/TG/heim:Frosted Deviants (Norse)

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Information[edit]

The Frosted Deviants is a band of outcast Norsemen looking to teach the soft southerners how to die like men. Led by the once famed, and now disgraced, raider Einarr they murdered and pillaged their way across the southlands. When rumors began to reach them of men slaughtering each other over trinkets in Mordheim the band knew that it would be cowardice not charge into the fray head first.


Warband Rating: 104

Treasury: 0gc

Wyrdshards: 0

Stored Equipment: None

Heroes[edit]

Einarr (Jarl)[edit]

M WS BS S T W I A Ld
4 4 3 4 3 1 4 2 8




Equipment: Dagger, Sword, Light Armor, Shield, Helmet, Accurate Map

Special rules: Leader

Experience: 21

Advances: None

Skill Lists: None


An aging raider with a lust for blood beyond that of any other Einarr has one final journey left in him, and he plans for it to be a good one. Using little to no strategy and complete disregard for the life of his comrades he carves a path through all that appears before him.


Vidar (Berserker)[edit]

M WS BS S T W I A Ld
4 4 3 4 3 1 3 1 7




Equipment: Dagger, Flail, Light Armor, Shield, Helmet, Throwing Axe

Special rules: Berserkers

Experience: 12

Advances: None

Skill Lists: None


Magnhild (Berserker)[edit]

M WS BS S T W I A Ld
4 4 3 4 3 1 3 1 7




Equipment: Dagger, Flail, Light Armor, Shield, Helmet, Throwing Axe

Special rules: Berserkers

Experience: 12

Advances: None

Skill Lists: None


Insanity embraces the brothers Vidar and Magnhild like their mother never did. With the rage of a Berserker always just below the surface it took little convincing and next to no threats to get these two young men to join Einarr on his foolhardy quest for a bloody death.


Vladimir (Wulfen)[edit]

M WS BS S T W I A Ld
6 4 0 4 4 1 4 2 7




Equipment: None

Special rules: Fear, Bestial

Experience: 12

Advances: None

Skill Lists: None


When his deep affection for wolves and monthly outings started to draw attention Vladimir knew it was time for him to leave the North, so when he was press ganged into Einarr's crew he didn't complain. They even let him bring his wolves.


Steve (Bondsmen)[edit]

M WS BS S T W I A Ld
4 3 2 3 3 1 2 1 6




Equipment: Dagger, Sword, Light Armor, Shield, Helmet

Experience: 1

Advances: None

Skill Lists: None


Poor old Steve has been bonded to Einarr for the entirety of his adult life, but this journey is his first time in the field. Being thirty-five years old with no combat experience, no one expects you to survive.

Henchmen[edit]

Hunter[edit]

M WS BS S T W I A Ld
4 3 3 3 3 1 3 1 7




Equipment: Dagger, Sword, Bow, Shield, Helmet

Experience: 1

Advances: None


Welf (Wolf)[edit]

M WS BS S T W I A Ld
9 3 0 3 3 1 3 1 5




Special rules: Animals, Pack Leader


Wulf (Wolf)[edit]

M WS BS S T W I A Ld
9 3 0 3 3 1 3 1 5




Special rules: Animals, Pack Leader


Wylf (Wolf)[edit]

M WS BS S T W I A Ld
9 3 0 3 3 1 3 1 5




Special rules: Animals, Pack Leader

Deaths[edit]

Wilf charged into a pack of wild dogs and was ripped apart. He deserved it.

Records[edit]

Vs. Abkar's Dogs (Kurgan Marauders) - Loss - Wilf led Welf and Wulf on some damn wild hunt again and got himself killed. We let it be a lesson to the others and they are teaching it to our newest recruit, Wylf, right now.

See also[edit]

/TG/heim