Imperial Space Station Creation Tables

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Imperial Space Station/Port Creation Tables for those yearning to live above the ground pounding peasants. Check out the System generator to detail where the station is located (assuming it isn't Warp capable), and if it is in orbit or close to a planet you can also use the Planet generator, Adeptus Mechanicus Forge World Creation Tables, Dark Mechanicus Forge World Creation Tables, and the Hive World Creation Tables.

Era of Construction[edit | edit source]

Table 1: Era of Construction (1d12)
1 Unknown: This stations time of construction has been forgotten or is classified.
2 Pre-Imperial: This station has been on record for as long as the Imperium existed, and was likely built during the Age of Strife or is a rare Dark Age of Technology structure that remained standing. It has many great technological secrets.
3 The Great Crusade and Horus Heresy: This station was built during the Great Crusade to serve the needs of the Imperium, or it was constructed during the rush of the Horus Heresy. In any case, it contains advanced technologies long forgotten or deemed too expensive in current times.
4 The Time of Rebirth: This station was built after the Horus Heresy but before the War of the Beast.
5 The Forging: During the period of rebuilding in the aftermath of the War of the Beast, this station was constructed to shore up the frayed supply lines and defenses.
6 Nova Terra Interregnum: This station was built when the Imperium was split in two between the High Lords and the Ur-Council. Whether a normal Imperial station or built by those aligned with the Ur-Council, it continues to serve. The Mechanicus being split in the Moirae Schism means that radical Tech Priest were likely involved in its construction.
7 Age of Apostasy: This station was built during the Age of Apostasy, and likely contains internal surveillance equipment bordering on paranoia. The continuance of the Moirae Schism also means that like those built in the previous era it likely had significant radical influence.
8 The Age of Redemption: Built when the High Lords were restored and the Moirae Schism was peacefully mended, this station contains great devotional works to the Emperor and its permanent population are steadfast in the Imperial Cult.
9 The Waning: Built at a time of increasing threats, military pragmatism and resilience were the guiding philosophies of this station.
10 The Time of Ending: As the Necrons awakened and the Tyranids arrived, cold efficiency was the name of the game.
11 Age of the Dark Imperium: With the Imperium split in two once again, but literally this time, this station has just been commissioned into service and contains many non-standard and radical features as orthodox Tech Priests lose more influence by the day.
12 Recently re-emerged from the Warp (roll a d10 to see when it was built), this station is suspected of being tainted. Reclamation and sanctification teams are working around the clock for repairs.

Creator or Origin[edit | edit source]

Table 2: Creator or Origin (1d12)
1 Merchant house (or private enterprise if DAoT or Aos)
2 Local sector or sub-sector government
3 Smuggler or pirate den
4 Randomly emerged from the Warp
5 Constructed from the corpse or shell of a massive void beast
6 Repurposed wreck of a starship or space hulk
7 Folly of an exceptionally wealthy individual
8 Commissioned by one of the Holy Ordos (Hereticus, Xenos, Malleus, or a minor Ordo) (or equivalent agency if DAoT or AoS)
9 Lost to time, its original creator forgotten
10 Ordered by the Imperial Navy (or federal navy if DAoT or local naval forces if AoS)
11 Mechanicus project (or scientific purpose if DAoT or AoS) (Roll an additional dice regardless of station size on table 7)
12 Rogue Trader endeavor (or major interstellar corporation if DAoT or AoS)

Station Size[edit | edit source]

Table 3: Station Size (1d6)
1 Outpost (small, specialized, or temporary)
2 Small station (localized hub of activity)
3 Medium station (standard station with multiple roles)
4 Large station (important hub with significant resources)
5 Mega-station (a city-sized hub of power and trade)
6 Planetary ring (sprawling structure encompassing a planet)

Station Population[edit | edit source]

Table 4: Station Population (1d10 per station size multiplier)
1 Outpost: 1d10 x 1,000 inhabitants
2 Small Station: 2d10 x 5,000 inhabitants
3 Medium Station: 3d10 x 10,000 inhabitants
4 Large Station: 4d10 x 50,000 inhabitants
5 Mega-Station: 5d10 x 100,000 inhabitants
6 Planetary Ring: 10d10 x 1,000,000 inhabitants

