Commissar

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*BLAM!*
But sir -- !
*click* *BLAM!* If you will not serve in combat, then you will serve on the firing line!
-- but....your....zipper sir... it's open...
*click* *BLAM!* Looking at my groin is Slaaneshi worship! And that's good! *click* *BLAM!* No! That's HERESY! Who let that damn cultist infiltrate the commissariat?

"I am not afraid of an army of lions led by a sheep; I am afraid of an army of sheep led by a lion." -Alexander the Great

"Kerls, wollt ihr ewig leben?" [Rascals, do you want to live forever?] -Frederick II of Prussia, to his reluctant-to-attack soldiers, battle of Kolin

"Last one to die's an Eldar!" - A Commissar.

"You're going back to the front lines and you may get shot and killed, but you're going to fight. If you don't, I'll stand you up against a wall and have a firing squad kill you on purpose. In fact, I ought to shoot you myself, you goddamned whimpering coward." - George S. Patton to a shell-shocked soldier in the hospital

In the times long before these dark hours of the forty-first millennium, commanders of various Terran military entities and their successors in the colonial states of galactic expansionism remained in relative safety throughout the duration of various conflicts instead of charging the lines of their enemies with vitriol and froth issuing from their mouths in equal rabid measure. The instruments of the will of higher officers on the battlefield were men of inflexible will and intolerable zealotry, men greatly respected and feared by their underlings who inspired entire battalions with selfless example and were willing to sacrifice themselves for the success of their company and their empire. These times, while flawed, were much better, more efficient and, perhaps, possessing greater sanity than this current era of strife. *BLAM!* HERESY! Regardless, these times have long passed.

In this current moment of the history of man, war has become a very different thing. Lasguns firing, explosives detonating, great beasts of unimaginable terror charging the trenches without fear, death of all sorts stalking behind every wisp of smoke... and that's just at the front. Behind every line of trembling conscripts is a man, sanctimonious, who fires not upon the hordes of the enemy, but his own troops.

That man is the Commissar.

They get a cool hat, a Nazi-esque longcoat, a sword or power fist they seem all too happy to hit the enemy with and their iconic bolt pistol which they use to boost the morale of their men, although they sometimes trade it for las or plasma pistols (but seeing your buddy's head explode or melt down does indeed motivate you better than just seeing a laser beam go through it). In reality however they're nothing more than a couple of faggots who overcompensate for their lack of fighting skill by executing their men to look tou*BLAM!*. It's a well known fact that most of their morale enhancement (Unless they're Commissar Gaunt, Ciaphas Cain, or Commissar Yarrick.) consists of being scary merciless bastards to rival the enemy merciless bast- *BLAM!*.

A Commissar that lacks any guardsmen to execute and is in the proximity of any vehicle proceeds to clamber on the said vehicle and threaten the crew into charging the enemy so he can hit the enemy with his close combat weapon. Hilarity ensues depending on the kind of closest vehicle, close combat weapon and closest enemy.

Commissars also have a tendency to get killed suspiciously far from the front lines. Fucking Catachan heretics... And yet, I cannot help but applaud the Catachans! You've got my support, Jungle Bo*BLAM!* HERESY!

They also have mad shooting skills, some can even execute ENTIRE SQUADS OF COWARDS in the time it takes to drop their hats. If only they could shoot the enemies that fast, what with their phenomenal accuracy when shooting their own men and all.

THEY'RE SONS OF BITCHES! *BLAM!* HERESY! YOU SEE HE SHOT ME, WHAT AN ASSHOLE! QUIET, HERETIC! *BLAM* I'm not dead! *BLAM!-BLAM!* DOUBLE HERESY! ONLY CHAOS INFESTED HERETICS REFUSE TO DIE FOR THEIR COMMISSARS I FEEL FINE!*BLAM!-BLAM!-BLAM!-BLAM!-BLAM!-BLAM!* I don't want to go on the cart! *BLAM!* SHUT THE FUCK UP!!! I'll be back! BRRRRRRRRRRRRRRRRRRTTTTTT!!!!

They are preceded with Discipline Masters in Great Crusade era.

On a more serious note

Beyond their reputation as team-killing fucktards, the presence of Commissars make a lot of sense in the Imperial Guard. Copy-pasted straight from the Civil War Soviet real world commissars (save for the uniform) with a dash of Great War era "charge the enemy or i'll execute you" british army officer thrown in, they're political officers with everything that entails.

First of all, they are the warrants of doctrine. They will deal with any disciplinary issue coming up whenever a Guardsman misbehave. The punishment for cowardice and desertion is death and the Commissar will apply the sentence on the spot, but that is only the tip of the iceberg. As a Guard regiment travels around the Imperium, they will come in contact with other cultures and ideas. Ideas that could potentially be dangerous and morale-ruining (looking at you Tau propaganda, but not only). Just like they real-world counterparts made sure random Ivan remained true to the ideals of communism, the Imperial Commissar will ensure such heretical ideas are suppressed and the regiment remains loyal to the Imperium and fit for duty. Where to the simple Guardsman this translates into being constantly watched by a terrifying enforcer of discipline that does not hesitate to shoot a deserter on the spot, to the higher echelons of the Guard they're a (frankly necessary) constant reminder they're supposed to do their job as defined by the old coots back home and not go rogue to seize a planet for their own or carve out their own little kingdom. Yeah, it takes a lot to become a Commissar, tactical and strategic training included: after all, they have to judge the competence of everyone, up to and including Lord Solars.

