Kenku

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They can be an enthusiastic bunch.

Kenkus, also known as Tengu in Pathfinder, are an avianoid race that resemble bipedal ravens or crows. They're basically walking, talking, flightless birds, much like the kiwi bird (in secret). Kenkus live in the underbelly of society, forming criminal groups or "flocks" (they're dead fucking serious) and performing minor crimes and giggling about getting away with it, because they consider themselves above the law.

They can only speak through mimicking voices/sounds they have heard before. (Crows and other corvids can mimic speech, actually).

Due to lack of fluff and only slightly interesting crunch, playing a kenku is mostly uninteresting. For those inclined, they make a good sorcerer, rogue or assassin.

Kenkus in 4th Edition

Introduced as a monster type and optional player race in the Monster Manual 2 for 4e. Stats:

  • Average Height: 5'0" to 5'6"
  • Average Weight: 110 to 150 lb.
  • Ability Score Bonuses: +2 to DEX and CHA
  • Size: Medium
  • Flock Effect: You gain a +3 bonus to attack rolls against a creature you are flanking instead of the normal +2 bonus, and you grant a +3 bonus to attack rolls or skill checks when aiding another instead of the normal +2 bonus.
  • Mimicry: You can mimic sounds and voices. A successful Insight check opposed by your Bluff check allows a listener to determine that the effect is faked.

Kenkus in 5th Edition

In all their birdy glory.

Introduced as a monster in the Monster Manual and optional player race in Volo's Guide to Monsters. Notably, they can no longer talk, and in general be original, relying on expert copy-pasting and mimicking to communicate, much like Bumblebee from the Michael Bay movie. Still thieves, mostly. Stats:

  • Average Height: 4'6" to 5'10"
  • Average Weight: 52 to 148 lb.
  • Ability Score Bonuses: +2 to DEX, +1 to WIS
  • Size: Medium
  • Speed:30 ft.
  • Expert Forgery: They can copy-paste everything. And they get advantage on the roll.
  • Kenku Training: Proficiency in two of Acrobatics, Deception, Stealth and Sleight of Hand.
  • Mimicry: You can mimic sounds and voices. A successful Insight check opposed by your Deception check allows a listener to determine that the effect is faked. This is also the only way for them to speak.
Dungeons & Dragons 4th Edition Races
Player's Handbook 1 DragonbornDwarfEladrinElfHalf-ElfHalflingHumanTiefling
Player's Handbook 2 DevaGnomeGoliathHalf-OrcShifter
Player's Handbook 3 GithzeraiMinotaurShardmindWilden
Monster Manual 1: BugbearDoppelgangerGithyankiGoblinHobgoblinKoboldOrc
Monster Manual 2 BullywugDuergarKenku
Dragon Magazine GnollShadar-kai
Heroes of Shadow RevenantShadeVryloka
Heroes of the Feywild HamadryadPixieSatyr
Eberron's Player's Guide ChangelingKalashtarWarforged
The Manual of the Planes Bladeling
Dark Sun Campaign Setting MulThri-kreen
Forgotten Realms Player's Guide DrowGenasi
Dungeons & Dragons 5th Edition Races
Player's Handbook DragonbornDrowDwarfElfGnomeHalf-ElfHalf-OrcHalflingHumanTiefling
Dungeon Master's Guide AasimarEladrin
Elemental Evil Player's Guide AarakocraGenasiGoliathSvirfneblin
Sword Coast Adventurer's Guide DuergarGhostwise HalflingSvirfneblinTiefling Variants
Mordenkainen's Tome of Foes Baatific TieflingsDuergarEladrinGithyankiGithzeraiSea ElfShadar-kaiSvirfneblin
Volo's Guide to Monsters AasimarBugbearFirbolgGoblinGoliathHobgoblinKenkuKoboldLizardfolkOrcTabaxiTritonYuan-Ti Pureblood
Eberron: Rising from the Last War BugbearChangelingGoblinHobgoblinShifterWarforged
Guildmaster's Guide to Ravnica CentaurElfGoblinHumanLoxodonMinotaurSimic HybridVedalken
Mythic Odysseys of Theros HumanCentaurLeoninMinotaurSatyrTriton
Plane Shift: Amonkhet AvenKhenraMinotaurNaga
Plane Shift: Innistrad Human
Plane Shift: Ixalan GoblinHumanMerfolkOrcSirenVampire
Plane Shift: Kaladesh AetherbornDwarfElfHumanVedalken
Plane Shift: Zendikar ElfGoblinHumanKorMerfolkVampire
One Grung Above Grung
Astral Adventurer's Guide Astral ElfAutognomeGiffHadozeePlasmoidThri-kreen
Dragonlance: Shadow of the Dragon Queen Kender
Unearthed Arcana GlitchlingMinotaurRevenant
The Races of Pathfinder
Player's Handbook: Dwarf - Elf - Gnome - Half-Elf - Half-Orc - Halfling - Human
Advanced
Race Guide:
Aasimar - Catfolk - Changeling - Dhampir - Duergar
Drow - Fetchling - Gillman - Goblin - Grippli - Hobgoblin
Ifrit - Kitsune - Kobold - Merfolk - Nagaji - Orc - Oread
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Tengu - Tiefling - Undine - Vanara - Vishkanya - Wayang
Bestiaries: Android - Astomoi - Caligni - Deep One Hybrid - Gathlain
Gnoll - Kasatha - Munavri - Naiad - Orang-Pendak
Reptoid - Rougarou - Shabti - Trox - Yaddithian
Adventure Paths: Being of Ib - Kuru
Inner Sea Races: Ghoran - Monkey Goblin - Lashunta - Skinwalker
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