Codex-Squats 8th Edition
Wild Keyword <League>[edit]
All Squat forces belong to a certain <League>, from the prosperous and isolationist League of Thor, to the imperially aligned League of Norgyr.
Known Leagues
- Thor
- Kapellar
- Emberg
- Grindel
- Norgyr
- Demiurg
Special Rules[edit]
Hate: The squats have fought many long and bitter war against orks and tyranids. In the combat phase, squads can reroll hit rolls of 1 against models with the <ORKS> and <TYRANIDS> keywords.
Wargear List[edit]
Laser Weapons: Laser weapons or las weapons is a name given to all Imperial and some subhuman and alien laser based weapons. Las weapons are cheap, easy to maintain and are some of the most reliable weapons. They are issued in vast numbers to the squats in the form of the lasgun.
- Laspistol Type: Pistol 1, Range: 12", Strength: 3, AP: 0, Damage: 1, Special: -
- Lasgun Type: Rapid Fire 1, Range: 24", Strength: 3, AP: 0, Damage: 1, Special: -
- Multilaser Type: Heavy 3, Range: 36", Strength: 6, AP: 0, Damage: 1, Special: -
- Mining Laser Type: Heavy 1, Range: 24", Strength: 9, AP: -3, Damage: D3, Special: -
- Lascannon Type: Heavy 1, Range: 48", Strength: 9, AP: -3, Damage: D3, Special: -
Coil Weapons: Squats have long worked and experimented with magnetism, a useful science to invest oneself into when one works with metal and electricity so frequently. Whereas the Tau's experiments into magnetic projectiles lead them down the path of railguns, the Squats wanted a weapon less temperamental, finding that the swift process of wearing that Railguns undergo made them undesirable. The coil gun, which operates under similar principles if different methods; proved to be more to their liking. Very capable of penetrating through armor, though their small projectile size meant that they impart little of their kinetic energy into a target, though it also means that they have rather manageable recoil, easily allowing the stout squats to fire them on the move.
- Coil Pistol Type: Pistol 1, Range: 18", Strength: 4, AP: -3, Damage: 1, Special: On a to-wound roll of six, this weapon deals 2 damage rather than 1. Additionally, it may re-roll to-wound rolls against vehicles.
- Coil Repeater Type: Assault 2, Range: 36", Strength: 5, AP: -3, Damage: 2, Special: On a to-wound roll of six, this weapon deals 4 damage rather than 2. Additionally, it may re-roll to-wound rolls against vehicles.
- Coil Cannon Type: Heavy 1, Range: 72", Strength: 6, AP: -3, Damage: 3, Special: On a to-wound roll of six, this weapon deals 6 damage rather than 3. Additionally, it may re-roll to-wound rolls against vehicles.
Shot Weapons: Squats do regularly use simple ballistic weapons like other more primitive races do, however their mastery of metals allows them to use materials much more exotic than lead or copper for their projectiles. Their standard military armament incorporates weapons that fire high-density buckshot at their opponent with a high degree of short range stopping power yet little risk of collateral damage to starship internals or cavern walls.
- Shot Pistol Type: Pistol 1, Range: 12", Strength: 4, AP: -0, Damage: 1, Special: When this weapon is firing at a target within half range, add +1 to this weapons Strength. Additionally, while this weapon is firing at a target within half range, each successful to-hit roll inflicts 2 hits rather than 1.
- Shot Rifle Type: Assault 2, Range: 18", Strength: 4, AP: -0, Damage: 1, Special: When this weapon is firing at a target within half range, add +1 to this weapons Strength. Additionally, while this weapon is firing at a target within half range, each successful to-hit roll inflicts 2 hits rather than 1.
- Auto-Shot Rifle Type: Assault 3, Range: 18", Strength: 4, AP: -0, Damage: 1, Special: When this weapon is firing at a target within half range, add +1 to this weapons Strength. Additionally, while this weapon is firing at a target within half range, each successful to-hit roll inflicts 2 hits rather than 1.
