Chaos Cruiser

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Making up the majority of Chaos fleets, Cruisers are medium-sized warships known for their speed and maneuverability. Able to function independently for long periods, Cruisers usually function as raiders for the Traitor fleets, striking deep into Imperial territory to cause havoc.

During fleet actions Cruisers will screen the approach of their fleet in conjunction with their Escorts. Once the battle starts in earnest however, these ships will join the battle line, and contribute their firepower to single out targets of opportunity.

Cruiser Classes[edit]

Basic[edit]

Murder[edit]

Replace me not.

Once the Cruiser of choice before the Lunar-class went into production, the Murder-class was armed by the best Plasma cannons that the Mechanicus could provide. Formidable at range, and equipped with powerful engines, a disproportionate number of ships of this class went Traitor in the millennia leading to the Gothic War, what a coinkadink!

In battle, the Murder class is a formidable foe. The Murder is armed with powerful mid-ranged Macro plasma broadsides, while a long-ranged Lance battery is mounted on the prow. The Murder-class is even more deadly when working in groups, as the combined firepower of several ships is enough to bring down even a Battleship, such as when three craft destroyed the Relentless Persecution near the end of the Gothic War.

Since it’s name is “Murder” and was replaced, these ships are definitely yandere.

It is armed overall, with 1 Double-Barrel Heavy Lance Artillery and 4 Macro Battery Weapons.

  • Length: 5km
  • Mass: 24.2 megatonnes; approx
  • Crew: 51,000 crew; approx
  • Acceleration: 5.5 gravities max sustainable acceleration; approx

Emasculator[edit]

Otherwise known as the Cuck Ship.

The funnily-named Emasculator is a mix-weapon Cruiser whose name wouldn't be out of place for the cuckoldry of Slaanesh.

Weapons wise, it's really not that different from the Slaughter, just instead of having the merged weapon bays, they are distinct and separate, which seems to somehow drop its overall damage output somewhat. In addition, not having the merged weapon bays, while making things easier to read stat-wise due to the way info is displayed in-game, you lose some redundancy with the Emsaculator compared to the Slaughter, since the destruction of a weapon bay here means losing all Lances or Macros on one side of the ship, as opposed to the loss being an even split with the merged bays.

On the plus side, the Emasculator is the only Chaos Cruiser with a heavily armoured prow section, granting any hits that come from the front a better damage reduction. This comes at the cost of engine speed, however, and might not be as useful of a trade-off to most people, since Chaos ships like to spend most of their time making circling broadside attacks at long ranges, and not presenting their front armour.

It is armed overall, with 1 Triple Barrel Light Macro Turret, 2 Macro Battery Weapons, 2 Double-Barrel Lance Battery Weapons and 1 Triple Barrel Missile Turret.

  • Length: 5km
  • Mass: 24 megatonnes; approx
  • Crew: 49,000 crew; approx
  • Acceleration: 5.3 gravities max sustainable acceleration; approx

Carrier[edit]

Devastation[edit]

Death from afar.

A Carrier-class, the Devastation-class carries two Launch Bays, which are supplemented by long-ranged Lance broadsides, and a prow Macro Weapons battery. A fairly versatile and self-sufficient class that is more in line with a Carrier-Battleship than a true carrier.

In the games, the Devastation takes the spot for your "lance-heavy" Cruiser while also bringing launch bays for squadrons, which if you aren't aware, Doomfire Bombers can penetrate armour with their attacks too, complimenting your lances as long as you can get another carrier to deploy interceptors or otherwise find a way of guaranteeing their safety to their target.

Without the benefit of reload orders affecting your lances, keep this ship in lock-on orders to give its macros greater range so it can engage with its full compliment at 13,500 points.

It is armed overall, with 1 Triple Barrel Light Macro Turret, 2 Launch Bays carrying a complement of Swiftdeath Fighters, Doomfire Bombers, Dreadclaw Assault Pods or more rarely, Kharybdis Assault Claws, 2 Double-Barrel Heavy Lance Battery Weapons and 1 Triple Barrel Missile Turret.

  • Length: 5km
  • Mass: 23.6 megatonnes; approx
  • Crew: 45,000 crew, 15,000 pilots and support personnel; approx
  • Acceleration: 5.4 gravities max sustainable acceleration; approx

Ordinance-Boat[edit]

Carnage[edit]

Not unlucky at all, nope.

A ship with a very bad rep and considered a sign of very bad luck for loyalists.

Designed as support ships, the Carnage-class' role was to provide fire support for other ships with its long-ranged guns. The Carnage class was ill-fated from the start. First, much division was caused within Battlefleet Obscurus by the myriad technical problems with its weaponry, such as the difficulty of providing power to its weapons.

What's more, the very first Carnage class cruiser, the Relentless, would earn the new name Initiate of Skalathrax after turning traitor during the Skalathrax Landing and destroying half of the convoy it was guarding. Due to this cursed reputation, the ship made it an object of contention within the Imperial Navy.

