Campaign:Dungeon Fantasy/Longest Night
The Longest Night was the first adventure module in Privateer's Press's Witchfire Triology. It was my first experience with the third edition of Dungeons and Dragons, which was a new game at the time.
It had a nice feel to it, which I appreciated. This is the first dungeon in the module, called The Witches Tomb which begins on Page 24.
Wandering Monsters: The module explains that every 30 minutes of game time that the players spend in the tomb, "...there is a 20% chance that they will have a run-in with the Swamp Gobbers who live here." It seems that Goblins are the cute little critter of D&D that people like to customize in order to differentiate their unique world. Paizo certainly did a fair amount of goblin customization in the Pathfinder world, and here is Iron Kingdom's doing it almost a full decade before that.
The Iron Kingdoms Swamp Gobbers of Iron Kingdoms were a rather villanous version of D&D Gnones; they promoted ingenuity in their brand of evil. Embracing the steam punk aesthetic, they are typically decked out in darkly tented googles and open the adventure ambushing the party from a fog cloud generated by one of their gadgets.