Campaign:WaroftheRoses/Vitus
(italicized text is just a comment, don't keep it in your sheet)
Basics[edit]
Name: Vitus Modestes, Formerly DARK RAIN ON AN ASH FILLED SKY OF DESOLATION in life. He's thankful he gave up his old name.
Concept: Dapper abyssal
Caste/Aspect: Moonshadow
Motivation: Redeem himself, and kill stuff in the way
Intimacies: The party; Dapperness
Anima Banner: Becomes surrounded by Black flame, a spectral Ballroom party is visible within it.
Anima Effect:Seals oaths.
Experience: 92/72
(write experience points as "unspent / total" plx)
Background[edit]
(write your background here. i like short, concise, to-the-point backgrounds that tell me all the important things you want me to know about your character. this space is meant mostly for character history, but try and talk a bit about his personality as well.)
Appearance[edit]
(what other people see when they look at your character.) A tall well kept man with an eyepatch over his left eye and a trim beard kept very clean and short. Wears a silk dress suit. Basically Big Boss from Metal Gear Solid 3 in a suit.
Attributes[edit]
Attributes | ||||||||
---|---|---|---|---|---|---|---|---|
Strength | ●●○○○○○ | Charisma | ●●●●●○○○○○ | Perception | ●●○○○○○ | |||
Dexterity | ●●●●●○○○○○ | Manipulation | ●○○○○○ | Intelligence | ●●○○○○○ | |||
Stamina | ●●○○○○○ | Appearance | ●●●●●○○○○○ | Wits | ●●●○○○○○ |
Abilities[edit]
Solar/Abyssal Block Archery Integrity ●●● Craft Athletics ●● Bureaucracy ● Martial Arts ●●●●● Performance Investigation Awareness ●● Linguistics ●●● Melee Presence ●●● Lore ● Dodge ●●●● Ride ● Thrown Resistance ●●● Medicine Larceny Sail ● War Survival Occult Stealth Socialize ●●
(write aspect/caste and favored abilities in bold, please. also, you do not have a free dot in every ability. I put them for ease of comprehension.)
Crafts[edit]
(Write here your Craft abilities, if any)
Linguistics[edit]
(Write here the languages you can speak)
- Native: Old Realm
- high Realm
- Low Realm
- Riverspeak
Specialties[edit]
(Write here your specialties, if any)
Backgrounds[edit]
Artifact: ●● Silk armor suit
Artifact: ●● Jade Hearthstone Cufflinks
Artifact: ●● Very Durable Soulsteel Watch
Artifact: ● pog for cufflinks
Artifact: ●● soulsteel gloves
Artifact: ●●● Manse (makes a Gem of white heat)
Charms[edit]
(example:)
(Ability)
- First (MA) Excellency: 1m/1d, Reflexive, Instant. Adds 1 die to an (ability) roll for every mote you spend, yadda yadda.
- RAVENING MOUTH OF (Martial Arts):3m; Reflexive;One scene regains one mote for every level of damage the action or Charm inflicts to sentient beings as if he had bitten the victims directly.
Martial Arts
- RAPACIOUS LAMPREY TECHNIQUE: 2m; Reflexive (Step 10) Instant, triple the damage done with bite, and consequently triple the Essence taken. The bite attack is played out normally, but each level of damage inflicted after soak becomes three levels of damage
- OWL SEIZES MOUSE: 3m or 3m, 1wp; Reflexive (Step 1)Instant, The Abyssal selects an adversary within (Martial Arts x 5) yards and reaches them in an instant for attacks. add 1wp to cost for undodge unblock clinch
- RAVAGING BLOW: 2m; Supplemental, Instant. double extra sux for raw damage, add 1 to minimum damage if Dark messiah form is up.
- FOE-BLINDING JAB: 3m;Supplemental;Instant. If the attack would inflict two or more levels of damage, Foe-Blinding Jab reduces that damage to a single level but inflicts a Crippling effect that blinds one eye Repeated use of this Charm causes full blindness. can inflict blindness for only a few minutes by applying pressure or throwing a handful of dirt rather than gouging. In this case, the Crippling effect takes place as long as the attack hits, but the strike inflicts no damage.
- DEAD MAN’S GRASP: Cost: 1m per action;Supplemental: Until released. lethal grapple and every consecutive win to control the grapple adds a cumulative +1 to raw damage
- INESCAPABLE IRON GRIP: 5m;Supplemental;Until released. on opposed clinches victim takes an internal penalty equal to the number of actions for which the Abyssal has already controlled the grapple. What’s more, as long as the Abyssal controls the grapple, his victim cannot breathe. In a long struggle, the rules for holding breath (see Exalted, p. 130) could even come into play. The (Stamina + Resistance) roll to resist asphyxiation is always difficulty 3. More immediately, the victim cannot cry out or make any other sound in the Abyssal’s grip.
