/TG/heim:Team USA (Cult of the Possessed)

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Information[edit]

Warband Rating: 261


Treasury: 8 Gold

Wyrdshards: 5

Stored Equipment:

Heroes[edit]

Magister Nixon[edit]

M WS BS S T W I A Ld
4 5 4 3 4 1 3 1 9


Equipment: Halberd, Bow, Rabbit's Foot, Lucky Charm


Special Rules: Leader, Wizard: Chaos Rituals

Spells: Vision of Torment: Difficulty 10 (9 with Sorcery), This spell has a range of 6" and must be cast on the closest enemy model. If the Chaos Mage is in hand-to-hand combat, he must choose his target from those in base contact with him. The affected model is immediately stunned. If the model cannot be stunned it is knocked down instead.

Eye of God Difficulty 7 (6 with Sorcery) You may use the Eye of God successfully only once per battle. Choose any single model within 6", friend or foe. Roll a D6 to see what happens to the affected model.

D6 Result: 1 The wrath of the gods descends upon the target. The model is taken He does not have to roll on the Serious Injury chart after the battle though. out of action immediately.

2-5 The model gains +1 to any one of his characteristics during this battle (chosen by the player who cast the spell).

6 The model gains +1 to all of its characteristics for the duration of the battle.

Experience: 43

Advances: +1 WS, +1 Ld, +1 T, Sorcery, Eye of God

Skill Lists: Combat, Academic, Speed

Possessed Lincoln[edit]

M WS BS S T W I A Ld
5 4 0 4 4 2 4 3 8


Equipment: Rabbit's Foot, Lucky Charm


Special Rules: Fear

Mutations: Extra Arm (+1 A, in profile)

Experience: 27

Advances: +1 Ld, Resilient, Step Aside, Mighty Blow, Pit Fighter

Skill Lists: Combat, Strength, Speed

Possessed Kennedy[edit]

M WS BS S T W I A Ld
5 4 0 4 5 2 4 4 8


Equipment: Rabbit's Foot, Lucky Charm


Special Rules: Fear

Mutations: Extra Arm (+1 A, in profile)

Experience: 27

Advances: +1 A, +1 T, +1 Ld, Resilient, Step Aside

Injuries: Hates Squire Minidar's Merry Band of Miscreants

Skill Lists: Combat, Strength, Speed

Mutant Jefferson[edit]

M WS BS S T W I A Ld
4 3 3 3 3 1 3 1 8


Equipment: Sword, Lucky Charm, Light Armor, Shield, Rabbit's Foot, Helmet


Special Rules:

Mutations: Great Claw (offhand becomes a bonus attack at S+1), Scorpion Tail (Extra attack at S5, S2 if target is immune to poison)

Experience: 16

Advances: Nada from Shadowlord, Nada from Shadowlord, Scorpion Tail from Shadowlord, Expert Swordsman, Sprint, +1 Ld

Skill Lists: Combat, Speed

Mutant Cheney[edit]

M WS BS S T W I A Ld
4 6 3 3 3 2 4 1 7


Equipment: Sword, Light armor, Shield, Rabbit's Foot, Lucky Charm, Helmet


Special Rules:

Mutations: Scorpion Tail (bonus attack at S5, S2 if target is Immune to Poison)

Experience: 18

Advances: +1 W, +1 WS, +1 WS, +1 I, +1 WS, Expert Swordsman, Sprint

Skill Lists: Combat, Speed

Hero Beastman Benjamin Franklin[edit]

M WS BS S T W I A Ld
4 4 3 4 4 2 4 3 8


Equipment: Ithilmar Halberd, Axe, Rabbit's Foot, Lucky Charm, Helmet, Light Armor, Shield


Special Rules:

Mutations:

Experience: 14

Advances: +1 A, +1 Ld, +1 A, +1 I, +1 S, Resilient

Skill Lists: Combat, Strength

Henchmen[edit]

Beastman Teddy Roosevelt III[edit]

M WS BS S T W I A Ld
4 4 3 3 4 2 3 1 7


Equipment: Hammer, Helmet


Special Rules:

Mutations:

Experience:

Advances:

Beastman Andrew Jackson II[edit]

M WS BS S T W I A Ld
4 5 3 3 4 2 4 1 8


Equipment: Sword, Helmet, Light Armor, Shield


Special Rules:

Mutations:

Experience: 10

Advances: +1 I, +1 WS, +1 Ld

Darksoul Zachary Taylor[edit]

M WS BS S T W I A Ld
4 3 2 4 3 1 4 1 7


Equipment: Extra Dagger, Helmet, Light Armor, Shield


Special Rules: Auto-pass Leadership tests

Mutations:

Experience: 9

Advances: +1 Ld, +1 WS, +1 I

Darksoul Taft[edit]

