Warhammer/Tactics/6th Edition/Lizardmen

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Revision as of 12:03, 8 July 2021 by 1d4chan>Nightderanger (→‎Special Units)
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UNDER CONSTRUCTION

Why play Lizardmen?

Army Special Rules

Cold-blooded: All leadership test are thrown with 3D6 and the highest value is discarded.

Units Analysis

Named Characters

  • Venerable Lord Kroak:
  • Kroq-Gar:

Lords & Heroes

  • Slann-Mage Priest:
  • Saurus Oldblood:
  • Saurus Scar-Veteran:
  • Skink Chief:
  • Skink Priest:

Core Units

  • Saurus Warriors:
  • Temple Guard:
  • Skink Skirmishers:
  • Jungle Swarm:

Special Units

  • Saurus Cavalry:
  • Kroxigors:
  • Terradons:
  • Chameleon Skinks:

Rare Units

Tactics

Know your Weaknesses and know your Strengths

Army compositions

Synergies

Warhammer Fantasy 6th Edition Tactics Articles
BretonniaChaosChaos DwarfsDark ElvesDogs of War
DwarfsThe EmpireHigh ElvesLizardmenOgre Kingdoms
Orcs & GoblinsSkavenTomb KingsVampire CountsWood Elves

General Tactics