Dark Skitarii Army Creation Table

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This table was created Frankenstein'd together from other tables by a retard in order to generate a Dark Mechanicus Skitarii force.

Recruitment[edit | edit source]

Predominant Recruitment Stock (1d100) d100
Menial: The wretched masses toiling in the factories and workshops of Hell Forges will claw each other for the chance to gain power, and the feistiest or fittest pf these laborers can be taken into the ranks of the Skitarii. 1-20
Vat-grown: These clones were born away from the grasp of unclean nature, and created to fulfill whatever exacting criteria their masters had in mind. This can be automatically taken alongside alongside other recruitment methods, after all the Legion always needs more manpower. 21-30
Traitors: Traitors with the right physical aptitudes, rather than being converted into servitors, traded, or sacrificed to dark gods, may find themselves pressed into the ranks of these Skitarii. 31-40
Slaves: Low on raw materials, these Dark Mechanicus simply purchased this meat from chaos bands or offworld merchants as was convenient. 41-50
Pilgrims: The teachings of the Dark Mechanicus draw a constant stream of pilgrims from across the sector, who offer themselves up to the Dark Mechanicus in hopes of becoming greater than the limitations of their prison of flesh and bone. 51-60
Firstborn: The eldest child in every home is handed over the Legion as their world's tribute. 61-70
Breeding Program: The product of a generations long callous experimentation of the Divisio Biologis, these men were born to be the finest raw materials for the Dark Skitarii Legions. 71-80
Glorious Veterans: Human(-ish) defenders of the Hell Forge, proven warriors may earn the right to prolong their service beyond the mortal span. 81-90
Fallen Knight Worlders: These Dark Skitarii are drawn exclusively from the techno-feudal dominion of a Fallen Knight World. From disgraced nobles to starving serfs, all can be remade to fit into the Legion. 91-99
Extremely Mutated Stock: Vastly degenerated examples of the human species, these make for oh-so interesting and fun canvases to build Dark Skitari from. 100

Glitches[edit | edit source]

Glitches (d100) d100
Noospheric Preaching: Receivers and transceivers act up, and occasionally the Maniple's noospheric aura undergoes dramatic reversals, scrambling the languages of the maniple and their Tech-priests and removing the ability of any of those affected to communicate with others outside the noospheric cluster. These reversals may last for minutes or years before reverting to normal, the more extreme cases sometimes requiring weeks of downtime after hard resets to the cogitator banks to prevent data loss. 01
Cybernetic Cortex Reboot: The systems of the Maniple are very delicate and require the highest degree of maintenance. A failure to provide correct rituals causes entire Maniples to cease to function until the holy rites of resuscitation can be enacted. 02-05
Defective Omnispexes: Erratic flaws in the programming of the Maniple's omnispexes occasionally produce persistent sensor ghosts or inability to detect clearly visible foes, particularly at long range. The source of these flaws has never been found. 06-10
Priority Collapse: The systems used for distinguishing high-priority mandates from low-priority suggested approaches is persistently flaky, and as a result the maniple has been programmed to treat all orders as priority:Maximum. 11-20
Ionic Flux: Small power surges in cybernetics that cause shocks and can occasionally lead to failure of augmetic limbs and internal components. 21-30
No Glitches: Through luck or some esoteric design, these Dark Skitarii do not suffer any glitches. 31-50
Shifting Codebase: Undesired malicious data and odd scrap-code persists in the deep reaches of this Legion's systems despite their overseers' best codescrubbing efforts, serving as either a mild annoyance or constant threat to the Dark Skitarii in battle. 51-60
Protocol Freeze: Maniples of this Legion risk becoming locked into their currently active combat protocol regardless of targets, such as utilising anti-infantry tactics against fortified gunlines. These 'freezes' occur erratically and typically resolve only following data-purges by tech-priest overseers. 61-70
Scrapcode Cult: A secret religion is emerging among the Dark Skitarii despite overall Legion faiths, seeming based on a strange interpretation of the Omnissiah and daemonic or xeno entities. No matter how many times the Legion may be data-purged, the anomaly always re-emerges. 71-80
Memetic Furor: The psycho-surgery governing emotion in a single Dark Skitarius comes undone, and the suppressed humanity of the Maniple is set loose, with the Skitarii exhibiting the full spectrum of emotions from dizzying joy to psychotic hatred, for better or for worse. 81-90
Relentless Recall: Dark Skitarii of the Maniple will persistently regain pre-recruitment memories, even if they are routinely mind-scourged. 91-95
The Shadow of Silica Animus: Kastelan units assigned to this legion have become erratic on occasion as signs that they were developing into Abominable Intelligences have emerged. Whether this development is accidental or intentional, is unknown. 96-99
Memetic Immortality: The Dark Skitarii cannot process the death of their Alpha, acting as if he was still alive even if presented with the corpse. As the symptoms worsen the entire Maniple acts on orders that were never given, and when confronted claims that the deceased Alpha issued the commands. 100

