Campaign:South Seas/Nellens Tsukoka, Sorcerer-Archaeologist, Failed Gold-Digger

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Reason: A character sheet that has not been updated in ten years, for a campaign that is clearly not being played anymore

Basics[edit]

  • Campaign: South Seas
  • Name: Nellens Tsukoka
  • Concept: Sorcerer-Archaeologist, Failed Gold-Digger
  • Aspect: Air
  • Motivation:
  • Positive intimacies:
  • Negative intimacies:
  • Anima:
  • Experience: /

(Write experience points as "unspent / total", plx.)

Background[edit]

(Write your background here. I like short, concise, to-the-point backgrounds that tell me all the important things you want me to know about your character. This space is meant mostly for character history, but try and talk a bit about his personality as well.)

Appearance[edit]

(What other people see when they look at your character.)

Attributes[edit]

Strength  ●●       Charisma     ●●       Perception   ●●●
Dexterity ●●●●     Manipulation ●        Intelligence ●●●●
Stamina   ●●●      Appearance   ●●●●     Wits         ●●●

Abilities[edit]

Linguistics ●●●    Awareness  ●●●    Athletics ●●     Bureaucracy          Archery     ●
Lore        ●●●    Craft      ●      Dodge     ●●     Investigation ●●●    Medicine    
Occult      ●●●    Integrity         Melee     ●      Larceny       ●●     Performance ●
Stealth     ●●     Resistance ●      Presence  ●      Martial Arts  ●      Ride        ●
Thrown      ●●     War        ●      Socialize ●●     Sail                 Survival    

Craft: Magitech

Languages: High Realm, Low Realm, Old Realm, Flametongue

Specialties[edit]

Repair ● (Craft) Ruins ● (Awareness) First Age History ● (Lore) Occult Theory ● (Occult)

Backgrounds[edit]

Artifact: ●●●●● (Jade Dragon Tattoo, Most Terrifying Armor Of The Air Dragon (5 Dot Version), Hearthstone Compass)
Breeding: ●●●
Manse: ●●●
Resources: ●●●

Charms[edit]

  • Generic Charm: Second Ability Excellency: 2m per success, Reflexive (1/2), add up to 1/2 ability autosuccesses. Have for Occult and Investigation.
  • Occult: Terrestrial Circle Sorcery: Able to learn and use Terrestrial Circle Sorcery.
  • Lore: Elemental Concentration Trance: 5m, 1WP, Simple, One Day. May absorb a week's worth of study in a single day.
  • Investigation: Tampering Detection Technique: 2m, Simple, instant. Can instantly tell if any object has been tampered with and how it was done. One object per use, every change in past year revealed.

Spells[edit]

  • Demon of the First Circle: 20+ Motes, 1WP. Summon a demon of the first circle. They have -1 dice on roll to resist per 5 motes spent over the 20.
  • Emerald Circle Banishment: 10+ Motes, 1WP. Attempt to banish a summoned creature or automata. Every 5 motes past 10 gives target -1 on resistance roll or adds one more target to spell.

Combos[edit]

Combo Name 1wp 0m+

  • Charm Name
  • Adamant Skin Technique
    Cause gem to explode.

Essence[edit]

Essence: ●●●
Regeneration: (Twice the rating of your hearthstone(s) when active, 4/hour more when relaxed, 8/hour more when sleeping.)
Personal Essence Pool: /
Peripheral Essence Pool: /
Committed Essence:
(Write your essence pools as "current / maximum". Current should be lower than maximum if you have motes committed to artifacts or if you finished a session while not at your maximum essence. Commit from peripheral.)

Willpower[edit]

Willpower: ●●●●●●●●●
Temporary: 9/9

Virtues[edit]

Virtues:

Compassion ●●
Conviction ●●●
Temperance ●
Valor      ●●●

Virtue flaw: Conviction
Limit: □□□□□ □□□□□

Inventory[edit]

  • Jade Dragon Tattoo: See here: http://shrib.com/ebap3eFz ●●●●
  • Most Terrifying Armor of the Air Dragon: ●●●●●
    • Soak: +15L/+13B. Hardness: 7L/6B. Mobility -0. Fatigue 1.
    • Filtration Baffles: +2 Resistance rolls against all diseases, one hour supply of fresh air, regenerating in 5 minutes of exposure.
    • Sensory Augmentation Visor: 1 Mote to gain +2 Awareness. 2 Motes to gain Essence Sight. Each lasts 1 minute.
    • Exomuscular Fibers: Double ground speed, grant +2 strength for damage and feats of strength.
    • Reinforced Gauntlets/Boots: Can parry Lethal damage unarmed without a stunt, have following weapons:
      • Gauntlet: Speed 5, Acc +1, Damage +5B, Defense +2, Rate 3
      • Boot: Speed 5, Acc +0, Damage +6B, Defense -1, Rate 2
    • Cloaking Device: Spend 5 motes per hour reflexively, opponents must succeed at Perception + Awareness (3 if mobile, 5 if stationary). The armor is invisible, and cannot be detected by Essence senses alone.
    • Astrological Occlusion Field: 5 Motes/1 WP per day, adding 2 to difficulty of targeted divinations.
    • Integrated Elemental Lens: Double damage modifier of Terrestrial charms.
    • Lightning Gauntlets: Gauntlets can be charged with 2 motes, allowing either a +6L martial arts attack or a thrown attack at Speed 5, Accuracy +0, Damage 12L, Range 200, Rate 1. Can be single-target or three yard AoE for ranged attack.
    • Essence Thrust Drive: Tactical flight at 15 yards per tick (25 in dash). Three motes to engage, lasts Essence actions. Transmit mote allows 60mph movement for an hour for five motes, disengaged on landing, requires piloting rolls in combat.
    • First Age Essence Battery: Armor does not require upkeep, has 30 mote essence battery that can be recharged at a 2-for-1 basis.
  • Hearthstone Compass: ●●●●
    • Constantly points to the geomantic center of the nearest manse. IF a hearthstone is put into it, points to the center of the hearthstone's manse.

Manses and Hearthstones[edit]

  • Savant's Icy Eye: Be good at math. (2 Dot)
  • Jewel of Swift Comprehension: Handle visual information at Ess + 1 normal speed. (2 dot)
  • Stone of the Earthweb: Have tremorsight while on the ground. (2 Dot)

Combat[edit]

Dodge DV: (Dex+dodge+Ess)/2, round up
Dodge MDV: (Will+integ+Ess)/2, round down
Soak: 0A/0L/0B (Add armor and 0A/(Sta/2, round down)L/(Sta)B)
Pierced: 0A/0L/0B (Add half from armor and full from stamina.)
Hardness: 0A/0L/0B (armor only)

Attacks[edit]

(example:)
Example Attack (Speed X, Accuracy X, Damage XL, Parry DV X, Rate X, Tags X, Y, Z)
Clinch (Speed 6, Accuracy +0, Damage +0B, Parry DV -, Rate 1, Tags C, N, P)
Kick (Speed 5, Accuracy +0, Damage +3B, Parry DV -2, Rate 2, Tags N)
Punch (Speed 5, Accuracy +1, Damage +0B, Parry DV +2, Rate 3, Tags N)

Health[edit]

□ -0
□ -1
□ -1
□ -2
□ -2
□ -4
□ Incapacitated
□ Dying

(one Dying level per dot of Stamina)

Advancement[edit]

(It's helpful if you write down how you spent your BP and XP.)

Shopping list[edit]

(It's also helpful (but optional) if you write out charms you intend to buy.)