A second part of their job is to ensure cooperation between elements of the Guard. You see, the Imperium is vast. Extremely vast. And only very loosely unified as a whole. Hence what is considered quite normal on one world would have denizens from another throw a massive bitchfit, if not worse. Imagine the result of stuck-up Mordian Iron Guards in the same room as rowdy Catachan Jungle Fighters unsupervised, you'll get the idea. Commissars will to make sure discipline is maintained and rules are adhered to (by force of arms if necessary), no matter the origin of the warriors under their care.

The third part is military counselling. Oficially, a Commissar is outside the chain of command and can only advise on military matters, the ultimate decision remaining in the hands of the commanding officer. But, as mentioned, they also have the authority to execute any soldier if they conclude they're severely derelict in the prosecution of their duties (this includes high ranking officers, as both Ibram Gaunt and Viktor Hark have demonstrated). This means that Commissars will most of the time stay close to the action and lead by example and that people will listen to what they have to say (and almost always agree outright) for fear of *BLAM*. One of the core tenets of the Imperial Creed is Mankind's right to be the sole owners of the Galaxy, and the Commissar is always ready to personally prove it to any particular breed of Space Elf, Ork, Necron, space bug or whoever was stupid enough to question Mankind's right to rule the stars with their existence that day. (They're helped by often being the most well-equipped and hardest motherfuckers in the squad.)

Should it come to pass that the leader of a squad or regiment has fallen (one way or another, either due to the enemy or *BLAM*), the Commissar will assume command himself. Most Guardsmen dreads when this happen for this all too often results in a pointless last stand for anyone involved *BLAM!* HERESY! No death in the Emperor's name is pointless!; anyone attempting to retreat being helped to a bolter shell to the back of the head for cowardice. This is often all too true, but the Commissar has no choice: he simply cannot flee or order a retreat as he's well aware this would be the surest way for morale to collapse immediately, especially if he just executed the commanding officer. And in many cases the situation has already gone so FUBAR when he assumes command that standing his ground and taking as many enemies of the Emperor with him as he can is the only meaningful choice left to him and the men close to him; for they are already dead. This said, it is not always a bad thing when it happens. The most famous example, of course, is Commissar Yarrick assuming command of the defense of Armageddon; whose undaunted contest of Golgotha hive made Ghazghkull Thraka lose sight of the larger battle because he couldn't see it as anything but a personal challenge and answered in kind, leaving the flanks of his hordes wide open for the Imperial counter-attack.

Last but not least, the Commissars are also trained to look out for xenos or chaotic taint. Not all enemies of the Imperium conveniently charge at the Guard straight on but use much more insidious methods. So the Commissars are taught a little bit (just what is needed) about Chaos, Genestealers, Enslavers and all those kind of joyful things that could fuck over their regiment and how to look out for it, with the strict instruction to *BLAM* anything they find out on sight. Any psyker in their regiment will be under their constant scrutiny because where Average Joe just has a vague knowledge he should 'abhor the witch', the Commissar know what would happen if he would get possessed. Better safe than sorry.

With the above in mind, you easily understand why Commissars are at best tolerated and often hated with a passion by the men under their care. They are hard and pitiless men, but that is a sad necessity in the just as hard and pitiless 40k universe where the alternative is even worse. It should also be noted, that not all Commissars are trigger-happy fucknuts. The intelligent ones that live long lives learn that the right words can often inspire men just as well, if not better, than a bolt to the head. These Commissars learn to tell the difference in situations. After all, the Commissars first job is to inspire the troops, through whichever means are most appropriate. Off course, the trigger-happy fucknuts do tend to spoil the bunch for the good ones.

Choices of equipment

  • Badass longcoat, badass sash and even more badass hat straight out of Hugo Boss during the Nazi era.
  • Mars-Pattern ceramite balls
  • Flak armour- Standard guardsman issue Commissar armoured underwear.
  • Carapace armor & Refractor field- A better armour and a force field for genre-savvy Lord Commissar.
  • Camo-cloak. Serves to hide said badass garments and get less fire from the enemy and guardsmen.
  • Special Mask for a Lord that weeps tears of blood near traitors! Oh and scares people. Also gives a force field.
  • Saber- Often carried to swing towards enemies while riding a Leman Russ tank so that he could drive closer and hit enemies with his sword.
    • Chainsword- For a sword that's actually useful more often than not.
    • Power sword- For slaying armored enemies and hassle-free decapitations.
    • Power fist- For punching through enemy Metal Bawkses.
  • Laspistol- Clean, precise, and efficient working tool of the Commissar that doesn't waste ammunition. Less satisfying to execute people with though.
  • Bolt pistol- Produces very satisfying *BLAM!*ming sound that raises self-esteem of the worthless ponce hold-*BLAM!*, can also get through standard issue imperial flak armor if you need to blam someone in the chest on the battle field.
  • Bolter- Good for shooting underarmoured enemies and your entire squad if you suspect them all of HERESY.
  • Plasma pistol- Good for shooting armoured enemies dead. Bad for summary executions since it's poor form for it to over heat when trying to "inspire" your squad.
  • Baleful Eye- Lasgun built in the eye socket to kill Orks with a glare.
  • Grenades & bombs.
  • Titanium balls.
  • Two pairs of balls, (see above)

Reasonable Commissars

Reasonable Commissars do not execute those who flee. However, they do carry a potent stun-gun to bring down those who break ranks and save the bolter shells for those who have willingly became servants of Chaos or Xenos. Afterwards, the accused is brought before a military tribunal to judge what the appropriate punishment will be. Reasonably Hard Labor is a common punishment. If an not-so-reasonable commissar is present the punishment is invariably a *BLAM!*-ing. The bas- *BLAM!*

Reasonable Commissars can often be found in units operating alongside Reasonable Marines.