Main Station[edit | edit source]

The main homebase of this Dark Skitarii Legion (d10) d10
Hell Forge: This fallen Forge-World is a valuable manufacturing center, supplying countless Chaos worlds and warbands, and its Dark Skitarii. 1-9
Factory Ark: SPAAACE! This Dark Legion has the honor of serving aboard the mobile fortress-factorums of the Dark Mechanicus fleet, bringing the shadow of their dark Knowledge to the far reaches of the galaxy. While they still have a homeworld to resupply from, their true home is aboard this void-fairing vessel. 10

Origin[edit | edit source]

When did this Legion fall? (d100)
1–5 Before M30: Age of Strife: Founded by one of the proto-Mechanicum's Forge Worlds for its defense, exploration or reclamation. As Imperial Compliance was met, this unit secretly held to it's own causes until Horus rose up and they were able to liberate themselves.
6–20 Early M31: Horus Heresy: Threw their lot in with Kelbor-Hal's treason, they found that Chaos was far preferable to the firing squad after Horus died at Terra.
21–30 Early M31: Great Scouring (Shortly after the Horus Heresy): Accused of heresy or some crime in the post-Heresy purges, falsely or not, they would flee and start the path to the Dark Mechanicus.
31–40 M31-M32: Time of Rebirth: As the Imperium struggled under the Ork rampage of The Beast, these Dark Skitarii were forged by the Dark Mechanicum still licking their wounds after the Heresy and the first few Black Crusades.
41–50 M32-Mid M34: Forging: As a relative calm fell over the galaxy, the Dark Mechanicus built ever forward.
51–55 Mid M34-M35: Nova Terra Interregnum: As the Mechancius was brought to the point of civil war during Moirae Schism, these Dark Skitarii started a long pilgrimage for knowledge, perhaps forced to escape after a false accusation or perhaps the tides of the Primordial Corruptor whispered one too many dark secrets to the Cogitators.
56–60 M36: Age of Apostasy: Taking advantage of the mad rule of Goge Vandire, this legion built itself up and has since stood apart from the Imperium.
61–70 M37-M38: Age of Redemption: Despite the Mechanicus allowing the Moirae Schismatics to rejoin the orthodox Machine Cult as the High Lords of Terra were restored following Vandire's fall, a period of purging still took place and many fled to avoid death, earned or not.
71–80 M39-M40: Waning: The Imperium is bleeding like a stuck-pig, and there are many ready to be shown the glorious path denied to them by the Mechanicus and Imperium.
81–90 M41: Time of Ending As the Necrons awake and Tyranids arrive and the galaxy is torn in half by the greatest warp rift of all time, this legion was raised to throw more stuff to the frontline to bend the Imperium beyond breaking.
91–100 M42: Age of the Dark Imperium Roboute Guilliman's Indomitus Crusade purged its way across the galaxy, but not without resistance. The Dark Mechanicus provided it's fair share of forces to break the Son of the Corpse as Horus did his father.


Purpose for raising this Legion (d10)
1-3 Meeting Quotas - It came time to raise another Dark Legion of Skitarii in order to meet required needs, simple as that.
4-6 Reinforcements - Strengthening the lines against a new Chaos crusade.
7 Enemy at the Gates - While under attack, a Hell Forge raised a completely new Legion to hold back the offensive. Long after the battle was over, these Dark Skitarii continue to fight.
8 Expedition - This Legion was raised as part of a conquest of a new region of space, to take full stock of the new technology that could be found in its wake.
9 The Gods will it! - The Chaos legions are on the warpath, and these Dark Skitarii were raised to fight through this unholy campaign.
10 Blessing of the Hell Forge - While some may say it was a logistical error, others maintain that this Dark Legion was bought up by the Hell Forge itself. After eating all those poor shmucks that one time it certainly owed us a bit of manpower back!


