Campaign:Will Of The Yozi/Dancer in Light: Infernal Edition
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Basics[edit]
Name:Dancer in Light
Concept:Dancer in Light 2.0
Caste:Fiend
Favored Yozi:SWLiHN
Motivation:Restore the Yozis to their former Primordial selves from their broken state.
Urge:Do something to Gem that benefits the Reclamation
Intimacies:Stanewald, dancing, SWLiHN
Anima Banner:A phantasmal dancer formed of a combination of light and shadows. It looks vaguely like Stanewald.
Anima Effect:Fiends may use their animas to sanctify oaths and contracts enforced by the power of Malfeas itself, to interfere with similar oaths sanctified by Heaven or their slain brethren and to provide diplomatic immunity when dealing with demons, the Fair Folk and the dead.
Experience: 146/173
Background[edit]
No one knows what his former name was, not even Dancer himself. Much of his past life was subsumed by the emergence of Dancer in Light during his Exaltation and the resulting entity is really more of an odd combination of the two personalities. Dancer knows he was a traveling performer and that he was offering the Infernal Exaltation when he failed (as many Infernals do, thanks to the shard that should have exalted them being stuck in a demon) to defend his troupe from an attack by Fair Folk. He was whisked away at the last second before he could be captured by the Fair Folk as well by the demon who had been watching him and was given the offer, he readily accepted.
Although he has tried to locate his former troupe, he has had no luck and fears they may be dead or worse by now. He nonetheless at least makes a token effort to try and discover their location (and if he were to find them, rescue them) when he can.
Dancer does not merely have motivations from his muddled memories of his mortal life, however. The First Age Dancer in Light is eager to meet Stanewald again, although he currently avoids seeking her out because he wishes to perfect his dancing in his new body first. Dancer also retains his sympathies for the Yozi he had developed in his time with Stanewald, and does honestly support the reclamation, though he feels the Yozi in their current state are broken and need to be restored before or immediately after being released, lest their fractured psyches cause them to focus only on revenge. Dancer sometimes wonders what happened to Node 3087 and hopes that it is still alive (as alive as one might consider an automaton, anyways), although he doubts the likelyhood of that.
Coadjutor: As for Dancer's Coadjutor, it is an actually fairly venerable Tomescu, one who knew its destiny and looked eagerly towards it for over a century, viewing the role as a Coadjutor as one of the highest honors a first circle demon could receive. The Tomescu has taken up a new name it feels is fitting considering its new partner: Dancer in Mist. DiM tries to act like something of an old wise relative imparting advice to a descendant, but often finds such attempts befuddled by Dancer's incredibly strong First Age memories. Nonetheless, DiM cares about Dancer and does his best to offer sound advice.
Appearance[edit]
He looks remarkable similar to the Dancer in Light of the First Age, although the person now known as Dancer in Light had a fairly average appearance before Exalting as an Infernal, his current appearance is due to the former identity asserting itself so strongly during the Exaltation process.
Dancer in Light is lithe and handsome by most standards and moves with an eye-catching grace. He wears a simple dancer's outfit that is easy to move in, but not particularly gaudy or revealing.
Attributes[edit]
Strength ●● Charisma ●● Perception ●●● Dexterity ●●● Manipulation ●●● Intelligence ●●●●● Stamina ●● Appearance ●●●● Wits ●●●
Abilities[edit]
Archery Integrity ●●● Craft * Athletics ●●● Bureaucracy Martial Arts ● Performance ●●●●● Investigation ● Awareness ● Linguistics ●●● Melee Presence ● Lore ●●● Dodge ●●● Ride Thrown Resistance Medicine Larceny Sail War Survival Occult ●●●●● Stealth ● Socialize ●
Crafts[edit]
Craft(Water) ●
Linguistics[edit]
Flametongue
Old Realm (Malfean dialect)
High realm
Low Realm
Specialties[edit]
Dodge(multiple opponents) ●
Performance(Dancing) ●●●
Occult(Dance) ●●●
Backgrounds[edit]
Cult: ●
Resources: ●●
Backing(SWLiHN): ●
Influence(SWLiHN's Demons): ●
Unwoven Coadjutor (Tomescu): ●●●
Savant: ●●●
Past Lives: ●●●●●
Charms[edit]
Excellencies:
- First SWLiHN Excellency(4): 1m per 1d/2m per success, Reflexive(Step 1 for attacker, Step 2 for defender), Instant. Too long to describe. Functions under conditions appropriate to SWLiHN and may be applied to any action. Normal dice adding limits apply.
- Second SWLiHN Excellency: -, Permanent, Permanent. Modifies First SWLiHN excellency to include standard second excellency success buying option.
- SWLiHN Inevitability Technique: - (1 wp), Permanent, Permanent. May spend 1 wp to reduce the TN of a roll for which SWLiHN has been used to 6, does not stack with other effects that may lower TN. Becomes free at Essence 7+.
Malfeas Charms:
- Hardened Devil Body: -, Permanent, Permanent. Adds three -2 Health levels and one -4 health level.
SWLiHN Charms:
- Factual Determination Analysis: 2m, Reflexive, Instant. Determines if a given statement is true or not. omission counts as lie, truth is taken as per the target's perception (returns true if they believe it to be true). When contested by another charm, add (Essence) successes to the roll-off.
- Essence Dissecting Stare: Special, Simple, One Hour. Mote cost is (8 - lower of perception or occult). Functions as All-encompassing Sorcerer's Sight.
- Counter-Conceptual Interposition: 5m, Reflexive (Step 2), Instant. Perfect Parry vs 1 attack. Suffers from the Imperfection of The Principle of Hierarchy (too long to list, refer to book).
- Mind-Hand Manipulation(2): 10m, Simple, Indefinite. Committing the 10 motes for the cost results in Telekinetic powers. Too long to list.
