/TG/heim:Explorer's Guild Patrol (Marianberg Mercs)

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Information[edit]

Warband Rating: 101

GC: 10

Wyrdshards: 0

Stored Equipment: None

Heroes[edit]

Sam Godwin[edit]

Sam Godwin is the leader of one of many of the Marienberg guild officers sent with a delegation to explore, record information on, and above all else, secure wealth from Mordheim. He is an adept sword and bowman, though he is far from indefatigable and knows this well, preferring to work with his men to bring foes down from afar and finish them off up close rather than accepting absurd dueling offers.

M WS BS S T W I A Ld
4 4 4 3 3 1 4 1 8




Equipment: Sword, Buckler, Bow

Special Rules: Leader

Advances:

Skill Lists: All

Wounds: None


Willy Quartz[edit]

The Quartz brothers are seasoned adventurers, good swordsmen, and unfortunately, bad gamblers. Both men were destitute before joining the Guild as a last ditch effort to gain some wealth, and for their troubles the pair were sent off to Mordheim to see what they could do and make back with.

M WS BS S T W I A Ld
4 4 3 3 3 1 3 1 7




Equipment: Sword, Buckler, Bow

Special Rules:

Advances:

Skill Lists: Combat, Shooting, Speed

Wounds: None

Billy Quartz[edit]

Brother to Willy Quartz.

M WS BS S T W I A Ld
4 4 3 3 3 1 3 1 7




Equipment: Sword, Buckler, Bow

Special Rules:

Advances:

Skill Lists: Combat, Shooting, Speed

Wounds: None


Henchmen[edit]

Marksmen[edit]

M WS BS S T W I A Ld
4 3 3 3 3 1 3 1 7





Number of Henchmen: 4 (Ralph, Gary, Stevie, and George)

Equipment: Bow

Special rules:

Experience: 0

Advances:

M WS BS S T W I A Ld
4 4 3 3 3 1 3 1 7





Number of Henchmen: 3 (Barrel Barry, Eerie Ernie, Larry the Lout)

Equipment: 2x Swords

Special rules: Expert Swordsmen

Experience: 0

Advances: