Dreadclaw

From 2d4chan
Revision as of 03:34, 21 June 2017 by 1d4chan>Derpysaurus (Undo revision 418225 by Halofunboy (talk) Again the absolute pointlessness of creating large empty spaces when it's not needed is an eyesore to see.)
Jump to navigation Jump to search
Word Bearers and a Dreadclaw. A nasty combination indeed. Although it's a good thing that those are regular Chaos Marines.

The Dreadclaw Assault Pod (or just the Dreadclaw) is the older, more advanced pattern of Drop Pod used during the Great Crusade, and possibly even earlier. They have many major advantages over their current Imperial counterparts, but chief among them was that they could take off and fly on their own, even after landing- in essence, they functioned as assault boats as well as drop pods and could even be used for boarding action against enemy voidships. Some even suspected their Machine Spirit was dangerously close to true Abominable Intelligence. The big problem was...well how to put it? These pod's Spirits were not very nice. Space Marines who went in sometimes ran into 'accidents'. Rather nasty ones. Safety harnesses suddenly unbuckling mid-descent. Crew pods jettisoned in space. Failure of backthrusters to turn on. Crews mulched by whirring machinery...while most people kind of accepted these rare and small costs, some worried and began to look deeper. If it wasn't obvious then, something was indeed fucking obvious when Horus declared his rebellion. Suddenly, the rate and amount of accidents was drastically increasing on loyalist pods, while rebel pods would do the kitty cat equivalent of purring contentedly on the traitors' laps. These kind of machinery-accidents spread on Imperial vessels during the Horus Heresy, to the point where many Imperial Navy admirals just jettisoned their Dreadclaws into the void of space when their Machine Spirits started sabotaging launch bays and maintenance decks on the starships where they were kept. After the Heresy, while no one could really figure out what was wrong, it was deduced that there was a deep, Chaotic flaw in their design, so the Imperial fleets who hadn't already done so had their remaining stock destroyed.

The Chaos Space Marines of course kept theirs, and so to this day have a huge advantage in space operations. I suppose if you needed proof that there was something wrong with the Dreadclaws, for one, daemons aren't all that willing or even able to possess the damned things, and they still happily continue their service mostly mutation free. Oh and they don't seem to mulch Chaos crews like they did with their old Imperial ones.

History

An Anvillus Pattern Dreadclaw of the Night Lords (otherwise known AS the edgeclaw).

The Dreadclaw first received rules in Imperial Armour Update 2006, after the Space Marines got provisional Drop Pod rules in Imperial Armour Update 2002 and Chapter Approved and then proper rules in their 4th edition Codex. Forge World also made a model for them at this time.

Forge World also used to make Dreadclaws in Battlefleet Gothic scale to depict Chaos Space Marines' boarding torpedoes, but that ended in 2013 along with the rest of Forge World's and Games Workshop's Specialist Games figures.

Forces of the Traitor Legions of Chaos
Leaders: Chaos Champion - Chaos Lord - Daemon Prince - Dark Apostle
Master of Execution - Sorcerer - Master of Possession - Lord Discordant
Unaligned: Chaos Chosen - Chaos Raptors - Chaos Space Marine Squad - Chaos Spawn - Chaos Terminators
Cultist - Havocs - Mutilators - Obliterators - Possessed - Tech-Assassin - Warp Talons - Warpsmith
Negavolt Cultist - Greater Possessed - Dark Disciple - Heretek
Faction Aligned: Khorne Berzerkers - Plague Marines - Noise Marines - Rubric Marines
Great Crusade-era: Breacher Siege Squad - Consul - Despoiler Squad - Destroyer Squad - Esoterist Consul - Legiones Decurion
Legion Herald - Legion Outrider Squad - Legion Vigilator - Moritat - Master of the Signal - Praetor
Reconnaissance Squad - Seeker Squad - Sky Hunter Squad - Tactical Support Squad - Inductii
Structures: Noctilith Crown - Skull Altar
Walkers: Chaos Dreadnought (Ferrum Infernus - Chaos Contemptor
Hellforged Leviathan - Hellforged Deredeo
) - Helbrute
Vehicles: Bike Squad - Chaos Land Raider (Land Raider Hades Diabolus) - Infernal Relic Predator
Kratos Heavy Assault Tank - Mastodon - Predator Tank - Rhino Transport - Sicaran Battle Tank
Stalk Tank - Vindicator - Typhon Heavy Siege Tank - Spartan Assault Tank - Rapier Armoured Carrier
Whirlwind Scorpius - Termite - Cerberus Destroyer - Fellblade
Flyers: Harbinger - Hell Blade - Hell Talon - Fire Raptor
Storm Eagle - Xiphon Interceptor - Thunderhawk - Stormbird
Spacecraft: Dreadclaw Assault Pod - Kharybdis - Doomfire Bomber - Swiftdeath Fighter
Titans: Daemon Knights - Chaos Emperor Titan - Feral Scout Titan
Ravager Battle Titan - Chaos Warlord Titan - Woe Machine
Unaligned
Daemon Engines:
Decimator - Defiler - Death Wheel - Forgefiend - Heldrake
Maulerfiend - Soul Grinder - Wirewolf - Venomcrawler - Helstalker
Daemon Engines
of Khorne:
Blood Reaper - Blood Slaughterer - Brass Scorpion - Cauldron of Blood - Death Dealer
Doom Blaster - Kytan - Lord of Skulls - Skull Reaper - Tower of Skulls
Daemon Engines
of Nurgle:
Blight Drone - Contagion - Foetid Bloat-Drone - Myphitic Blight-Hauler
Nurgle Plague Tower - Plague Hulk - Plagueburst Crawler
Daemon Engines
of Slaanesh:
Hell-Scourge - Hell-Knight - Hell-Strider
Questor Scout Titan - Slaanesh Subjugator
Daemon Engines
of Tzeentch:
Aether Ray - Doom Wing - Fire Lord of Tzeentch
Mirrorfiend - Silver Tower of Tzeentch - The Auruntaur
Auxiliaries: Chaos Daemons - Death Guard - Thousand Sons - Emperor's Children - World Eaters - Fallen Angels