Fraternity of Order

From 2d4chan
Revision as of 08:42, 21 June 2023 by Administrator (talk | contribs) (4 revisions imported)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
This article related to Dungeons & Dragons is a stub. You can help 1d4chan by expanding it
Fraternity of Order
Aliases Guvners, Institutionalists, Auditors
Plane of Influence Mechanus
Headquarters City Court, Lady's Ward, Sigil
Allies Mercykillers, Harmonium
Enemies Xaositects, Revolutionary League
Factol Hashkar

The Fraternity of Order, also known as the Guvners, are a Faction in Planescape defined by their belief in the fundamental order of the multiverse. In a nutshell, they believe that everything exists and works based on underlying laws - a philosophy completely counter to that of the Xaositects - and are driven by their desire to understand these laws.

However, the Guvners aren't a Lawful Stupid Faction - they leave that niche to the Harmonium and the Mercykillers. No, the Guvners are a Faction of Rules Lawyers. If one knows the rules, then one knows the loopholes, one knows the by-laws, one knows how to exploit the rules. And if you know the rules to reality itself... then that makes you master of reality.

Within Sigil, the Fraternity of Order serves as the great, groaning bureaucracy that keeps the city going; whilst one of their own Factional laws prevents them from creating laws, they're the guys and gals who keep track of all the existing laws, refine them, and keep everything running as well as it can in a city where angels and fiends are rubbing shoulders in the street despite mutual genocidal hatred for each other. In the practical sense, they are also one third of the judicial system; the Guvners are Sigil's legal advisers, advocates, attorneys and judges.

Gallery[edit]