M WS BS S T W I A Ld
4 2 2 4 3 1 3 1 6


Equipment: Extra Dagger


Special Rules: Auto-pass Leadership tests

Mutations:

Experience:

Advances:

Darksoul Harrison[edit]

M WS BS S T W I A Ld
4 2 2 4 3 1 3 1 6


Equipment: Extra Dagger


Special Rules: Auto-pass Leadership tests

Mutations:

Experience:

Advances:

Darksoul Buchanan[edit]

M WS BS S T W I A Ld
4 2 2 4 3 1 3 1 6


Equipment: Extra Dagger


Special Rules: Auto-pass Leadership tests

Mutations:

Experience:

Advances:

Mercenaries[edit]

Ogre Bodyguard Reagan[edit]

M WS BS S T W I A Ld
6 3 2 4 4 3 3 3 7


Equipment: Sword, Club, Light Armor


Special Rules:

Mutations:

Experience: 12

Advances: +1 A, Resilient, Step Aside


Notable Moments[edit]

Your Dead[edit]

Teddy Roosevelt and Andrew Jackson the beastmen, stabbed by witch hunters.

Teddy Roosevelt III, stabbed by vampire heiress Silvia.

Record[edit]

Skirmish vs Followers of the Handyman: Victory. Cheney killed the Lotioneer, while Lincoln knocked down Cuticle and Kennedy stunned the Handyman itself. Enemy fled, exploration found many shards and our good friends in the UN paid for a Hired Sword to join us next battle.

Wyrdstone Hunt vs Young Men's Reformed Cultists of the Chaos Spawn 'Handyman': Victory. Two shards were recovered from the field of battle, while the Handyman was struck down by his dark gods for seeking their favor.

Breakthrough vs Da Bulls: Victory. A diversion by Cheney and JFK forced the basketball players to expose themselves to a massive charge from the rest of the band. Da Bulls were slaughtered and fled without incapacitating a single member of Team USA.

Surprise Attack vs Malleus Maleficarum: Victory. Team USA was surprised, and Teddy went down before reinforcements could be mustered. Once the rest of the band was in play we were able to crush the witch hunters in combat and they fled. Victory came at the steep price of Teddy and Jackson, but Franklin earning a promotion to hero softened the blow. One witch hunter was captured and ransomed.

Skirmish vs Sabra'Korr's Slavers: Victory. The enemy beastmen spread out in an attempt to envelop Team USA, but aggressive positioning forced the enemy to respond while their leader and a couple others were out of position. The enemy used his warhounds as a screen for the gors. We chose to take the bait and charge the hounds, confident we could weather their counter-attack. We were able to, helped by the enemy leader being too far away for most of their beastmen to use his leadership for fear tests. In the end we were able to grind the enemy down in melee and force a route test before their flank could enter the fray, which they failed.

Surprise Attack vs Beasts in Velvet: Victory. The enemy vampire and one retainer were caught away from the rest of their warband. The retainer struck down Reagan before being taken out by Franklin. The vampire nearly put JFK out of action but was swarmed by the rest of the band and finished by Taylor. The rest of the enemy band entered the field and chose to rout after a charge the disabled Zachary but saw them lose three veteran warriors to our counter-charge.

Skirmish vs Squire Minidar's Merry Band of Miscreants: Victory. The battle went poorly at first, as JFK was taken out of action by an enemy champion after whiffing his charge on the north front. On the southern front, Reagan and Zachary occupied a large portion of the enemy band. The battle turned in our favor when Nixon finally succeeded at casting Vision of Torment, allowing Lincoln to disable the enemy leader while Jefferson and Cheney took out enough enemies to force a rout test, which they failed without the leadership of Squire Minidar. JFK recovered completely from the multiple wounds he suffered, and now hates the entire enemy band.

Breakthrough vs Young Men's Reformed Cultists of the Chaos Spawn 'Handyman': Victory. The Gods favored Reagan with a great boon, and JFK quickly kill Splishy the mutant. The enemy routed after this setback, the fearsome Handyman never drawing blood.

Wyrdstone Hunt vs The Apothecary: Victory. Jackson and Teddy recovered the two shards from the field while Reagan and Franklin dispatched enough enemies to force a rout. Exploration turned up many shards as well as another Hired Sword for the next battle.

Chance Encounter vs Beasts in Velvet: Victory. Team USA encountered the lahmians after both had found a good deal of wyrdstone from the city. The advance against the enemy was slow, as they took up a powerful defensive position in some building with their crossbowmen. Eventually we reached the enemy and took out both vampires and their chief retainer, securing their shards for ourselves while losing none of our own. Teddy II died, and guest star Tony Blaire survived but was let go, and this windfall allowed us to expand with a replacement Teddy and three new Darksouls.

See also[edit]

/TG/heim