Campaign:Warriors of Light/Squidsolar

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Reason: A character sheet that has not been updated in ten years, for a campaign that is clearly not being played anymore

Basics

  • Campaign: Campaign:Warriors of Light
  • Name:
  • Concept: Dreaming Traveler
  • Caste/Aspect: Journeys
  • Motivation:
  • Positive intimacies:
  • Negative intimacies:
  • Anima:
  • Experience: /

(write experience points as "unspent / total" plx)

Background

(write your background here. i like short, concise, to-the-point backgrounds that tell me all the important things you want me to know about your character. this space is meant mostly for character history, but try and talk a bit about his personality as well.)

Appearance

(what other people see when they look at your character.)

Attributes

Strength  ●●          Charisma     ●●●        Perception   ●●●
Dexterity ●●●●●      Manipulation ●         Intelligence ●●●
Stamina   ●●        Appearance   ●●●      Wits         ●●●●●

Abilities

Sidereal Block
Resistance ●●      Craft       *      Archery         Investigation       Awareness    ●●●
Ride       ●●●●●      Dodge       ●●●●●      Athletics ●●      Larceny             Bureaucracy  ●● 
Sail       ●●      Linguistics ●●      Melee           Lore  ●●●              Integrity ●●●   
Survival   ●●      Performance ●●      Presence        Occult ●●             Martial Arts ●●●●●
Thrown     ●      Socialize ●        War             Stealth ●            Medicine     

Languages: Low Realm, Old Realm, High Realm

Colleges

The Captain ●        The Ewer        The Banner      The Guardians ●●          The Corpse
The Gull ●●           The Lovers      The Gauntlet    The Key ●                The Crow
The Mast            The Musician    The Quiver      The Mask                The Haywain
The Messenger ●      The Peacock     The Shield      The Sorcerer            The Rising Smoke
The Ship's Wheel    The Pillar      The Spear       The Treasure Trove      The Sword

Specialties

Martial Arts (Barehanded +3)
Performance (Prayer +2)
Ride (Simhata +3)

Backgrounds

Celestial Manse:  ●●●
Connections (Cult of the Illuminated):  ●
Salary:  ●●●
Savant:  ●●
Sifu:  ●●●
Acquaintances:  ●
Familiar:  ●●●●
Artifact (Dreamcatcher):  ●

Merits

Lucid Dreamer 3pts

Flaws

Obligation (God who recommended him for promotion, will expand) 2pts
Phobia (Spiders) 3pts
Greater Curse 2pts

Charms

Martial Arts

  • Second Martial Arts Excellency
  • Fateful Martial Arts Excellency

The Art of Victorious Concession

  • Hearing the Unspoken Word
  • Spoken in Kindness

Quicksilver Hand of Dreams

  • The Quicksilver Staircase
  • Dream Ravager Hand

Ride

  • Ordained Bridle of Mercury
  • Breaking the Wild Mortal

Resistance

  • Ox-Body Technique

Lore

  • Methodology of Secrets
  • Of the Shape of the World

Awareness

  • Prior Warning

Combos

Combo Name 1wp 0m+

  • Charm Name
  • Adamant Skin Technique
    Cause Gem to explode.

Essence

Essence: ●●
Regeneration: (twice the rating of your hearthstone(s) when active, 4/hour more when relaxed, 8/hour more when sleeping)
Personal Essence Pool: /
Peripheral Essence Pool: /
Committed Essence:
(write your essence pools as "current / maximum". current should be lower than maximum if you have motes committed to artifacts or if we finished a session while you wasn't at your maximum essence. commit from peripheral.)

Willpower

Willpower: ●●●●● ●●●
Temporary: 8/8

Virtues

Virtues:

Compassion ●●●●●
Conviction ●●
Temperance ●
Valor      ●●●

Limit: □□□□□ □□□□□
Paradox: □□□□□ □□□

Inventory

(here is where you write down all your stuff. you write your artifacts, too, name, fluff and stats. you have to specify, for every item, what background (resources, arsenal, artifact...) did it come out of. don't itemize your tacklebox, this isn't D&D)

Manses and Hearthstones

(write what hearthstones (if any) you have, and write some stuff about the manses too: a bit of description, where they are and so on)

Combat

Dodge DV: (dex+dodge+Ess)/2 round up
Dodge MDV: (will+integ+Ess)/2 round down
Soak: 0A/0L/0B (add armor and 0A/(Sta/2 round down)L/(Sta)B)
Pierced: 0A/0L/0B (add half from armor and full from stamina)
Hardness: 0A/0L/0B (armor only)

Attacks

(example:)
Example Attack (Speed X, Accuracy X, Damage XL, Parry DV X, Rate X, Tags X, Y, Z)

Health

□□□ -0
□□□ -1
□□□ -2
□ -4
□ Incapacitated
□ Dying

one Dying level per dot of Stamina

Advancement

+7BP
3BP Lucid Dreamer
6BP Compassion 5 2BP Martial Arts (Barehanded +3) Performance (Prayer +1) 1BP Artifact 1 (Dreamcatcher) 1BP Celestial Manse 3 2BP Martial Arts 5 2BP Ride 5 2BP Ride (Simhata +3) Performance (Prayer +2) 2BP Familiar 4 3BP Dodge 5 1BP Awareness 3

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