- DARK MESSIAH FORM: 6m; Simple (Speed 5); One scene. While using this Charm, all the character’s unarmed attacks inflict piercing damage (if they didn’t already). The martial artist can make an unarmed Martial Arts parry against ranged and lethal attacks without a stunt. Dark Messiah Form eliminates multiple-action penalties for the first (Martial Arts ÷ 2, rounded up) actions in a flurry. Any actions after the penalty-free number, however, take the same penalties as if this Charm had not been active. gain all the motes stripped from a target by soulsteel weapons. While using the form, characters cannot channel their Virtues
dodge
- FLITTING SHADOW FORM: 1m; Reflexive (Step 2); Instant, DV penalty canceler
- FLICKERING WISP TECHNIQUE: 3m+1wp; Reflexive (Step 2); Instant, perfect dodge
Combos[edit]
(example:)
Combo Name: Combo Cost + 1wp
- List of constituent Charms, including Cost and Type.
- Heavenly Guardian Defense, 4m, Reflexive (Step 2).
- Etc
Essence[edit]
Essence: ●●●
Regeneration: 8 per hour in creation (4 per hour plus twice the rating of your hearthstone(s) under normal conditions. remember you gain an additional 4 motes per hour when you're resting)
Personal Essence Pool: 15/15
Peripheral Essence Pool: 19/36
Committed Essence:17 (2Silk+5watch+6Fists+4Hearthstone bracers)
(write your essence pools as "current / maximum". current should be lower than maximum if you have motes committed to artifacts or if we finished a session while you wasn't at your maximum essence.)
Willpower[edit]
Willpower: ●●●●● ●
Temporary: □□□□□ □
("cross out" □ boxes by substituting them with Xs)
Virtues[edit]
Virtues:
- Compassion ●●
- Conviction ●●●
- Temperance ●
- Valor ●●●
Flawed Virtue: Temperance
Resonance: □□□□□ □□□□□
Inventory[edit]
Silk Armor Soak +5L/3B Hardness — Mobility -1 unattuned Fatigue 0 Cost ●● Attune 2 Tags Jade hearthstone cufflinks with pog (Jade Hearthstone bracers art 2 and fivefold harmonic adapter art 1) Soulsteel Watch (soulsteel thunderbolt shield art 2) Soulsteel thread gloves (soulsteel gorefists/upgraded smashfists art 2)
Manses and Hearthstones[edit]
(write what hearthstones (if any) you have, and write some stuff about the manses too: a bit of description, where they are and so on) Hearthstone:Gem of white heat gives the anima and power of a fire aspect dragonblood in addition to your normal one and motes spent count double for the anima.
Combat[edit]
Dodge DV:11(5Dex+4Dodge+3Ess+3hearthstone bracers)/2 round up 8+3Watch
Dodge MDV:6(6Willpower+3Integrity+3Ess)/2 round down 6
Soak: 5B/6L/0A (Add armor and (Sta)B/(Sta/2 round down)L/0A)
Pierced: 3B/3L/0A (Add half from armor and full from stamina)
Hardness: 0B/0L/0A (Armor only)
Attacks[edit]
(example:)
Natural weapons:
Punch (Speed 5-1, Accuracy +1, Damage 2str+0b, Parry DV 6+3watch=9, Rate 3, Def +2. Full att. = 6 (0 from specialty). Full damage = 4 bashing)
Kick (Speed 5-1, Accuracy 0, Damage 2str+3b, Parry DV 4+3watch=7, Rate 2, Def -2. Full att. = 3. Full damage = 7 bashing)
Clinch (Speed 6-1, Accuracy 0, Damage 2str+0b, Parry DV 5+3watch=8, Rate 1, Def +0. Full att. = 4. Full damage = 4 bashing)
Smashfists:
Glove Punch (Speed 5-1, Accuracy 0+2, Damage 2str+15b, Parry DV 6+3watch=9, Rate 3, Def +1. Full att. = 12 (0 from specialty).)
Glove Clinch (Speed 6-1, Accuracy 0+2, Damage 2str+14b, Parry DV 5+3watch=8, Rate 1, Def +0. Full att. = 12 (0 from specialty).)
Health[edit]
□ -0
□□ -1
□□ -2
□ -4
□ Incapacitated
Advancement[edit]
Bonus Points[edit]
- 2 MA 3>5
- 1 Dodge 3>4
- 7 Ess3
- 3 manse 3
- 2 Gloves
Experience Points[edit]
(Here is where you write down your experience points and how you spent them)