Current Purpose[edit | edit source]

Table 5: Current Purpose (1d12) (For Medium or larger stations roll d3 times on this table)
1 Military fortress
2 Naval supply depot (You may select #1 on table 6 by default)
3 Trade hub
4 Pilgrimage waypoint/Holy site (You may select #3 on table 6 by default)
5 Research station
6 Shipyard
7 Penal colony
8 Astropathic relay (add +2 to rolls on table 12)
9 Mechanicus forge station (You may select #2 on table 6 by default)
10 Orbital monastery
11 Residential
12 Industrial

Faction in Charge[edit | edit source]

Table 6: Faction in Charge (1d8)
1 Imperial Navy
2 Adeptus Mechanicus
3 Ecclesiarchy
4 Rogue Trader dynasty
5 Imperial Guard or Militarum Tempestus
6 Local planetary or sub-sector government
7 A major Navigator House
8 A powerful Merchant Guild

Station Defenses[edit | edit source]

Rolls depend on station size: Medium (1d2), Large (1d3), Mega (1d4), Planetary Ring (1d6) for the number of times to roll on this table.

Table 7: Station Defenses (1d12)
1 Basic defensive void shields
2 Small battery of macro-cannons
3 Torpedo silos
4 Advanced void shields
5 Lance arrays
6 Automated defense turrets
7 Fighter craft hangars
8 Battle servitors for boarding defense
9 Orbital minefields
10 Specialized anti-xenos weaponry
11 Permanently stationed Imperial Navy fleet
12 Relic weapon of ancient origin

Major Secondary Presence[edit | edit source]

Table 8: Major Secondary Presence (1d10)
1 Heavy Mechanicus influence
2 Large mutant population
3 Penal workers and servitors
4 Astropath choir (add +2 to rolls on table 12)
5 Rogue Trader entourage
6 Imperial Guard garrison
7 Religious fanatics
8 Abhumans (such as Ogryn or Ratlings)
9 Administrative presence (Adeptus Administratum)
10 Minor alien presence (tolerated but rare)

Quirks[edit | edit source]

Roll 1d3 to determine how many quirks are present.

Table 9: Features or Quirks (1d12)
1 Large parts are originally from an ancient voidship, space hulk, or wrecked star fort
2 Constructed from the remains of a void beast
3 Station AI (ancient and temperamental)
4 Orbiting/Located close to a black hole or other spacial anomaly
5 Contains a famous Imperial hero’s tomb
6 Sacred site with relics of the Emperor
7 Constant xenos incursions or sabotage
8 Known for producing exceptional voidships
9 Includes several decks of artificial biospheres
10 Host to a massive auspex or naval training facility
11 Frequented by Inquisitorial agents
12 Contains an ancient warp gate

Location[edit | edit source]

Table 10: Station Location (1d10)
1 Planetary orbit
2 Long orbital path through the system
3 Near the system’s star
4 Outer edge of the system
5 Built into an asteroid field
6 Floating in the gas giant’s upper atmosphere
7 Nestled in the system’s ice rings
8 Located in a nebula
9 Floating in deep space
10 Placed near or in a Warp Storm

Current State[edit | edit source]

Table 11: Current State (1d10)
1 Thriving and a key hub in the sector
2 Under siege by xenos forces
3 Plagued by internal rebellion
4 Falling into disrepair
5 Recently reclaimed by the Imperium
6 Secretly heretical or rogue
7 Isolated and running low on supplies
8 A beacon of Imperial faith
9 Quarantined due to a plague
10 Overcrowded (double the population)

You may fudge this as needed.

Astropathic Status[edit | edit source]

Table 12: Astropathic Status (1d8)
1 Lacking astropaths entirely, this station needs vox contact to the nearest Astropathic hub.
2 Single astropath struggling to maintain contact, vox arrays still needed.
3 Small choir of inexperienced psykers, vox arrays used to supplement.
4 Well-trained astropathic relay, vox arrays not needed in normal circumstances.
5 Overseen by a sanctioned Psyker-Lord.
6 Warp beacon integrated into the station.
7 Psychic instability causing miscommunications, roll again (re-rolling 7s) to determine normal status.
8 Astropathic network hub for the sector, capable of breaching through all but the heaviest interference.
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