Grippli

Everyone knows that Dungeons & Dragons has the Lizardfolk. Some even remember that it also has Serpentfolk, in the form of the Yuan-ti. But who honestly remembers that it also has frog-folk? Not just the Bullywugs, made infamous for their appearance in the 80s cartoon, but an an actual PC race of goodly-aligned treefrog folk?
Well, it does. The Grippli are actually one of D&D's oldest races; they first appeared in the TSR's Monster Cards, way back in 1982, and subsequently appeared in first edition's Monster Manual II. They went on to reappear in the first Monstrous Compendium Appendix for Greyhawk and then in the Advanced Dungeons & Dragons Monstrous Manual for 2e. They received PC writeups in Dragon Magazine for both 2e (#262) and 3e (#324), and even made the jump to Pathfinder in the Advanced Race Guide.
Grippli are a timid, somewhat xenophobic but friendly race of Stone Age tribal frog-people. Matriarchal, they worship a nameless frog-goddess and attribute to her all of the good things in life, like abundant water, plentiful bugs to eat, and a generally quiet existence. Often preyed on by giant snakes & spiders, as well as other serpentine or arachnid-based monsters, they tend to form elaborate mythologies in which such creatures are demonized as evil spirits and monsters. Needless to say, they're absolutely terrified of Lolth, although the Queen of Spiders is more likely to ask "who the fuck are they?" than return their enmity.
Unlike what you'd expect, Grippli actually live an extremely long time - when they first appeared, they could live to be over seven hundred years old (and in 2e Drag-Mag, it claimed their max age was "600 years plus 2D100 years"), and even though this was cut down to a comparatively meager 180 years in 3e, that's still a hell of a long time for a bunch of frogs. Fortunately, they don't reproduce often; females only become fertile about once 30 years.
Surprisingly, grippli initially had psionic powers when they first appeared in 1e, but lost this trait in 2e.
Grung are basically their less-famous poison-skinned evil counterparts.
Advanced Dungeons & Dragons (2e) Stats[edit | edit source]

- Modified Minimum Ability Scores: Dexterity (8), Intelligence (8), Wisdom (6)
- Modified Maximum Ability Scores: Strength (16), Charisma (16)
- Ability Score Modifiers: +1 Intelligence, -1 Charisma
- Class Restrictions and Max Levels: Fighter 8, Ranger 9, Shaman 7, Thief 10
- Multiclass Options: Fighter/Shaman, Ranger/Shaman, Fighter/Thief, Ranger/Thief
- Natural Armor Class: 9
- Base Movement: 9, Leap 15
- Special Advantages: Can Climb trees and non-sheer rock at Mv 9, can leap 15, double their jumping distance, have a base chance of 100% when trying to climb, grippli thieves gain +60% to Climb Walls, enemies suffer -3 to surprise rolls to detect a grippli if it is alone or with other "silent" races, infravision 30 feet
- Special Disadvantages: Grippli can only start play with a single metal item equivalent to a Medium-sized weapon, and must select all other base gear from a Stone Age tech list
- Monstrous Traits: Inhuman appearance, bestial odor (old, wet vegetation)
- Superstitions: Fear snakes and spiders
- Weapon Proficiencies: Dart, Net, Shortsword, Dagger, Knife, Javelin, Spear, Blowgun
- Non-Weapon Proficiencies: Alertness, Animal Lore, Animal Noise, Artistic Ability, Blind-fighting, Cooking, Dancing, Danger Sense, Drinking, Eating, Fast-Talking, Fire-Building, Gaming, Healing, Herbalism, Hiding, Hunting, Jumping, Local History, Observation, Poetry, Pottery, Religion, Rope Use, Set Snares, Survival, Swimming, Tightrope Walking, Tumbling, Weather Sense, Weaving, Winemaking
- Available Kits: Tribal Defender, Wilderness Protector, Oracle, Wandering Mystic, Scavenger
- Thieving Skills: Pick Pockets +5, Open Locks -10, F/RT -, Move Silently +5, Hide in Shadows +10, DN -5, Climb Walls +60, Read Languages -15
D&D 3rd Edition Stats[edit | edit source]

