/TG/heim:Mordheim Police Department (Remasen Tileans)

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Information[edit]

Warband Rating: 162

Treasury: 1

Wyrdshards: 2

Stored Equipment:


Heroes[edit]

Captain Chief Wiggum[edit]

M WS BS S T W I A Ld
4 5 4 3 3 1 4 2 9


Equipment: Xbow, Halberd, Rabbit's Foot, Lucky Charm, Helmet


Special Rules: Leader

Experience: 34

Advances: Pit Fighter, WS, Skill

Skill Lists: Combat, Shooting, Academic, Strength, Speed

Champion Eddy[edit]

M WS BS S T W I A Ld
4 4 3 3 3 1 4 1 8


Equipment: Bow, Pistol, Mace, Rabbit's Foot


Special Rules:

Experience: 13

Advances: Mighty Blow

Skill Lists: Combat, Strength, Academic

Champion Lou[edit]

M WS BS S T W I A Ld
4 4 3 3 3 1 4 1 8


Equipment: Bow, Pistol, Mace, Rabbit's Foot


Special Rules:

Experience: 12

Advances:

Skill Lists: Combat, Strength, Academic

Injuries: Old Battle Wound (roll d6 before game, misses game on 1)

Youngblood Scraps[edit]

M WS BS S T W I A Ld
4 2 2 3 3 1 4 1 7


Equipment:


Special Rules:

Experience: 5

Advances: I, Skill

Skill Lists: Combat, Strength, Academic

Youngblood Bobo[edit]

M WS BS S T W I A Ld
4 2 2 4 3 1 3 1 7


Equipment: Mace, Rabbit's Foot, Lucky Charm


Special Rules:

Experience: 7

Advances: WS, S, Mighty Blow

Injuries: -1 WS

Skill Lists: Combat, Strength, Academic

Hero Duelist Sergeant Hippo[edit]

M WS BS S T W I A Ld
4 4 3 4 3 1 4 1 7


Equipment: Shield, Mace, Rabbit's Foot, Lucky Charm


Special rules:

Experience: 5

Advances: Mighty Blow, S

Skill Lists: Combat, Strength

Henchmen[edit]

Duelist Street Cops[edit]

M WS BS S T W I A Ld
4 5 3 3 3 1 4 1 7


Number of Henchmen: 3

Equipment: Mace, Shield

Special rules:

Experience: 4

Advances: WS


Warhound Murphy[edit]

M WS BS S T W I A Ld
6 4 0 4 3 1 4 1 5


Number of Henchmen: 1

Equipment: None

Special rules: Can't gain exp



Mercenaries[edit]

Bounty Hunter Rex Banner[edit]

M WS BS S T W I A Ld
4 4 3 4 3 1 4 1 8

Equipment: Sword, pistol, crossbow, heavy armor, helmet, Rope Hook and Lantern.


Special rules: Capture: At the start of each battle nominate one of your opponent's heroes as the Bounty Hunter's mark. The Bounty Hunter gets a +1 to hit this model and must always move towards them (if he can see them), unless he can shoot (in which case choose). If the Bounty Hunter successfully takes the hero 'Out Of Action' he gains the hero's gold value as payment (of which he gives the warband half) +D3 experience if he survives the game and the Bounty Hunter's side wins. After the battle do not roll on the serious injury table for the hero, he simply counts as captured.

Experience: 4

Advances: Expert Swordsman

Skill Lists: Combat, Shooting, Strength and Speed


Notable Moments[edit]

Your Dead[edit]

Street Cop Murtagh, slain by a norse youngling.

Record[edit]

Treasure Hunt vs The Jeweler's Cut: Defeat. Bobo found the chest, at the cost of the band being outmaneuvered and letting the outnumbered dwarfs overwhelm our heroes, forcing a rout. Wiggum took out a slayer, but was captured and his ransom took all of our profits from the wyrdstone.

Chance Encounter vs The Red Riders: Victory. The got off to an auspicious start, as Lou was crippled by his old wound and unable to participate. We marched on despite this, and were able to meet the enemy in combat unscathed despite the fearsome accuracy of the reiklander archers. Battle was joined by the skilled warriors of both sides while the youngbloods observed from a distance. We were able to force the enemy to rout just as it seemed the battle was turning against us, and all injuries proved to be passing. Exploration turned up a cart with an accurate map of the city, which we hope will aid in our efforts.

Defend the Find vs The Forsaken of Mermedus: Defeat. The norsemen and their tamed wolves greatly outnumbered us greatly, and this gave them well-deserved confidence. Their berserkers, however, were incapable of the caution needed, and the norse jarl and his honor guard were forced to attack ahead of the rest of his warriors. We lost one cop, but were able to scythe through the jarl and many of his finest warriors. However, we were unable to disable enough enemies, and were forced to retreat. We were, however, able to leave with far more wyrdstone than the enemy. Exploration, aided by our accurate map of the city, uncovered a huge cache of shards, and the chief was able to befriend a stray warhound. We decided the name him Murphy.

Breakthrough vs Malkavian's Menagerie Magnifique: Victory. The battle quickly devolved into a massive brawl, which tilted far towards the enemy after Malkavian cast a brutal Pestilence spell that saw nearly a third of our band go down. We refused to rout, and Wiggum struck back, cutting down both of their brutes and the carnival master himself, and the enemy was forced to leave the field to us.

See also[edit]

/TG/heim