Campaign:Warriors of Light/Squidsolar
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Basics
- Campaign: Campaign:Warriors of Light
- Name:
- Concept: Dreaming Traveler
- Caste/Aspect: Journeys
- Motivation:
- Positive intimacies:
- Negative intimacies:
- Anima:
- Experience: /
(write experience points as "unspent / total" plx)
Background
(write your background here. i like short, concise, to-the-point backgrounds that tell me all the important things you want me to know about your character. this space is meant mostly for character history, but try and talk a bit about his personality as well.)
Appearance
(what other people see when they look at your character.)
Attributes
Strength ●● Charisma ●●● Perception ●●● Dexterity ●●●●● Manipulation ● Intelligence ●●● Stamina ●● Appearance ●●● Wits ●●●●●
Abilities
Sidereal Block Resistance ●● Craft * Archery Investigation Awareness ●●● Ride ●●●●● Dodge ●●●●● Athletics ●● Larceny Bureaucracy ●● Sail ●● Linguistics ●● Melee Lore ●●● Integrity ●●● Survival ●● Performance ●● Presence Occult ●● Martial Arts ●●●●● Thrown ● Socialize ● War Stealth ● Medicine
Languages: Low Realm, Old Realm, High Realm
Colleges
The Captain ● The Ewer The Banner The Guardians ●● The Corpse The Gull ●● The Lovers The Gauntlet The Key ● The Crow The Mast The Musician The Quiver The Mask The Haywain The Messenger ● The Peacock The Shield The Sorcerer The Rising Smoke The Ship's Wheel The Pillar The Spear The Treasure Trove The Sword
Specialties
Martial Arts (Barehanded +3) Performance (Prayer +2) Ride (Simhata +3)
Backgrounds
Celestial Manse: ●●● Connections (Cult of the Illuminated): ● Salary: ●●● Savant: ●● Sifu: ●●● Acquaintances: ● Familiar: ●●●● Artifact (Dreamcatcher): ●
Merits
Lucid Dreamer 3pts
Flaws
Obligation (God who recommended him for promotion, will expand) 2pts Phobia (Spiders) 3pts Greater Curse 2pts
Charms
Martial Arts
- Second Martial Arts Excellency
- Fateful Martial Arts Excellency
The Art of Victorious Concession
- Hearing the Unspoken Word
- Spoken in Kindness
Quicksilver Hand of Dreams
- The Quicksilver Staircase
- Dream Ravager Hand
Ride
- Ordained Bridle of Mercury
- Breaking the Wild Mortal
Resistance
- Ox-Body Technique
Lore
- Methodology of Secrets
- Of the Shape of the World
Awareness
- Prior Warning
Combos
Combo Name 1wp 0m+
- Charm Name
- Adamant Skin Technique
- Cause Gem to explode.
Essence
Essence: ●●
Regeneration: (twice the rating of your hearthstone(s) when active, 4/hour more when relaxed, 8/hour more when sleeping)
Personal Essence Pool: /
Peripheral Essence Pool: /
Committed Essence:
(write your essence pools as "current / maximum". current should be lower than maximum if you have motes committed to artifacts or if we finished a session while you wasn't at your maximum essence. commit from peripheral.)
Willpower
Willpower: ●●●●● ●●●
Temporary: 8/8
Virtues
Virtues:
Compassion ●●●●● Conviction ●● Temperance ● Valor ●●●
Limit: □□□□□ □□□□□
Paradox: □□□□□ □□□
Inventory
(here is where you write down all your stuff. you write your artifacts, too, name, fluff and stats. you have to specify, for every item, what background (resources, arsenal, artifact...) did it come out of. don't itemize your tacklebox, this isn't D&D)
Manses and Hearthstones
(write what hearthstones (if any) you have, and write some stuff about the manses too: a bit of description, where they are and so on)
Combat
Dodge DV: (dex+dodge+Ess)/2 round up
Dodge MDV: (will+integ+Ess)/2 round down
Soak: 0A/0L/0B (add armor and 0A/(Sta/2 round down)L/(Sta)B)
Pierced: 0A/0L/0B (add half from armor and full from stamina)
Hardness: 0A/0L/0B (armor only)
Attacks
(example:)
Example Attack (Speed X, Accuracy X, Damage XL, Parry DV X, Rate X, Tags X, Y, Z)
Health
□□□ -0
□□□ -1
□□□ -2
□ -4
□ Incapacitated
□ Dying
one Dying level per dot of Stamina
Advancement
+7BP
3BP Lucid Dreamer
6BP Compassion 5
2BP Martial Arts (Barehanded +3) Performance (Prayer +1)
1BP Artifact 1 (Dreamcatcher)
1BP Celestial Manse 3
2BP Martial Arts 5
2BP Ride 5
2BP Ride (Simhata +3) Performance (Prayer +2)
2BP Familiar 4
3BP Dodge 5
1BP Awareness 3