Wayang

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What a finely dressed young man

Wayangs are a Pathfinder race named and modeled after Indonesian shadow puppets of all things. They reside in Golarion's oriental continent of Tian Xia, having migrated there from the Plane of Shadow (get it? because they're shadow puppets?) during the Age of Darkness, when Golarion was perpetually dark for a thousand years. They have a natural affinity for and resistance to shadow magic.

Playable Stats[edit]

Ability Score Adjustments: +2 Dexterity, +2 Charisma, -2 Wisdom
Type: Wayangs are Humanoid with the Wayang subtype.
Size: Small
Speed: 20 ft
Darkvision 60ft
Light and Dark: Once per day as an immediate action, a wayang can treat positive and negative energy effects as if she were an undead creature, taking damage from positive energy and being healed of damage by negative energy. This ability lasts for 1 minute once activated.
Lurker: Wayangs gain a +2 racial bonus on Perception and Stealth checks.
Shadow Magic: Wayangs add 1 to the DC of any saving throws to resist spells of the shadow subschool that they cast. Wayangs with a Charisma score of 11 or higher also gain the following spell-like abilities: 1/day—ghost sound, pass without trace, and ventriloquism. The caster level for these effects is equal to the wayang’s character level. The DCs of these spells are equal to 10 + the spell’s level + the wayang’s Charisma modifier.
Shadow Resistance: +2 racial bonus on saving throws against spells of the shadow subschool.
Languages: Wayangs begin play speaking Common and Wayang. Wayangs with high Intelligence scores can choose from the following languages: any human language, Abyssal, Aklo, Draconic, Goblin, Infernal, Nagaji, Samsaran, and Tengu.

Alternate Racial Traits

Dissolution's Child: Once per day, you may change your appearance to look as if you were little more than a 4-foot-tall area of shadow, though you are still material. This works like the invisibility spell, except it only lasts 1 round per level (maximum 5 rounds). Replaces Shadow Magic.
In the Shadows: +2 racial bonus on your choice of two of the following skills: Appraise, Bluff, Craft, Profession, and Sleight of Hand. Replaces Lurker.
Poison Minion: Any creature that bites you is immediately exposed to its poison. The save DC for this poison is equal to 10 + 1/2 the character’s Hit Dice + the character’s Constitution modifier. Replaces Light and Dark, Lurker, and Shadow Resistance.
Mawbane Poison—ingested; save Fortitude as above; frequency 1/round for 4 rounds; effect 1d2 Constitution damage; cure 1 save.
Scion of Shadows: Counts as an Outsider (Native) and a Humanoid (Wayang) for any effect related to typing, including feat prerequisites and spells that affect humanoids. In addition, attacks made against you in dim light have a 50% miss chance instead of the normal 20% miss chance, though it won't grant total concealment. Replaces Light and Dark and Shadow Resistance.
Shadow Inheritor: Caster level as being 1 higher for all level-based calculations of illusion spells he casts with the darkness or shadow descriptor, powers of the Darkness domain, Shadow Bloodline powers, and revelations of the Oracle’s Shadow Mystery. Replaces Shadow Magic.
Shadow Speaker: Three times per day as a free action, but no more than once per turn, you can gain a +2 insight bonus on an ability check, attack roll, caster level check, concentration check, saving throw, or skill check before rolling it. Replaces Shadow Magic.
The Races of Pathfinder
Player's Handbook: Dwarf - Elf - Gnome - Half-Elf - Half-Orc - Halfling - Human
Advanced
Race Guide:
Aasimar - Catfolk - Changeling - Dhampir - Duergar
Drow - Fetchling - Gillman - Goblin - Grippli - Hobgoblin
Ifrit - Kitsune - Kobold - Merfolk - Nagaji - Orc - Oread
Ratfolk - Samsaran - Strix - Suli - Svirfneblin - Sylph
Tengu - Tiefling - Undine - Vanara - Vishkanya - Wayang
Bestiaries: Android - Astomoi - Caligni - Deep One Hybrid - Gathlain
Gnoll - Kasatha - Munavri - Naiad - Orang-Pendak
Reptoid - Rougarou - Shabti - Trox - Yaddithian
Adventure Paths: Being of Ib - Kuru
Inner Sea Races: Ghoran - Monkey Goblin - Lashunta - Skinwalker
Syrinx - Triaxian - Wyrwood - Wyvaran
Ultimate Wilderness: Vine Leshy
Blood of the Sea: Adaro - Cecaelia - Grindylow - Locathah - Sahuagin - Triton
Planar Adventures: Aphorite - Duskwalker - Ganzi