An ordinance-boat, the Carnage was armed with mid and long-ranged Macro Weapons Battery broadsides, and carried another Macro battery on the prow.

It is armed overall, with 1 Triple Barrel Light Macro Turret, 2 Macro Battery Weapons, 2 Heavy Macro Battery Weapons and 1 Triple Barrel Super Heavy Missile Turret.

  • Length: 5km
  • Mass: 26 megatonnes; approx
  • Crew: 53,200 crew; approx
  • Acceleration: 5.5 gravities max sustainable acceleration; approx

Slaughter[edit]

KILLFRENZY KILLFRENZY KILLFRENZY.

The Lamborghini of Chaos Cruisers.

The fastest Cruiser-class available to Chaos forces, the Slaughter-class gets its speed from the Scartix Coil, an experimental drive system. When one of the ships went Traitor, the engine designs were destroyed, leaving the Imperium unable to replicate it. Even though the idea they didn’t have copies of the data used to make it, even if not the schematics, is honestly impossible to believe. Especially the Mechanicus, who is utterly obsessed with recovering and guarding technological knowledge and has been suffering losses of knowledge for millennia. Yet, we’re to believe the Imperium wouldn’t be paranoid about losing data. Or just, y'know, look into records of how the factories making the coil were built and build more. In fact, were the factories already making them destroyed or just the plans? So, there's that, too.

The Slaughter is armed with short-ranged Lance and Macro cannon broadsides, and a Macro weapons battery mounted on the prow. Configured as a close-ranged brawler, the Slaughter takes advantage of its high speeds to close into its foes, unload its guns, then quickly escape any return fire.

It is unknown if the Dark Mechanicus could still replicate and create more of these Scartix Coils, however.

It is armed overall, with 1 Triple Barrel Light Macro Turret, 4 Merged Macro Battery Weapons and 1 Triple Barrel Missile Turret.

  • Length: 5km
  • Mass: 25.1 megatonnes; approx
  • Crew: 51,000 crew; approx
  • Acceleration: 6.2 gravities max sustainable acceleration; approx

Lance-Boat[edit]

Inferno[edit]

More troubled than it looks.

The Inferno Class Cruiser is a class of Cruiser used by the Forces of Chaos.

It is a troubled ship like most Great Crusade-era ships.

Believed to be an early design and a later counterpart of the Carnage-Class, it was marred by technical difficulties including maintaining and powering its long-range weaponry. As a result, the class was quickly supplanted by more modern designs in the Imperial Navy.

A small number of these crafts turned renegade before they were removed from service in M35, and have since joined Chaos-affiliated fleets. Chaos probably got around the technical issues with Space Bullshit.

  • Length: 5km
  • Mass: 23.2 megatonnes; approx
  • Crew: 48,600 crew; approx
  • Acceleration: 5.5 gravities max sustainable acceleration; approx

In Battlefleet Gothic[edit]

Cruisers are the backbone of any player's fleet. Modestly-priced points-wise, there's enough variety among the ships available to Chaos to fill any fleet role. In general, Chaos Cruisers are much faster than their Imperial counterparts and, barring the Slaughter-class, have longer weapon ranges.

As with all things related to Chaos, Cruisers may be commanded by Chaos Lords, which grants access to Marks of Chaos. In turn, they can also be crewed by Chaos Space Marines for additional cost (which then allows access to Chaos Terminators).

A fleet can include up to a dozen cruisers as part of its list.

In Battlefleet Gothic: Armada 1 & 2[edit]

As a bit of a counter to Imperial vessels, Chaos Cruisers are much faster, and lean more toward longer-ranged attacks. Their Boarding capabilities are... decent, as far as Chaos goes, but don't write home about it.

That little detail aside, much like in the tabletop game, Cruisers are cheap and are used to mostly fill out your fleet list.

Vessels of the Traitor Legions
Spaceships
Space Station Blackstone Fortress
Super Battleships Abyss
Battleships Battleship (Gloriana - Planet Killer) - Ark of Omen
Cruisers Light Cruiser - Cruiser
Heavy Cruiser - Grand Cruiser
Escorts Escort
Others Silver Tower of Tzeentch
Combat Spacecraft Doomfire Bomber - Swiftdeath Fighter
Landships
Siege Carriers Siege Carrier
War Machines Chaos Harvester - Nurgle Plague Tower - Woe Machine
Titans Questor Scout Titan - Slaanesh Subjugator
Feral Scout Titan - Ravager Battle Titan
Chaos Warlord Titan - Chaos Emperor Titan
Skull Reaper
Troop Transports Mastodon
Superheavy Tanks Baneblade - Fellblade - Plaguereaper
Tower of Skulls
Airships
Flying Fortress Harbinger
Aerospace Vessels Stormbird
Seaships
Oceanic Battleships Oceanic Battleship