Reasonable Commissars understand their duty is to instill courage within the Imperial Guard, not to instill discord and discontent. Thus they lead by example and be the first to die and last to retreat.

Reasonable Commissars only exist because there are Commissars who are *ahem* dicks...such as Commissar Jericho of the 8th Cadian Whiteshield division:

Lil' Timmy: "Commissar? My helmet won't fit. Can you please help me fasten it?"
Jericho: "IF YOU CANNOT FASTEN YOUR OWN HELMET, YOU'RE AN INEFFECTIVE SOLDIER! AN INEFFECTIVE SOLDIER IS THE SAME AS A HERETIC IN MY BOOK! SUMMARY EXECUTION FOR YOU!" *BLAM!*
Jericho: "SO. ANY OF YOU OTHER CHILDREN WANT HELP WITH SOMETHING? WHAT ABOUT YOU, OLIVER? DO YOU STILL WANT MORE PORRIDGE? OH WAIT, YOU'RE DEAD! HAH! GET BACK TO FIGHTING YOU LITTLE PIECES OF SLIME!"
- from the records of Inquisitor Murtho

To some extent, they do actually exist in Warhammer canon, with Ciaphas Cain (HERO OF THE IMPERIUM!!!) and Ibram Gaunt being the most iconic examples, the fact that they became tremendously famous (OK, Gaunt - not so much) and idolized is implied to have led to many newer Commissars using their less trigger happy and more reasonable methods. Proof that sometimes, you can make a positive difference in Warhammer.

It could be argued that all Commissars are reasonable as most don't hold malicious intent when killing their own, or don't kill their own unless in extreme (Read: Chaos) circumstances, since most of the time shooting your own men can be counterproductive when they're light infantry fleeing from a Super heavy tank. Or if they, you know, have orders to pull back. Obviously they are evil fucks for killing their own men but usually it is done because it has to be done. Rules are rules, heresy is heresy, and Commissars have to show some authority. Not saying that they are necessarily nice guys but no Commissar ever sleeps well at night, except Gaunt, he was pretty fucking cool!

Female Commissars

A female Commissar is a rare sight, except by the Vostroyans, otherwise, there is little to no representation in the fluff.

Females of the Schola Progenium are far more likely to end up in the Adepta Sororitas and when they are becoming guardswomen, they are far more likely to be put in auxiliary and support roles than front lines combat, thus reducing their chances to be sent to a Schola and becoming either a Storm Trooper or an Inquisitor, when they don't get transferred to the Sisters. Nevertheless they do exist and perform the same functions on the battlefield as their male counterparts, and have been known to be even more nasty than your regular commissar if the regiment is mostly made up of men for obvious reasons.

However, there have been all female regiments of guardswomen, and they only had female Commissars.

In the recent Lemartes novel, there was a Female Commissar Stromberg attached to the Mordian Iron Guard--she died like she lived, making and infantry charge against motherfucking Skarbrand of all things before being ripped into 3 bits with one axe swing. Buying enough time for the Blood angels to regroup and therefore get all the glory of banishing the Daemon. Typical.

Commissar Raege is one of the rare cases of a female that became a Commissar.

Commissar in Squat Regiments

It was considered a common occurrence for a Commissar to be grouped with a Squat regiment when they were still relevant in 40k lore. However unlike in the Guard, the Commissars being stationed with the stunties act as advisers rather than a force of morale. That is mainly because to keep an eye on the Squats. Of course a Commissar is forbidden in Blamming a Squat since while he has a Bolt/Laspistol, you basic Squat Trooper has Plasma Guns, Conversion Beamers and captured Eldar D-Cannons as their flashlight equivalent. So if the Commissar is a idiotic prick and thinks he/she has near impunity with the Squats he is stationed with, he will soon find his face kissing the barrel of a Squat Melta Gun.

Wish we still have some of our Dorfs back, then we can teach these red-capped bastards on what it is like on the firing li-*BLAM!* insulting a Commissariat is HERESY! BLAM! BLAM! BLA- *FFSSSHHHHHOOOOOOOOOMMMMMM!* Oi! Ye Boltshell hit Grimmly in the eye! Your payment for harming us is swift ye Red-Capping Boggort!

Yeah, the Space Dorfs did not fuck around back in the day. Commissars act not only as advisers but also supporting leaders. But their leadership is often ineffectual when compared to that of Squat Warlord, Guildmaster or heck, even a Living Ancestor.

What not to do around a commissar

If you have to ask...

