Cawdor Bonepicker
, Flintlock Pistols, Stub Guns and Incendiary Charges.
In a typical Cawdor Gang, each gang troupe usually has one Bonepicker to learn from his superiors on the proper Cawdor way to do things.
Crunch
On the Necromunda tabletop, Bonepickers are a surprisingly good choice for a Juve despite their murderhobo reputation. This is due to the fact that Bonepickers all have the Devout Masses (Juve), but instead of 1 extra Bonepicker per battle, you can take d3. This is ridiculous as you can have potentially four free Bonepickers that pops out of nowhere like fucking human Skaven.
A fully-equipped Cawdor gang should be showing up to every fight with 2-4 extra fighters, before tactics cards and Paths of Faith shenanigans. So, you’ll want three. You can keep them cheap on the low to soak up bullets, or if you are feeling a bit rich, you can give all of them Incendiary Charges to compensate for their Ork-levels of shit BS 5+. You can give them armour, but it is a waste of points since they are designed to catch bullets and Tarpit enemy gang members.
Necromunda: House Cawdor | |
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Command: | Redemptor Priest - Word-Keeper |
Troops: | Cawdor Bonepicker - Cawdor Brethren - Cawdor Firebrand Cawdor Headsman - Flagellator - Redemptionist Brethren Redemptionist Deacon - Redemptionist Zealot Hive Preacher - Stig Shambler |
Beasts: | Bomb Rat |
Constructs: | Sheen Birds - Cherubim |
Walkers: | Ridge Walker |
Vehicles: | Cargo-8 Ridgehauler - Chronos Pattern Ironcrawler |
Hired Guns & Neutrals: |
Agitator - Ammo-Jack - Beastwrangler - Bone Scrivener Brute-Handler - Chem Dealer - Corpse Grinder - Dome Runner Gang Lookout - Gun-smyth - Hive Scum - Jagerkin Outland Beastmaster - Krieg Mester - Master Nautican Pale Consort - Relicmonger - Rogue Doc - Scabber - Slopper Servitor-Ogryn - Subnautican - Syphonite - Pit Slave Propagandist - Spyrer - Bounty Hunter |