Home World (d100) d100
Hive World: Decades and centuries of lost archeotech await, and endless mutant or degerated humans too. 1-25
Feral World: Tough people and tougher beasts, a perfect world to draw subjects. 26-40
Death World: For these people, life was a war before they could speak. 41-55
Hell-Forge: A twisted parody of it's former status of a Forge World, endless, dark delights await those willing to understand the machine. 56-60
Imperial World: Once from among devout citizens, now loyal to chaos. 61-70
Pleasure world : Once pampered by a life of ease, they were swiftly turned to the Lord of Excess. 71-80
Shrine World: They charge into battle eagerly, and their very prayers are warcries. After all, they're free from those stifling conditions now. 81-90
Home World Lost: Ghosts do not fear death, but they seek life with a terrible fury. 91-99
Daemon World: So privileged as to be born upon a world held by one of the gods own. 100


Home World Predominant Terrain (d100) d100
Jungle/Swamp: Mechanical Predators stalk in amidst the endless plains of this green hell. 1-25
Desert: Well designed cybernetics and bionics make these Dark Skitarii laugh at the idea of sand jamming. 26-50
Ice: Cold-blooded, with mechano-hearts of burning promethium. 51-60
Ocean: The dangers of the vast, deep, lightless, and ever crushing depths are old friends. 61-65
Wasteland: Excellent scavengers and hardy survivors. 66-75
Urban: Living in an urban environment already ensures some measure of small arms training before training routines are installed. 76-80
Dead World: Able to make full use of the technology required to survive in such places. 81-85
Airless: The surety of compressed oxygen tanks and processed air. 86-90
Agriworld: Some of the few living, or semi-living, entities on the machine riddled agri-worlds. 91-100

Regiment Tactical Information[edit | edit source]

Regiment Core Units (d100)
1-35 Infantry Regiment
36-45 Light Infantry
46-55 Heavy Infantry
56-70 Mechanized Infantry
71-75 Drop
76-80 Armored
81-85 Artillery
86-95 Siege
96-99 Shock Troopers
100 Daemonic Forces


Specialization (d10)
1 Drill & Discipline
2 Counter
3 Stealth Warfare
4 Lightning Strike
5 Trench Warfare
6 Close Combat
7 Ranged Combat
8 Shock & Awe
9 Terror Warfare
10 Hive/Dense Urban Warfare


Chaos Allegiance D100 Roll
Renegade (Not Chaos, nor Imperium, all on their own) 1-10
Chaos Undivided 11-30
Lesser God (Ex. Malice) 31-40
Nurgle 41-54, 77
Slaanesh 55-69 (Hurrhurr~)
Khorne 70-76, 78-84, 88
Tzeentch 85-100 (except for 88)


Loyalty Rating (d10) (Don't roll if Renegade, count as Disloyal)
1 Overzealous: need to be actively held back from shedding their blood as sacrifices to the Dark Gods.
2-3 Fanatical: No remorse, no retreat, no fear.
4-5 Adherent: Hold fast to the Word and the Dark Gods' will.
6-7 Undisciplined: Will follow the Gods, but don't expect them to bow to authority figures.
8-9 Unorthodox: Their faith in the Gods is a strange one, and their practices raise the eyebrows of more traditional followers.
10 Disloyal: These scum fight only for themselves, or even seek to return to the wretched Corpse-Emperor.


Special Equipment (d100)
1-10 Traditional Weapon
11-20 War Trophies
21-30 Specialized Galvanic or Radium Pattern
31-40 Exotic Mounts
41-50 Rare Heavy Weapon
51-60 Warp-Blessed Wargear (Re-roll if Renegade)
61-70 Bio-Augmented Troops
71-80 Special Vehicle
81-90 Preferred Fighting Style
91-100 Modified Weaponry