- +2 Dexterity, -2 Strength
- Small
- Base land speed 20 feet
- Climb speed 20 feet
- Low-Light Vision
- Weapon Familiarity: Bolas and Nets
- Bug Hunter: Gripplis have a +1 racial bonus on attack rolls against Vermin
- Dodge the Predator: Gripplis gain a +4 dodge bonus to AC against Animals and Vermin, losing this bonus at any time when its Dexterity bonus to AC is nullified
- +2 racial bonus on saving throws vs. poison
- Powerful Leaper: +4 racial bonus to Jump checks, always count as having a running start when leaping
- +2 racial bonus on Move Silently
- Illiterate
- Favored Class: Ranger
Racial Variant: Psionic Grippli Trade Bug Hunter racial feature for the Wild Talent feat from Expanded Psionics Handbook.
Pathfinder Stats[edit | edit source]

- +2 Dexterity, +2 Wisdom, -2 Strength
- Small
- Type: Humanoid with Grippli subtype
- Base speed 30 feet
- Climb speed 20 feet
- Darkvision 60 feet
- Camouflage: +4 to Stealth checks made in marshes and forests
- Swamp Stride (Ex): Move through mundane, swamp-based difficult terrain at full speed; this does not protect against magically altered terrain
- Weapon Familiarity: Nets
Racial Variations:
- Glider: Replace Swamp Stride with the ability to glide, halving falling damage and being able to move horizontally a distance equal to half the vertical distance traveled. Gliding cannot be used if the grippli is wearing heavy armor, is carrying a heavy load, or otherwise incapacitated.
- Jumper: Replaces Camouflage with the ability to be considered to always have a running start when making Acrobatics checks to jump.
- Princely: Replaces Swamp Stride and Weapon Familiarity: Nets with Weapon Proficiency: Rapier and +2 to Diplomacy and Intimidate.
- Toxic Skin (Ex): Replaces Swamp Stride and Camouflage with the ability to excrete grippli toxin once per day. This poison can either be spread over the grippli's own skin to ward off creatures using unarmed strikes/natural attacks or smeared on a weapon to envenomate it. Once excreted, the poison remains viable for 1 hour before drying up and becoming useless.
Racial Feat: Agile Tongue A trained grippli's tongue stretches to 10 feet and can be used to make Sleight of Hand checks, perform the Steal and Disarm combat manuevers, make melee touch attacks, and pick up items weighing no more than 5 pounds.
Gallery[edit | edit source]
-
1E
-
2E
-
5E
-
Pathfinder
The Races of Pathfinder | |
---|---|
Player's Handbook: | Dwarf - Elf - Gnome - Half-Elf - Half-Orc - Halfling - Human |
Advanced Race Guide: |
Aasimar - Catfolk - Changeling - Dhampir - Duergar Drow - Fetchling - Gillman - Goblin - Grippli - Hobgoblin Ifrit - Kitsune - Kobold - Merfolk - Nagaji - Orc - Oread Ratfolk - Samsaran - Strix - Suli - Svirfneblin - Sylph Tengu - Tiefling - Undine - Vanara - Vishkanya - Wayang |
Bestiaries: | Android - Astomoi - Caligni - Deep One Hybrid - Gathlain Gnoll - Kasatha - Munavri - Naiad - Orang-Pendak Reptoid - Rougarou - Shabti - Trox - Yaddithian |
Adventure Paths: | Being of Ib - Kuru |
Inner Sea Races: | Ghoran - Monkey Goblin - Lashunta - Skinwalker Syrinx - Triaxian - Wyrwood - Wyvaran |
Ultimate Wilderness: | Vine Leshy |
Blood of the Sea: | Adaro - Cecaelia - Grindylow - Locathah - Sahuagin - Triton |
Planar Adventures: | Aphorite - Duskwalker - Ganzi |