Unless you have a death wish (since you're drafted into the Guard, we already KNOW you have a death wish) these are the things you should avoid doing around your Commissar unless you want to be shot for a number of reasons:

  • Do not retreat until he says so.
  • Do not look like you will retreat before he says so.
  • Do not think about retreating before he says so.
  • Do not think about thinking of retreating before he says so.
  • Do not retreat even WHEN he says so.
  • Do not refuse to retreat when he says so because you will later be shot for insubordination.
  • Do not be incompetent in battle, he'll execute you for being useless.
  • Do not move too far away from a Commissar attached to your squad, he might think you are retreating without his command.
  • Do not fap to the women that are xenos, heretics, or mutants while in the field of battle... or outside.
  • Do not fap to human women either, he'll execute you for dereliction of duty. Also, Slaanesh worship.
  • Do not fap AT ALL Because it is heresy. No! Fap to the Corpse-Empero- wait, I kinda gave that away, didn't- *BLAM!* HERESY!!
  • Do not mock anyone in the upper command structure, social status and organizations. It's the same as treason and treason, kids, is HERESY.
  • Do not look at your commissar with a grimdark look, he'll assume you want to kill him. Unless you're a Catachan. He doesn't need to see the look to know you want to kill him.
  • Do not pretend to listen to your commissar.
  • Do not pretend to pretend to listen to your commissar.
  • GODAMMIT LISTEN TO YOUR COMMIS- *CRACK* Oops my lasgun misfired. Sorry Commissar... (not really)
  • Do not interrupt him while speaking, he'll execute you for the insubordination.
  • Do not change your underwear. Tzeentch worship.
  • Do not neglect to change your underwear. Nurgle worship.
  • Do not bring up the paradox of changing underwear. Malal worship. (There is no paradox as long as you follow the correct procedure. First remove and burn the tainted garment while reciting the litany of blessed hygiene. Instead of "Changing" your underwear, proceed to replace the purged garments with identical standard pattern guard issued underwater.)
  • Do not worship the ruinous powers, even if your commissar is-*BLAM!* Commissars are loyal servants of the Emperor!
  • Do not look like you are worshipping the ruinous powers.
  • Do not think about worshipping the ruinous powers.
  • Do not think about thinking about worshipping the ruinous powers.
  • Do not think AT ALL or he'll think you are thinking about worshiping the ruinous powers.
  • Do not find out about the Ruinous Powers. Best you can hope for is being sterilised and mind-wiped.
  • Do not fall ill. Nurgle worship.
  • Do not fall seriously ill. Serious Nurgle worship.
  • Do not think about getting ill. More Nurgle worship.
  • Do not think abou- To Hell with this, you are already thinking about getting ill! *BLAM!*
  • Do not watch "My Little Pony: Friendship is Magic", that is both Tzeentch and Slaanesh worship. (and if the excessive cuteness makes you sick than it's also Nurgle Worship.)
  • Do not openly question his orders.
  • Do not question his orders behind his back either.
  • Do not suggest your orders are suicidal.
  • Do not suggest that said "suicidal" Commissar should join the enemy, if he is able to kill his squad so quickly.
  • Do not suggest anything, lest he take it for Heresy.
  • Do not mention that the Ministorum Priests are better motivators. *BLAM!* Insubordination!
  • Do not mention that the sanctioned Psykers scare you more than him. *BLAM!* Insubordination again! Actually that's acceptable, the mutant witch must be thoroughly abhorred and constantly monitored for heresy. UNBLAM!
    Commissar did I just see you execute a guardsmen and than bring him back to life? Could that perhaps be a bit of chaos sorcery? *Flashes Inquisitorial Seal* I think we need to have a little chat back aboard my ship. Seize this Commissar on suspicion of Heresy!
  • Do not mention that he is the most useless unit to have in a command squad. *BLAM!* Insubordination again! Why won't you die!?
    Oh Holy Terra your Unblamming made him a perpetual. Take this guardsman back to the ship as well and tell the captain to prepare for Exterminatus this whole page is corrupted.
  • Do NOT interrupt him while attempting to execute someone unless you have a pretty good reason as he'll execute you along with the one about to be executed.
  • DO NOT UNDER ANY CIRCUMSTANCES challenge him or her in a western shootout. Why? Because they'll *BLAM!* kill you all in LESS than a splitsecond, now get back to the front, or you'll join him.
  • DO NOT UNDER ANY CIRCUMSTANCES give your commissar a new bolt pistol for his birthday. Just think of how fast he can *BLAM!* your squad if he goes Akimbo...
  • Do not ask a Commissar for a bullet in the head. He will have you flogged for cowardice.
  • Do not ask a Commissar for a flogging. He WILL have you shot in the spine for being a Slaaneshi Cultist. Not that that's a bad thing, being a Sla-*BLAM!* HERESY!
  • Do not, in any way, shape, or form, give a zealous Commissar an Assault Cannon. You will have no unit.
  • Do not, under any circumstances, give a zealous Commissar a Deathstrike Missile Launcher. You will have no army.
  • Do not give a Commissar a cookie, or he'll think you are trying to poison him. You chaos worshipping freak.
  • Do not be bald, then you are a Genestealer.
  • Do not be balding, then you are becoming a Genestealer.
  • Do not think about balding, then you are thinking about becoming a Genestealer.
  • Do not think about thinking about balding, you don't wanna become a Genestealer.
  • Do not add to this list, or else he will have you shot for insubordination. He- Yes, Sir!... No, sir... Sir? *BLAM!* HERESY!
  • THIS LIST NEEDS MORE CHAOS!*BLAM!* HERESY!!!
  • Do not use an axe as a last-ditch weapon. Khornate behaviour. Only acceptable if having said "For the Emperor!" and dying soon afterwards for the Imperium.
  • Do not eat your rations in a particularly vigorous manner. Khorne worship.
  • Any alteration of the standard uniform shall not be tolerated. Tzeentch worship.
  • Growing facial hair in the pres- *BLAM!*. More Tzeentch worship.
  • Do not cut yourself while shaving your facial hair. More Khorne worship.
  • Surviving a life threatening injury at the hands of the enemy. Serious Tzeentch worship.
  • Do not bring prostitutes to the base while your unit is on leave. Slaanesh worship (and just plain improper behavior).
  • Waking up lat- *BLAM!*. Cowardice.
  • Do not give a zealous Commissar a spacecraft. You will have lost a planet.
  • Do not deface or lose your Imperial Infantrymen's Uplifting Primer. (even though any veteran guardsman will tell you most of pages are complete bullsh- *BLAM!* HERESY! )
  • Calling your self a member of the "Astra Militarum" *BLAM!* HERESY! we are and always have been the Imperial Guard: Hammer of the Emperor!
  • Do not lose your issued Lasgun. Unless it's loss is unavoidable in*BLAM!* A proper Guardsman would never lose his Lasgun.
  • Do not remind him that technically Commissars are outside the chain of command and cannot order you. So next time a fraking com- *BLAM!*. Cursing Commissars is HERESY!!!
  • Do not try to take the easy way out with suicide. Malal worship. *BLAM!* HERESY! MALAL DOES NOT EXIST!
  • Do not kill heretics. Malal worship