Regiment Creed (d100)
1-40 For The Homeworld: This regiment's mission is to demonstrate the skill and steel of the homeworld to the Galaxy, woe unto them.
41-65 For the Dark Gods: They believe in the Word of Chaos as their gospel, and see it as their holiest endeavor to spread that Word with the flames. Re-roll if Renegade.
66-75 Best of the Best: The regiment believes itself to be elite and constantly strives to prove itself.
76-80 Glory In Death: The regiment's mission is to die, and take as many enemies with it as possible.
81-85 We Must Repent: The regiment believes it is on a mission to pay for some sin of homeworld with mountains of wrecks and corpses with rivers of blood and prometium.
86-90 Tribal Faiths: This regiment is beholden to primitive beliefs. If from a civilized world, clannish practices from hive gang cultures or other such traditions predominate.
91-95 Steel Over Flesh: This regiment believes the way to victory is through machine augmentation.
96-100 Esoteric Beliefs


Legends[edit | edit source]

Great Deeds (d100)
1–5 Heirs of the Dark Age: Discovered a valuable STC fragment.
6–10 Scion Exemplars: Defeated the Tau in a massive gunbattle and captured a high ranking Ethereal for the Dark Biologis.
11–20 Daemonic Predators: In the ruins of a destroyed hive city, the Legion lured an infamous daemon into a trap and forged it into an engine.
21–30 Black-Cloaked Guardians: Tore through the enemies ranks to liberate higher-ups of their Legion, delivering them back to continue their dark research.
31–40 Scorched Earth: A valuable enemy supply center or world was burnt to a cinder, securing victories across the sector and eliminating many of the Corpse Emperors adherents.
41–50 Dark Architects: Established a entirely new Hell Forge for scratch.
51–60 Soldier-Savants: Successfully twisted a prior STC into a brand new pattern, which now has widespread use within parts of the Chaotic forces.
61–70 Bloody Gauntlet: Obliterated an Imperial force with such ruthless, inhuman, and machine-like efficiency that it is broadcast to their enemies to strike fear in their hearts.
71–80 Dark Idol: Brought a loyalist Titan down on its knees, infesting its interior and corrupting the machine-spirit; claiming both a valuable weapon and a dark idol of their beliefs.
81–100 Breakers of the Faith: Corrupted a Forge World or an Explorator fleet, broke their faith and rebuilt them as loyal adherents to the Dark Mechanicus and/or Chaos gods.


Figures of Legend (d100)
1–10 Alpha: A Dark Skitarii Alpha known throughout the Dark Mechanicus and even Chaos forces beyond for being an incredible warrior. Even a few mighty Traitor Astartes recognized his abilities. He met his untimely demise not on the field of battle, but through a failure in his augmentations.
11-20 Ranger: This feared ranger hunted many threats to the Dark Legion across the Segmentum, eliminating them one by one across a dozen worlds. When the last fled into the heart of a Forge World itself, the Ranger tracked and hunted him down even there.
21-30 Vanguard: This Vanguard valiantly defended a traitor world from an Ork invasion. He famously stood against the Ork Warboss, killing it with his Plasma Caliver and breaking the Greenskin invasion's back with that single shot. He died of his wounds and was disassembled by the Dark Magos. The slightest quirks and oddities found in his augmetics are now standard across the Legion.
31-40 Master of Dark Skitarii: A Hell Forge was saved from being consumed by the Tyranid fleet thanks to a new and innovative strategy thought of by this Master of Dark Skitarii, which drew the Tyranid beasts into a trap, exterminating them completely (save for a few live samples for experimentation).
41-50 Fresh-Forged: One of tens of thousands on the field, in the furor of battle this Fresh-Forged liberated a disabled traitor Titan and held that position long enough for reinforcements would arrive. He would be inducted into the Dark Secutarii and serve as the Princeps' bodyguard for the rest of his life.
51-60 Sydonian Dragoon: This Dragoon led his men against the deadly Eldar. Outnumbered and outgunned, the Dragoon nonetheless forced the enemy into a stalemate, killing so many of the xenos that they retreated in dismay and disappeared. The Dragoon is long dead, and the Eldar have never again set foot on his world.
61-70 Ironstrider Ballistarius: In the furor of a battle against the Loyalist Legions, this Ironstrider's pilot ruthlessly hunted down the enemy commanders. One by one the Astartes leaders of the loyalist force were felled by this Ironstrider's precision shots, until they broke and fled in pitiful confusion.
71-80 Sicarian Ruststalker: Outnumbered by the tens of thousands during an Ork siege, a Sicarian Killclade fought to the bitter end against wave after wave of greenskins. Though the clade was ultimately overwhelmed and slain to a man, this Ruststalker's strategies bought the Dark Magos valuable time to evacuate - taking several priceless STC fragments with them.
81–90 Sicarian Infiltrator: During a battle with the perfidious Eldar this Sicarian Infiltrator sowed agony and confusion among the xenos ranks, slipping through their lines like a ghost to assassinate their war-leaders and cut communication lines. It was by their hand that the Eldar’s Autarch was felled, and the Eldar assault finally broken.
91–100 Dark Marshal: A Dark Skitarii Marshal known for his great depths of martial genius and ruthless combat prowess. Many treatises on martial dogma written by the Magi Dominus of this Hell Forge drew on his knowledge, and his name could even be found appended to many. Though long dead, his knowledge endures as the legion's core dogma - as does the servo-skull crafted from his remains.

