Campaign:The White Fire

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Game Times[edit]

Game dates will be placed here for reference once the game is underway. I'll need to know availabilities to plan sessions. Please submit your weekly availability.

  • Zabasaz (DM) - Schedule is coming soon.
  • Add yourself!

Game Details[edit]

Setting[edit]

The Shattering has left Azeroth forever scarred, with the Aspect of Death and the Twilight Hammer both working to bring forth the end of days. The Firelord, Ragnaros, has been defeated by heroes once and for all in his own elemental sanctum, Nefarian and the dreaded Black Dragonflight have been permanently disposed of, and Cho'gall is no more. However, the Twilight's Hammer is still a very real threat to Azeroth as they begin their final mission (promised glory by Deathwing) to return Azeroth to chaos. And an even darker force may be behind it all, operating from the shadows to assure its eventual triumph and dominion over a world beset from all sides by evil, much of its own orchestration. In the middle of all this, there stands the Whitefire Crusade; devout men and women of the Light, shining through the darkness and seeking to illuminate the world once more. For now, they can do little to stop the mad Aspect and his vile agents - but there is a place that could use their cleansing touch, in the ruins of the lost kingdom of Lordaeron upon the eastern continent.

The Plaguelands. With the triumph of the Lich King fresh in their memory and the lives it cost them grimly so, there now remains an important task of eradicating the last of the Scourge so that they may never rise again, lest a new Lich King seek to replace Arthas... Within Stratholme, Baron Rivendare and his sinister cohorts plot their advance upon the living world while underneath Caer Darrow, the Cult of the Damned seek to wrest control of Andorhal against the efforts of the Horde and Alliance alike. The Scarlet Crusade, though composed only of remnants serving a dark and obscurely known master, still oppose the living and the dead as if they were the same with unresolved madness. Worst of all, however, a familiar and powerful force plots its return to the forefront of Azeroth's many troubles...

Is there any chance that the Whitefire Crusade can retake the Plaguelands for the race of man and finally avenge the fallen Paladins and innocents of Lordaeron who perished in the Scourging?

Rules[edit]

  • Playing with D&D 4E rules.
  • This is a heavy role-play game.
  • Characters are generated with basic rules: 22 pt buy, level 1, 100g to start with. Characters imported from World of Warcraft must adhere to these generation rules, but will retain their achievements/reputation/perceived strength in an "abstract" sense, to address balance issues involved with level gaps.
  • Characters are receiving double the normal experience points so that they may progress faster. You may only level up after a short rest, and enter a higher tier (paragon, epic) after an extended rest.
  • The origin/subtype system for 4E is being replaced by a simplified system from WoW - creatures are "typed" as either Humanoid, Beast, Undead, Giant, Dragonkin, Elemental, Demon, Mechanical, Critter, or Uncategorized. Effects that target types will be adjusted as they arise, generally on a case-by-case basis.
  • Certain WoW mechanics may not apply in this game. For example, poisons and diseases though normally effective against Undead and Mechanical creatures in WoW may not be effective against them in this game.

Party Wealth/EXP[edit]

Coming soon.

World Information[edit]

Coming soon.

Players[edit]

Players should register on Myth-weavers so they can host, edit, and share character sheets without the hassle of sending a file each time the sheet updates.

  • List your characters below, using this format:
  • Zabasaz, as Totherka Baaryum, the Githyanki Swordmage. (Note that this is only an example and isn't part of the game.)