key.
3-6 Indomitus Armor: The most used type of Terminator Armor still in use, this suit is resistant and workable in any situation.


What battle scars does the Armor have? (d20)
1 Blood of a Battle-brother: The armor bears the mark of the death of a comrade in arms, forever reminding the new owner of this tragedy.
2 Throphies of Battle: Embedded in the ceramite of the armor is remnants of battles and duels, telling the story of the previous owner.
3-4 Blood-soaked: Despite having been cleaned many times, blood always finds itself as plammages, telling of the armor's gruesome past.
5-6 Mark of Those Who Came Before: The insides of the armor is soaked light red with Marine blood.
6-9 Battered by War: The armor has bulletholes, sears and scratches from previous warzones.
10-20 Pristine Condition: Fresh, undamaged and ready for war, the armor looks like it is fresh from the Forges.


What stories are bound to the armor? (d10)
1 Warp Taint: The armor has felt the touch of the Ruinous Powers, and has a dark precence about it.
2 Hero's Shame: The previous owner was a renowned hero, who failed at the most important moment, with dire consequenses.
3-4 Emperor's Finest: Having been owned by many Astartes who were held as peers in their Chapters, and the armor itself has become a symbol of salvation and purgation.
5 Undefeated: By a miracle or heroic fighting, this armor has never seen defeat on the battlefield. The armor itself seem to know, and bears itself with pride.
6-7 Lone Survivor: Owned by the last surviving member of a squad, this armor has seen incredible stress and heartfelt courage.
8-9 Pristine Condition: The spirit of a fallen hero seem to live in the circuitry of this armor, and guides the hand of the owner to greater deeds.
10 Unknown Provence: A mysterious piece of armor, all records have been struck from the annals of the Chapter.

Armour Design

What mark has the artificers embedded in the armor? (d8)
1 Destroyed and Rebuilt: Completely ripped apart in a battle and later painstakingly rebuild, this suit of armor has weak points and a mean streak a mile wide for those who killed the last owner.
2 Cannibalized: This suit has been built up off more than one Mark, and several different suits, and so looks quite cobbled together in comparison to the rank-and-file armors of the Chapter. The owner must learn to control the somewhat schizophrenic Machine Spirit.
3 Alien Parts Included: Pieces from the other suits of armor, like the advanced Errant Armor or the heretical Heresy Armor is incoorporated into the armor, mechanically or otherwise, making the armor work differently than what it looks.
4 Overclocked Machine Spirit: The Machine Spirit of this armor is advanced and highly skilled, and uses its strengths to ensure the owner gets the most out of the armor, overworking servos and increasing hyper-sensetivity in the oculars.
5 Crusader Marks: Having been used far beyond the reach of the Imperium, this armor has modifications made to bring the Emperors light to the outskirts of the galaxy, such as advanced ceramite plates for dealing with different Xenos or heraldry from unqiue campaigns.
6 Ancient Heraldry: The spirit of ancient wars lies within this armor, maybe from the Horus Heresy or the Macharian Crusades, imbued in golden runes and old but wellkept adn experienced machinery.
7 Reinforced: Heavily modified and rebuilt to be almost completey different from the Mark it was based on, this armor has been changed to stand the tides of infidels and Xenos with extra plates, fortified ceramite mesh and strengthened servos.
8 Mastercrafted: Painstakingly crafted by artisans and the best Techmarines in the Chapter, this armor is the very definition of the might of the Imperium and is so wellcrafted, it could have been crafted during the Dark Age of Technology.


How does the Machine Spirit act? (d10)
1 Cover Not Before the Enemy: The Spirit within this armor is prideful, and the armor is adorned with myraids of honours, sashes and other items of importance, and actively sabotages any attempt to hide from the enemy
2 None Shall Escape the Emperor's Wrath: The censors within the armor scans tirelessly for new targets, analyzing the most effecient way to rid the world of the horrors that assails the Imperium. In return, the armor itself works on a slower level than normal, feeling more sluggish to use.
3 Scourge of the Impure: This Spirit is as much a crusader as its wearer, and is driven to rip apart any enemy standing before it. Reckless and brave, the armor assists the user to hit in the grind of melee, but is less accurate at range.
4 Death is Joy: The Machine Spirit of this armor is methodical and effecient, downing each enemy with calculated ease. Slowly, the wearer and the Spirit becomes one, the wearer adding his aggressive zeal to the cold calculations of the Spirit.
5 Fury as Lightning: While the Astartes Power Armor doesn't infer on the speed of the wearer, this Spirit increases it and makes the wearer speed ahead and dodge incoming blows with increased ease.
6 Strength of Legend: Like the Herculean legends of ancient Terra, this armor has a heroic and powerful Machine Spirit that makes sure every step and punch shakes the surroundings, and that no obstacle can stand against the overpowered servos of the armor.
7 Superhuman Terror: This suit of armor has a menacing aura about it, and weaker souls feel cowered behind the towering suit. The Spirit within revels in this fact, and relishes to make the enemies of man flee from its wrath.
8 Lead by Example: This Spirit has been shaped into a leader, and its armor is adorned with heraldry that inspires its comrades and strikes fear in the hearts of the enemy. Easily distinguished, this suit yarns to be in the middle of any battle, driving its Battle-brothers to further heroics.
9 Death from Afar: Some suits of power armor are made to rush into the heat of battle, but not this one: This Spirit is incooperated with data-fragments that makes it ideal at balancing heavy ordnance and light Bolter alike, loosing next to no accuracy while plodding menacingly towards the enemy.
10 Never Forgive, Never Forget: The Spirit within this armor is a vengeful one, forever waiting to be able to fight the enemy of which grudges are written on the plates of the armor. Upon recieving the suit, the Astartes and Spirit soon learns to combine their drive to further stack pain on the enemies of Man.


- - - Unfinished - Please Help - - -


Lastly, add a name, colours, and Chapter, and you're ready to release your special snowflake piece of armor into the world

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