What to do around a Commissar

Nothing escapes the vigilant eye of a commissar (except everything)
  • Worship the Emperor
  • Talk fairly loudly about how the chaos gods suck. (Except for slaanesh who is just bad damn thing dosen't need to suck any more. Besides, saying Slaanesh sucks could be considered worship, resulting in a *BLAM!*ing.)
  • Make sure all your gear is organized, cleaned, maintained, and free of non-standard issue modifications.
  • Do go into rage mo-*BLAM!* Getting angry is Khorne worship! (Raging over the filthy xenos is acceptable though.)
  • Praise him on a job well done when circumstances are right- *BLAM!* Kissing ass is borderline Slaneesh worship!
  • Shine his laspistol when he isn't using it.*BLAM!* Handling your superior officer's weapons is grand treason!
  • Give him a blowjo-*BLAM!* SLAANESHI HERETIC!
  • Charge towards Khorne Berserkers even if you don't want to.*BLAM!* Suicidal charges are borderline Khorne worship. Neglecting to charge however is disobeying orders. So either way you get *BLAM!*ed.
  • Go to battle even if you're feeling sic-*BLAM!* Spreading sickness to your comrades is serious Nurgle worship!
  • Compliment his marksmanship skills.*BLAM!* WHAT DID I SAY ABOUT KISSING ASS!!? Pff, missed m- *BLAM!* Easily enough to fix.
  • Let him know in advance when you're having a sick day so he won't execute you for dereliction of du- *BLAM!* NURGLE WORSHIPER!
  • Have your uplifting primer on your person. Failure to present it on request will result in *BLAM!*.
  • Bring him a captive Eldar *BLAM!* XENOS LOVING FILTH!! ("I'll be happy to take that captive off your hands commissar.")
  • When the rest of your squad looks like they are gonna fall back, step away from the Commissar's general direction as he might choose to execute you to make an example for the rest of the men.
  • When the rest of your squad looks like they are gonna fall back, step towards the Commissar's general direction as he might choose to execute you to make an example for the rest of the men.
  • When you are about to do something that can only be described as batshit insane and a Commissar's around suggest it to him, if you survive said suicide mission he'll probably favor you a bit, which probably means that he MIGHT actually think about who's he shooting at.
  • If you're the guy at the wheel of a transport, DRIVE HIM CLOSER! HE WANTS TO HIT THE ENEMIES OF THE EMPRAH WITH HIS SWORD!
  • Prior to giving him wargear, make sure that you haven't cleaned it, most Commissars prefer the bloodstained wargear look. *BLAM!* failure to clean blood off of your weapons or uniform is an offence against the Departmento Munitorum policies!
  • Make sure you're the only man left in the squad other than the Commissar when retreating, the Commissar rulebook says that if the squad he is attached to only has one man left, he isn't allowed to make his face blow up because he'd end up looking stupid and it's a waste of ammo since there is nobody to inspi *BLAM!* The Commissar does what he wants!
  • If the Commissar looks pissed read (or at least pretend to read) an Imperial Creed book or something, he can't shoot you because you're reading Imperial Creed stu-- *BLAM* Now you are no longer reading it. Situation resolved.
  • Bring an RPG or other Big Fucking Gun in case he tries to blam you. Make sure you say "you've been bla- *BLAM!* HERESY! (pssst! Make sure you say "You've been BLAMMED!" after you kill the Commissar and know there aren't more on the battlefield. WHO'S LAUGHING NOW COMMISSARS!?)*BLAM!* HERESY!
  • If your Commissar has a bolt pistol make sure there that when he starts *BLAM!*ing that there are 10 people closer to the Commissar then you. That way after he's done blaming the rest of your platoon he might think you 'suitably inspired' so as to not blam you. *CLICK* See it works! *BLAM* RELOADING IS ONLY A TEMPORARY INCONVENIENCE TO THE AGENTS OF THE IMPERIUM!
  • Be born on Catachan those over dressed foreigners don't have the balls to shoot you. HERESY!! *KABOOM* "Why no sarge, I have no idea why the Commissar decided to do a patrol, through a mine field, in the dead of night.
  • Be a member of the Karauvan Conservators. Vance Motherfucking Stubbs loves his motherfucking men. Also because no Commissar wants to *BLAM!* people who can *BLAM!* a Living Saint to death with flashlights.
  • Instead of DYING, try to acquire the Enemy's head. Minor kudos for a Grunt, some kudos for an NCO Equivalent, and perhaps at least a bit of respect from the Commissar him/herself for an enemy Commander, or said Commander's Lieutenants. Possible points if you shout out: "DEATH UNTO THE ENEMIES OF MA-..." *BLAM* Borderline Khorne-Worship! (ALL foes of mankind must be cleansed. Punishing such actions is heretical in of itself Commissar.) Unblam Re-*BLAM* RESURRECTING THE DEAD IS SERIOUS HERESY!!