- Shot Cannon Type: Heavy 4, Range: 24", Strength: 6, AP: -0, Damage: 1, Special: When this weapon is firing at a target within half range, add +1 to this weapons Strength. Additionally, while this weapon is firing at a target within half range, each successful to-hit roll inflicts 2 hits rather than 1.
Seismic Weapons: Seismic weapons are a type of construction equipment used by squat miners. However, it is also utilized as a weapon in some cases. The distinctive pronged muzzle of a seismic cannon sends out pulsed bow waves of sonic force that can shiver a basilica wall into rubble or turn the internal organs of living targets to mush.
- Seismic gun Type: Assault 2, Range: 18", Strength: 3, AP: 0, Damage: 1, Special:-
- Seismic cannon
Long-wave; Type: Heavy 4, Range: 24", Strength: 3, AP: 0, Damage: 1 Special: -
Short-wave; Type: Heavy 2, Range: 12", Strength: 6, AP: -1, Damage: 2 Special: -
Fusion Projectors Fusion Projectors are remarkable flame based weapons that are both more elegant and potent than the flamers wielded by the other species of the galaxy. They can be used to incinerate a swath of targets like a regular flamer or focus their jet into a searing cutting arc. Fusion Projectors come in five sizes of both increasing power and energy consumption. Wielders of such weapons can choose to fire one of two profiles.
- Light Fusion Projector (Dispersed Profile): Type: Pistol D6, Range: 8", Strength: 3, AP: -1, Damage: 1, Special: This weapon automatically hits.
- Light Fusion Projector (Focused Profile): Type: Pistol 1, Range: 8", Strength: 6, AP: -4, Damage: D6, Special: When this weapon is within half range, roll twice to determine damage and keep the highest.
Units List[edit]
HQ
- Ancestor Lord TBD
- Ancestor Lord in Exo-Armor TBD
- Ancestor Lord on Bike TBD
- Squat Warlord TBD
- Squat Warlord in Exo-Armor TBD
- Squat Warlord on Bike TBD
- Squat Thane TBD
- Squat Thane in Exo-Armor TBD
- Squat Thane on Bike TBD
- Guild Engineer TBD
- Guild Engineer in Exo-Armor TBD
- Guild Engineer on Bike TBD
Elite
- Hearthguard TBD
- Hearthguard Bikers TBD
- Beserkers TBD
- Exo-Warriors TBD
- Tremorbane Driller TBD
Troops
- Squat Warriors TBD
Power ____, Points Cost 7
Name | M | WS | BS | S | T | W | A | Ld | Sv |
---|---|---|---|---|---|---|---|---|---|
Warriors | 5" | 3+ | 4+ | 3 | 4 | 1 | 1 | 8 | 4+ |
Veteran | 5" | 3+ | 3+ | 3 | 4 | 1 | 2 | 9 | 4+ |
- Clanless Refugees TBD
Power ____, Points Cost 6
Name | M | WS | BS | S | T | W | A | Ld | Sv |
---|---|---|---|---|---|---|---|---|---|
Clanless | 5" | 3+ | 4+ | 3 | 4 | 1 | 1 | 7 | 5+ |
Refugee Leader | 5" | 3+ | 4+ | 3 | 4 | 1 | 2 | 8 | 5+ |
Fast Attack
- Squat Bikers TBD
- Squat Heavy Bikers TBD
- Sapper Team TBD
Heavy Support
- Thunderer Squad TBD
- Ironhammer Tank TBD
- Squat Land Raider TBD
- Support Weapon Team TBD
- Squat Land Train TBD
- Iron Brother Walker TBD
- Goliath Rockgrinder TBD
- Retributer TBD
Fliers
- Eagle Gyrocopter TBD
Lord of War
- Praetorian TBD
- Overlord Airship TBD