Maulerfiend
Out of the many Daemon Engines that serves the forces of Chaos in Warhammer 40,000, one of the most deadly in close combat is the Maulerfiend. These beasts can rip apart dreadnoughts limb from limb and if they catch a squad of warriors... then you won't just need a mop and bucket, you'll need litter picking to collect all the bits for a week.
The Maulerfiend has a large arsenal of weapons; power claws, lashers and magna cutters, which combined has allowed them to down many a titan in their time by damaging and severing it's joints. It acts like a wild beast in combat because it is little more a wild beast; deep inside its chest is an imprisoned daemon which provides the rage and fire to power the engine's limbs. Even walls are of little use against the Maulerfiend, as they will just clamber over them or check them for weaknesses and rip their way through, or sometimes use melta-claws!
The Maulerfiend is highly prized by the Traitor Legions, no more so than by the Iron Warriors, who see the creations as useful siege breakers. Few, if any, can withstand the assault of such a fierce daemonic creation.
On the Table
It's the smashy sibling to the Forgefiend trading in the dakka for much more choppa. Basically, it picks up the slack that Mutilators and Warp Talons were supposed to take on in the new codex, but didn't.
Pros
- That's a lot of S10 Power Fist attacks made at not-initiative step 1 for not a lot of points! A fully intact Mauler costs 125 pts. and can throw down 4 attacks on the charge, in addition to...
- FREAKY tentacles! The lesser of the options puts two pairs of lasher tendrils, which have the immediate effect of stripping a total of 2 attacks from any enemy in base contact but this costs 10 pts. The better option is to throw down with the stock magma cutters that deliver an S8 AP1 Armourbane hit if at least one of the power fist attacks hits; 2 if it hits will all of them.
- Wait, is this CSM or DEldar? The Mauler can make a 12" move in the move phase and isn't slowed by difficult terrain, even when charging. It also has fleet, Move Through Cover and +1 on the damage table against buildings, just in case.
- Has all the cool Daemon Engine thingies: 5++, IWND, and Daemon Forge.
Cons
- No ranged weapons.
- Dedicated assault troops will tear it apart. WS3 and I3 along with dreadnought front armour will have it haywired to death; assault termies will also wreck its shit as will pretty much any dreadnought with a power fist.
Controversially, the Maulerfiend isn't a very useful close combat tool to take on other close combat tools as it will way too often come up short should the thing it fights have ANYTHING that can hurt vehicles. On the contrary, it's more useful when wielded against armies that lack close combat abilities and instead prefer the camper's path. Guardsman transports and contents, buildings under garrison, and funnily enough, Tau battlesuits add their names to the Maulerfiend's preferred victims list. The Mauler can dash through cover and avoid line of sight while closing distances between itself and prey; then it can hop out without much in the way of penalty to surprise those camping faggots with power fists and magma cutters, like a giant daemon engine Kool-Aid man!
Arguably, Maulerfiends' claim to fame is that "a pair of them can rip apart a Reaver Battle Titan". Most people are impressed by this feat, but few remember that with so many attacks at strength 10 armor 14 isn't so impossible to beat and that Reavers are only WS 1. Besides, most people who don't play Apocalypse also don't know that Reaver Titans have a rule specifically stopping them from fighting anything that isn't a Gargantuan Creature or Super-Heavy Vehicle in close combat. And so Maulerfiends soak up more than their due of enemy firepower, the CSM player walks away happy, and GW laps up another $68.