Inquisitorial Decree: Commissars are henceforth forbidden from Unblamming. The practice of resurrecting the dead is chaos sorcery. Loyal imperial citizens who have been accidentally *BLAM!*ed can take solace in the fact that their souls will spend eternity basking in the Emperor's divine light.

Notable Commissars

  • Colonel-Commissar Ibram Gaunt (Who?) *BLAM!* HERESY!
  • Commissar Yarrick Da orkiest humie eva!!
  • Commissar Ciaphas Cain HERO OF THE IMPERIUM!!!!! Secretly believes himself to be a coward. The truth of that is up for debate.
  • Commissar-General Delane Oktar: Ibram Gaunt's mentor and substitute father-figure. He should have died better.
  • Commissar Fuklaw is tired of putting up with your heretical bullshit.
  • Commissar Dan
  • Commissar Koulick Krieg attached to the famed storm trooper regiment known as the Redemption Corps and an agent for the Adeptus Ministorum. Never officially trained as a commissar, but field promoted from storm trooper on behalf of the Eclesiarcy to infiltrate the "heretical" regiment that was the free thinking Redemption Corps, eventually turning on his masters and becoming a full part of the Corps instead.
  • Commissar Max the Lovemachine of Yagis V. (It should be noted that he was actually a guardsman who picked up Commissar regalia and weapons.)
  • Commissar K59
  • Holt *SLAP* Commissar Holt!!!
  • Commissar Raege
  • Kharn The Commissar *BLAM!* Major Khorne worship!
  • Colonel Greiss Formerly a Commissar; became a conventional officer through necessity.
  • Commissar LORD Bernn (always put LORD in ALL CAPS -bold is optional-, not doing so is Heresy.) Known for making entire armies completely invincible as long as he has people to execute and beating Mega-Daemon Princes, Hive Tyrants, Land Raider Redeemers, Battlewagons, Deranged Khornate Chaos Champions (if you're so far off your rocker that other Khornates think you're crazy, you may be a wee bit nutters), and Eldar wraithlords to death with a power fist. Also notable for being able to one-shot any infantry, from lowly Ork boyz to TERMINATORS with his laspistol. He needs no words to show he's a badass.
  • Commissar "Colonel" Schaeffer He had his arm shot off by a plasma gun AND GREW IT BACK, had his spine rebuilt after being crushed by a tank and made a full recovery, had his eyes replaced after his other ones were destroyed and has survived being thrown into suicide mission after suicide mission for over 300 years LIKE A BOSS, he gets down and dirty and is usually seen in front of his men in the battle rather than behind them. He's still brutal as fuck to deserters though. *why doesn't he have his own pag- *BLAM!*
  • Commissar Jaes "Jellyfish" Quallen. Fragile, stuttering, clumsy, prone to disease, about as intimidating as a wet kitten. His enlistment was a cruel wager between two of his rich aunts to see if he would survive. He barely made his commission as commissar, and he was discarded to the Catachan 217th infantry to get rid of him. And yet he's still alive today. What's more, he leads his men from the very front, utterly fearless when the jagged teeth of Chaos spawn (OH GOD NOOOOOOAAAAAUUUUUUUGHHHHHHH!!! GRRAAAAAAAAAGH!!!! *BLAM!* Mercy killing; continue.) are inches from his face, humming to himself in the middle of the shitstorm that is every battlefield. Atypical for a Catachan company, his men are quite loyal to him, well-liked for leading by example instead of inspiring fear behind the lines ... although they do tease him off-duty by playing keepaway with his hat.
  • Commissar Viktor Hark - The Commissar for the Tanith First (and Only). Pretty bad ass dude with a cybernetic arm to beat heretics and a plasma pistol to melt faces with. Pretty reasonable for a Commissar, preferring *BLAM!* only when it can have the most effect on a units morale, which in some cases means *BLAM!*ming the guy in charge.
  • Commissar Flint was abruptly reassigned to the reconstituted 77th Vostroyan Firstborn Dragoons, whose first mission was to quell a bloody rebel uprising at a penal facility on Furia Penitens. Leading a picked team of escaped convicts and Firstborn, Flint infiltrated the vast creepy facility, wrecking Stalkers, slaying giant mutants with his power sword and slaughtering literal rebel scum by the dozens, all while keeping his execution-count impressively low and displaying many feats of epic badassery. Not bad for a commissar who gets his own book who isn't Gaunt or Cain.
  • Commissar Fenstrum Holt: A supporting character in the ongoing Eagle Ordinary [1]webcomic. NOT to be confused with (though he constantly is, even by his own junior, Commissar Talon Gunner) that other Holt *SLAP* Commissar Holt. This Holt is an elderly badass with a creepy bionic eye who manages to beat up trigger-happy aristocratic officers despite being only 5'6. Although introduced in the comic's first page engaging in the Commissariat's trademark pastime *BLAM!*-ming Guardsmen, his character is so well-written and drawn he might just be the fan favorite. Might just be the only adult in the whole comic as well.

