Mad Dok Grotsnik

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If not for Ghazghkull Mag Uruk Thraka, Mad Dok Grotsnik would probably be dead by now. The Ork equivalent of the Team Fortress 2 Medic, this madman (or madork) cares for nothing more than perfecting the art of 'serjery'. Due to constant bionic upgrades and such, he's now more demented than ever. In particular, his start of madness started after some pissed off nobs killed him and his gretchen aids managed to resuscitate him. While an impressive feat for gretchen, they were gretchen, so yea. Just like with the Medic, any actual healing that this lunatic grants you is simply a fortunate coincidence. The only reason he's still allowed to keep doing his thing is because he's the one who patched Ghazghkull's skull with adamantium after it got blasted apart by a lucky Bolter round. In return, Ghazghkull was grateful not just for Grotsnik saving his life, but also because the surgery gave him the famous vision by Gork and Mork to conquer the galaxy.

Grotsnik actually has a seat on Ghaz's inner council and Ghaz still lets him operate on him. Every once in a while, Grotsnik is actually lucid and sane, and during these moments he's both a smart doctor and a good advisor that's actually saved Ghaz's life on several other occassions. That the mad doctor suspiciously becomes sane when Ghaz needs him for something really lends weight to Ghaz's claim that Gork and Mork are watching over him.

On the tabletop, he can make any unit Fearless, and grants it Feel No Pain as well. He can even upgrade another squad with Cybork bodies, including Meganobz. The only problems best bit stem from the fact that he's One Scalpel Short of a Medpack (no, like, that's the rule's actual name), which means his squad will go on random headings around the battlefield gives them rampage, the prohibitively expensive cost of him upgrading a squad of regular Orks (he's much better with mega-nobs cuz they're more likely to be out-numbered) and the rule that he's not allowed to leave units by default.

Forces ov da Orks
Bosses: Beastboss - Big Mek - Boiler Boy - Meganobz - Painboy
Painboss - Pigdok - Warboss - Warlord - Weirdboy - Wurrboy
Boyz: Boyz (Huntas - Madboyz - Shoota Boyz - Slugga Boyz - Stikk Bommas - Wildboyz)
'Ardboyz - Brutes - Cyborks - Diggas - Gretchin - Nobz - Skarboyz
Oddboys: Burna Boyz - Flash Gitz - Kommandos - Lootas
Mekboyz - Rokkas - Runtherd - Stormboyz - Tankbustas
Feral Orks an'
Beast Snaggas:
Beast Snagga Boy - Boarboyz - Herda - Kill Rig
Squig Catapult - Squiggoth - Squighog Boy - Trappa
Stompy 'fings: Deff Dred - Gorkanaut - Killa Kan - Mega-Dread - Morkanaut
Transports an' Tanks: Battlewagon - Big Lugga - Big Trakks - Bonebreaka - Bonecruncha - Braincrusha
Flakkatrakks - Gobsmasha - Grot Tanks - Grot Trakbike - Gutrippa - Grot MegaTank
Gunwagon - Looted Wagon - Lungbursta - Trukk - Spleenrippa - Weirdboy Tower
Speed Freeks: Boomdakka Snazzwagon - Bowelburna - Cuttas - Deffkilla Wartrike - Junka
Kustom Boosta-Blasta - Megatrakk Scrapjet - Rukkatrukk Squigbuggy
Shokkjump Dragsta - Speedsta - Warbikers - Warbuggy - Wartrakk
Flyboyz: Bomma - Dakkajet - Deffkoptas - Drilla-Killa - Fighta - Fighta-Bomma
Grot Bomms - Landa - Minelayer - Warkoptas - Wazbom Blastajet
Supportin' Dakka: Grot Bomm Launcha - Magna-Kannon - Mek Gunz
Splashy Noggins: Ship Smasha-class Maritime Destroyer
Nautical Kroozer - Ork Submersible
Zoggin' Big and Ded Killy: Battlefortress - Gargant - Kill Tanks - Locomotive Battering Ram - Stompa
Warp Ulks: Ork Assault Boat - Rok
Huts'an Stuff: Big'ed Bossbunka - Dropz - Mekboy Workshop
Gubbinz an' Wots-its: Choppas - Fungus - Ork Gunz - Snotlings - Squigs - Warboars