- Unseen Force Application: -, Permanent, Permanent. May remove the Obvious keyword from Mind-Hand manipulation at will. Wits + Awareness roll of difficulty 4 as a misc. action to identify that the Infernal is the source of the attack and to tell when he does so later in the scene. -2 to DVs Vs Mind-Hand for Essence Users, -3 and unblockable for non-Essence Users.
- Force-Suppression Barrier: 4m, Reflexive (Step 2), One Scene. Provides a shield DV bonus equal to (Essence) that does not stack with any other cover (only best bonus applies) for the duration of the charm. Direct Telekinetic Attacks with Mind-Hand become DV -0 for the duration.
- Crystal-Fire Barrier Technique: 5m+1wp, Reflexive, One Day. May create a barrier up to (Essence * 10) yards away with no dimension exceeding (Essence * 20) yards across. Barriers are inanimate objects with (Essence * 4) bashing and lethal soak that are destroyed upon taking any damage. Barriers may be dismissed at will and their creator may move through them as if they were incorporeal.
- Ascendant Objectivity Stance 8m+1wp, Simple, One Day. Creates a platform to fly on that is identical to one created by Crystal-Fire Barrier Technique. Speed is (Essence * Ground Speed). platform provides 50% cover from below. Should the Infernal suffer knockback, knockdown, or should the platform be destroyed, this charm deactivates and must be activated again to regain flight. Hitting the platform requires a called shot at no penalty, it uses the Infernal's DVs.
Ebon Dragon Charms:
- Loom-Snarling Deception: Special, Simple, Indefinite. Creates a perfect disguise and matching destiny. Can only be pierced by non-excellency charms, in which case an appropriate roll-off occurs, adding (Essence) successes for the user of Loom-Snarling Deception. Does not disguise Essence (which is a separate charm). Costs (10 - Essence) motes.
Szoreny Charms:
- Mirror-Entity Apotheosis: -, Permanent, Permanent. Gain Quicksilver eyes, add Essence to MDV against manipulation-based attacks and as bonus successes to recognize or pierce another's deceptions. Subtract Essence as an internal penalty for any manipulation-based social attack in which a direct lie is made.
- Summon Forth the False Reflection: 3m, Simple, Indefinite. Create an illusion which may contain auditory and olfactory information but is immaterial. (Perception + Awareness) Vs (Infernal's Essence) when first interacting with illusion and every full hour of interaction after to determine that it is an illusion. Add (Essence) automatic successes to any roll-off against a charm that would pierce illusions. Multiple illusions may be sustained at once. 400 cubic yards may be affected. At Essence 4, 2500 cubic yards may be affected. At Essence 6, 100000 cubic yards.
Sorcery Charms:
- First Circle Sorcery (SWLiHN initiation): -, Permanent, Permanent. Allows taking shaping actions, etc. Spells that override another creature's free will, beliefs, or memories cost 10 motes and 1 WP less, to a minimum of 5 motes and 1 WP. Spells below Third circle that inflict damage cost 1 WP more.
Spells:
- Slave-Spawn Summons
- Emerald Countermagic
- Unconquerable Self
- Song of the Waves
- Second Circle Sorcery (SWLiHN initiation): -, Permanent, Permanent. Allows learning and casting of second circle sorcery spells.
Spells:
- Sapphire Countermagic
- Fiend-Vassal Conscription
Combos[edit]
N/A
Essence[edit]
Essence: ●●●●
Regeneration: 4(8 when resting)/hour
Personal Essence Pool: 2/18
Peripheral Essence Pool: 10/44
Committed Essence: 10 (14)
Willpower[edit]
Willpower: ●●●●●●
Temporary: □□□XXX
Virtues[edit]
Virtues:
- Compassion ●●●
- Conviction ●●
- Temperance ●●●
- Valor ●●
Primary Virtue:Temperance
Torment:Curse of SWLiHN
Limit: □□□□□ □□□□□
Inventory[edit]
Dancer's Outfit: Resources ●
Manses and Heartstones[edit]
N/A
Combat[edit]
Dodge DV:5
Dodge MDV:6
Soak: 2B/1L/0A
Pierced: 2B/1L/0A
Hardness: 0B/0L/0A
Attacks[edit]
Telekinetic blow (Speed 5, Accuracy 11, Damage 8B, Parry DV 6, Rate 4, Range 10, Tags )
Telekinetic slash (As Above, but Lethal and Piercing)
Health[edit]
□ -0
□□ -1
□□□□□ -2
□□ -4
□ Incapacitated
Advancement[edit]
Bonus Points[edit]
4 spent on Past Lives 3->5
3 spent on Savant 0->3
2 spent on Performance 3->5
2 spent on Occult 3->5
3 spent on Compassion 2->3
1 spent on Unwoven Coadjutor 2->3
Experience Points[edit]
16 spent on Essence 2->3
8 spent on Charm: 3rd iteration of SWLiHN First Excellency
8 spent on Charm: Unseen Force Application
8 spent on Charm: First Circle Sorcery (SWLiHN initiation)
8 spent on Charm: Loom-Snarling Deception
9 spent on Performance Specialty (Dance) 0->3
8 spent on Charm: SWLiHN Inevitability Technique
8 spent on Charm: Force-Suppression Barrier
24 spent on Essence 3->4
8 spent on Charm: 4th iteration of SWLiHN First Excellency
8 spent on Charm: Second Circle Sorcery (SWLiHN initiation)
8 spent on Charm: 2nd iteration of Mind-Hand Manipulation
8 spent on Charm: Crystal-Fire Barrier Technique
8 spent on Charm: Ascendant Objectivity Stance
9 spent on Occult Specialty (Dance) 0->3