Commissar Mortality

Commissars, at least those attached to an imperial guard regiment, do not exactly have a high life expectancy (well, not that anyone in Imperial Guard have). Next to the many horrible fates that await your average "balls of steel" Guardsman in the grimdark WH40K universe, the Commissars have some additional aggravating factors leading to a quick demise.

Some reasons:

  • A commissar's uniform is very different from those he is working with, add to that he is shouting things at people and possibly *BLAM!*-ming them, probably without fire being returned at him, and is probably carrying different weapons than those around him. It doesn't take a genius to figure out he is an obvious High-Value Target which any sniper worth the name would take note of.
  • Aforementioned uniform offers little to no head protection, head protection is for cowards and cowards get *BLAM!*-med. (However, a Commissar's lack of headgear can get him *BLAM!*-med by the enemy).(subverted for death korps as they have helmets under their hats)
  • *BLAM!*-ming cowards, and especially *BLAM!*-ming non-cowards, often has a side effect of *accidentally* getting shot, repeatedly, sometimes even far from the front lines. This fate is particularly common for those attached to Catachan units.
  • Even when not getting *accidentally* shot/dropped in a pit/run over/... by his own troops, few Guardsmen will risk their lives to save a Commissar should he get into trouble with the enemy.
  • Some Commissars both lead by example and expect their men to perform acts of suicidal courage, resulting in performing collective suicide in the name of the Emprah.
  • Lots of Commissars like big flashy bolt pistols. Bolt pistols, being roight flash bitz of dakka, naturally attract orks like sugar water attracts flies, and unlike laspistols eventually run out of bolts.
  • According to their most recent models some unusually ballsy Commissars carry plasma pistols, and as such possess a statistical lifespan of six shots at maximum.

It should be noted that regimental standards vary:
- Kriegers will leave a Commisar a wreck because they have to keep convincing the men that while it's laudable to die for the Emperor you have to do so while trying to kill His enemies. It's like herding sheep: if you keep your eye off of one for too long it'll be gone. Except this sheep wears a gas mask, digs a trench, bombards the enemy with mortar fire, then goes over the top and gets gunned down without achieving anything. Oh, and there's millions more like it.
- Serving with the Tallarn regiments that there'll be sand EVERYWHERE. There's so much fucking sand everywhere. I mean, how did it even get there? Not to mention that you'll want to wear one of their turbans to protect your head against the heat, but you can't wear your cap alongside one of those things. And many a Commissar has suffered from dehydration following being told exactly what most of the regiment's water is distilled from.
- The Mordians employ the strictest of discipline and expect a Commissar to lead by example. When they inevitably mess up the Commissar is subjected to physical disciplinary actions, up to and including being flogged or even executed by the platoon.
- The Vostroyans are ABSOLUTE MADMEN and expect the Commissar to lead by examples of balls-out insanity and win the day, but they have trouble following the orders of a man who has no imposing facial hair. If a Commissar's lucky he'll be approached by one of the regiment's senior female officers who offers him one of her glue-on mustaches to spare him the indignity.
- Scintillans show utter disdain for the Commissar because of his poor breeding and low social standing (word has it the Commissar is an orphan, for the Emperor's sake!) and will have their authority undermined by even the lowest of privates and when trouble arises a senior officer steps in and takes the offending soldier away, but punishment following this is rare.
- Praetorians are fine enough soldiers, but their culture is very strange and requires unusual degrees of politeness from both officers and the rank-and-file. Not following these labyrinthian rules will be sternly frowned upon. And their officers will never, ever duck even when taking direct fire.
- Drookians openly hate the Commissar's guts for being an outsider and a nancy for wearing pants instead of a kilt, but a clever Commissar will figure out that if he manages to convince the platoon that the enemy has slighted the Drookians' clan honor all he needs to do is step aside and watch the men fuck the enemy up.
- Brontians solve most of their internal struggles with knife fights, and the unfortunate Commissar who steps in to try and stop such a duel will quickly catch one, two, three or thirteen knives to the chest. The Brontians don't like them anyway due to their lack of scars.
- Attilans laugh their asses of when the Commissar tries to ride a horse and keep falling off, and the platoon just rides ahead of him leaving the unfortunate Commissar in the dust.
- The Steel Legions are almost entirely mechanized, so a Commissar has to hang out with the same squad all the time. And he better be able to keep up when redeploying: miss the Chimera and it ain't coming back for you. Plus, nobody respects you because you're not Yarrick.
- With the Valhallans you constantly have to convince the commanders that yes, while it would result in a technical victory if you sacrifice a million men for that small amount of ground, it'd be better to have them attack in a different way to win slower but with fewer losses. And they'll hate you for this.
- The Chem Dogs will hate the Commissar because people like him put them there, and will try to rob him blind without being found out.
- Elysian and Harakoni regiments have a high Commissar mortality rate because they're not very well trained in the use of grav-chutes. And with those things, you'll make a mistake only once.
- Kanak Skull Takers will hate the Commissar because he prevents them from taking skulls, and they do so anyway. If he becomes forceful about it they'll take a skull with a fancy hat.