Enemies and Allies[edit | edit source]

The Legion's allies. Who has our back? (d100)
1-5 Warmaster Abaddon. Re-roll if Renegade.
6-10 Populace of a waning Imperial Planet
11-15 Corrupt Governor or other high-ranking Imperial official
16-30 Chaos warband or specific Chaos Lord
31-35 Rogue Psyker Cult. Re-roll if your regiment's allegiance is Khorne.
36-40 Dark Mechanicus/Traitor Titan Legion
41-50 Chaos Cult. Re-roll if your regiment's devotion to chaos is "Disloyal".
51-75 Specific group of Chaos/renegade mortals (renegade/corrupted Lost and the Damned regiments, anti-Imperium rebels, clan of tribals, corrupted mutants, mercenary bands, pirate gangs....etc)
76-80 Rogue Inquisitor
81-85 Specific Chaos Xenos or simply other xenos groups whom they share mutual goals with. See Minor Xenos Table below
86-95 A loyalist Astartes chapter who's heretical/radical ideals led them to do back-room deals with your regiment.
96-100 Specific Daemon Prince, Greater Daemon, or other powerful daemon. If your regiment is disloyal to Chaos; said daemon is covertly supporting and manipulating the regiment from the sidelines to suit the daemon's needs.


Who are the Legion's enemies? (d100)
01-10 Roll on Allies table
11-20 Specific Eldar Craftworld/leader
21-30 Specific Ork Waaagh!/Warboss
31-35 Specific Tyranid Hive Fleet
36-45 Specific Necron Tomb World
46-90 The Imperium of Man (choose an institution or a specific leader or faction from that institution)
91-95 Specific Dark Eldar Kabal/leader
96-99 Specific Minor Xenos leader/group (see below)
100 Select your own


Legion's Enemies (if focused on the Imperium) (d100)
1-5 Administratum
6-15 Adeptus Arbites
16-30 Adeptus Astartes (a specific chapter)
31-35 Scholastia Psykana
36-45 Adeptus Mechanicus
46-50 Adepta Sororitas
51-55 Adeptus Titanicus
56-60 Ecclesiarchy
61-75 Imperial Guard (of a specific world)
76-83 Imperial Navy
84-85 Inquisition
86-88 Navis Nobilite (Navigators)
89-91 Officio Assassinorum
92-93 PDF (of a specific world)
94-98 Rogue Trader Dynasty
99 Schola Progenium
100 League of Blackships


Minor Xenos Species/Empires (1d100)
1-10 Tau Empire (alternatively, you may select a particular Tau force or leader)
11-20 Hrud
21-30 Fra'al
31-40 Uluméathic League
41-50 Yu'vath/Legacy of the Yu'vath/Rak'gol
51-60 Enslavers
61-65 Bargesi
66-70 Tarrelians
71-75 Thyrrus
76-80 Hellgrammite
81-85 Loxatl
85-90 Saharduin
91-92 Xenarch
93-95 Cythor Fiends
96-97 Nightmare-Engines of the Pale Wasting
98-100 Other Xenos Species (pick one or roll/write one up)


In Conclusion[edit | edit source]

Add a name, colours, and heraldry. Roll up a Hell Forge while you're at it.

Warhammer 40,000 Faction Creation Tables
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Xenos Creature Creator - Dark Eldar Kabal - Eldar Craftworld - Harlequin Masque - Genestealer Cult - Necron Dynasty - Ork Klan - Tau Cadre - Tyranid Hive Fleet - Wych Cult
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