Spyker
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Megamind Spykers are psykers that are forcibly created by Necromunda's House Delaque, by dosing subjects with a glimmer of psychic potential with concentrated solutions of the drug Ghast.
Overview[edit | edit source]
Only Delaque have been given the privilege of creating their own psykers by Lord Helmawr, or so the House says, and this process that can take months or years to produce results. During that time, the prospective Spyker is strapped into a medicae harness, as their body atrophies and their cranium comically expands to an absurd degree. Those Megamind memes aren't an exaggeration.
Those who do not suffer catastrophic biological collapse or spontaneous Weirdboy-levels of 'Eadbangin, are given mouth-valves and are then conditioned by House Delaque to serve the leaders of its Underhive gangs. By this time, the Spyker has been driven completely bonkers by their treatment and has become a psychic sponge, that soaks up thoughts for hundreds of meters in all directions. In the hellish confines of a Hive, that can mean thousands of minds, all constantly babbling non-stop into the Spyker's ears. When the Spyker's gang wishs to learn what it has gathered, they simply open its mouth-valves and the Spyker's secrets spill forth in a long unbroken stream of consciousness. While they are extremely useful as psychic spies, Spykers are also equally useful in using their powers to quell and crush the minds of others. With the right commands, a Spyker can snatch away an enemy's consciousness, and send them crashing catatonic to the ground, or drive them mad, by giving their enemy a terrifying glimpse into the Spyker's own crowded mind.
Now how both Delaque and Helmawr managed to avoid the wrath of both the Inquisition, the Sisters of Silence and the Adeptus Astra Telepathica for such extreme levels of Extra Heresy for artificially creating dangerous psykers and withholding them from being taxed/inspected by an Adeptus Astra Telepathica Black Ship without the higher-ups approval, is an impressive feat on its own.
Crunch[edit | edit source]
On Necromunda, Spykers are pretty decent Brutes for House Delaque, as they can use their excellent psychic powers and take part in any or every battle. They also have a 4+ Willpower, meaning that those nifty psychic abilities will go off nearly 100% of the time. Moreover, they are relatively cheap at 90 credits when it comes to Brutes and their pinning power is ridiculous. Use these psychic tarpit sponges and let loose.
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Command: | Delaque Master of Shadow - Delaque Phantom |
Troops: | Delaque Ghost - Delaque Shadow Nacht-Ghul - Psy-Gheist - Spyker Psychoteric Thrall |
Beasts: | Psychoteric Wyrm |
Constructs: | Cephalopod Spekter - Piscean Spektor |
Vehicles: | Cargo-8 Ridgehauler - Chronos Pattern Ironcrawler |
Hired Guns & Neutrals: |
Agitator - Ammo-Jack - Beastwrangler - Bone Scrivener Brute-Handler - Chem Dealer - Corpse Grinder - Dome Runner Gang Lookout - Gun-smyth - Hive Scum - Jagerkin Outland Beastmaster - Krieg Mester - Master Nautican Pale Consort - Relicmonger - Rogue Doc - Scabber - Scalies Slopper - Servitor-Ogryn - Subnautican - Syphonite - Pit Slave Propagandist - Spyrer - Bounty Hunter |