Quotes

  • "Fear me...but follow!"
  • "You can give the Emperor your loyalty, or I can take it from your corpse."
  • "You DARE shoot at me?...AT ME?!
  • "What I cannot crush with words, I shall crush with the tanks of the Imperial Guard."
  • "Fear ensures loyalty! Where do you need me?"
  • "Trooper, the enemy may kill you, but if you try to run I will kill you!"
  • *BLAM!*
  • "It is our duty to muster the Guardsmen's courage and loyalty under fire and it is our duty to - GET THE FUCK BACK HERE!"*BLAM!**BLAM!*
  • "WHO GAVE YOU PERMISSION TO DIE?! 'CAUSE I SURE AS HELL DIDN'T!"
  • Drive me closer, I want to hit them with my sword!
  • "Follow my example or I will MAKE YOU ONE!"
  • A compilation of some -if not all- of DowII Commissar quotes can be found: here.
  • Heil Hitler! *BLAM!* HERESY!!! Heil Emperor!
    • Wouldn't it be "Heil der Gott-Kaiser"? *BLAM!* HERESY!!! It is "Heil dem Gott-Imperator!" Good job on the hyphen, though.
      • Also wasn't the Emperor Hitler back in the 1930s? *BLAM!*
  • "If you will not serve in combat, then you will serve on the firing line!" *BLAM!*
  • "SHUT UP ZATHRAS"
  • "GLORY TO THE FIRST MAN TO DIE!"
  • "DO NOT FAIL UPON MY RETURN!"

Gallery

This article contains PROMOTIONS! Don't say we didn't warn you.
Forces of the Imperial Guard
Command: Commissar - Enginseer - Imperial Guard Command Squad - Lord Solar
Ministorum Priest - Primaris Psyker - Regimental Advisors - Tank Commander
Troops: Armoured Fist Squad - Breacher Squad - Infantry Squad - Field Chiurgeon
Heavy Weapons Squad - Militarum Veteran Squad - Ogryn Squad - Penal Legion
Psyker Battle Squad - Ratling Squad - Rough Rider Squad - Scout Squad
Sharpshooter - Special Weapons Squad - Stormtrooper - Servo-skull
(Data Skull - Guardian-skull - Monotask-skull - Servo Commissar-skull)
Whiteshield Conscript
Structures: Aegis Defence Line - Aquila Strongpoint - Firestorm Redoubt - Fortress of Redemption
Imperial Bastion - Imperial Bunker - Imperial Defence Line - Imperial Fortress Walls
Plasma Obliterator Platform - Primus Redoubt - Sabre Weapons Battery
Skyshield Landing Pad - Tarantula Sentry Gun - Vengeance Weapon Battery
Void Shield Generator
Transports: Aurox Armoured Transport - Chimera - Crassus Armored Assault Transport
Gorgon Armored Assault Transport - Hades Breaching Drill - Hellbore
Mole - Taurox - Termite - Testudo - Trojan Support Vehicle - Pegasus AAV
Light Vehicles: Atlas Recovery Tank - Bike Squad - Bane Wolf - Cargo-8 Ridgehauler
Centaur Utility Vehicle - Cyclops Demolition Vehicle - Devil Dog
Field Ordnance Battery - Hellhound - Land Crawler - Scylla
Salamander Reconnaissance Tank - Sentinel - Siegfried
Robot Crawler - Tauros - Venator - Pegasus AFV
Tanks & Ordnance: Basilisk Artillery Gun - Carnodon - Colossus Bombard - Deathstrike Missile Launcher
Griffon Heavy Mortar Carrier - Heavy Quad-Launcher - Hydra Flak Tank
Leman Russ Battle Tank - Manticore Launcher Tank - Medusa Siege Gun
Ragnarok - Rogal Dorn Battle Tank - Wyvern Suppression Tank
Superheavy Vehicles: Baneblade - Capitol Imperialis - Leviathan - Macharius Heavy Tank
Malcador Heavy Tank
Special Vehicles: Fortress of Arrogance
Flyers & Bombers: Avenger Strike Fighter - Lightning Fighter - Marauder Bomber
Thunderbolt Fighter - Valkyrie - Vendetta - Vulture - Chiropteran Scout
Spacecraft: Devourer Dropship - Galaxy Troop Ship - Tetrarch Heavy Lander
Forces of the Militarum Tempestus
Command: Tempestor Prime - Lord Commissar
Commissar - Tempestus Command Squad
Troops: Stormtrooper
Naval Security: Voidsmen - Imperial Navy Breachers
Gheistskull
Vehicles: Taurox - Taurox Prime - CAT - Chimera
Flyers: Valkyrie - Vendetta
Seacraft: Ignis Purgatio-class Oceanic Battleship
Spacecraft: Devourer Dropship
Allies: Imperial Guard - Inquisition
Forces of the Squats/Leagues
Command: Brôkhyr Iron-Master - Einhyr Champion - Guildmaster
Kâhl - Living Ancestor (Grimnyr) - Squat Warlord - Votann
Troops: Brôkhyr Thunderkyn - Brotherhood Heavy Weapons Team
COG - Commissar - Chthonian Beserks - Hearthguard
Hearthkyn Warrior - Hearthkyn Salvager - Ironkin
Mole Mortar Team - Tech Priest - Theyn
Vehicles: Cyclops War Machine - Colossus War Machine
Land Train - Leviathan - Magna-Coil Bike - Rhino
Squat Bike - Squat Trike - Tunneling Transport Vehicles
Hekaton Land Fortress - Sagitaur ATV
Flyers &
Bombers:
Iron Eagle Gyrocopter
Overlord Armoured Airship
Artillery: Heavy Quad-Launcher
Thunder-Fire Cannon
Heavy
Ordinance:
Goliath Mega-Cannon
Spacecraft: Automated Barge Drone - Automated Bombing Drone
Automated Fighting Drone