Codex - Unaligned: /tg/'s 9th Edition

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This codex serves as an "archive" of some sort for all those model ideas that don't fit in any particular codex. If you have a cool concept for a model, feel free to add it to this page.

Units[edit]

HQs[edit]

Enslaver[edit]

Enslavers are an ancient evil, a relic from the War in Heaven, the slayer of the Old Ones. Countless races have been destroyed by these creature's infestations and many more will follow them as long as war and madness will stain the galaxy.

This unit contains 1 Enslaver (Power Rating: 4).

Name M WS BS S T W A Ld Sv Pts/model
Enslaver 8" 3+ 3+ 4 3 5 4 10 6+ 75

Wargear:

-Mind Bolt

Weapon Range Type S AP D Abilities
Mind Bolt 18" Pistol 1 4 0 1 Add 1 to this weapon's number of shots, Strength, Ap and Damage ancharacteristic for each model killed by this model's Soul-eating Needle (up to a maximum of +3).

-Soul-eating Needle

Weapon Range Type S AP D Abilities
Soul-eating Needle Melee Melee User -3 2 Each time this model kills a model in the Fight phase, it recovers D3 lost wounds.

Special Rules: <tabs> <tab name="Mind Possession"> At the start of the FIght phase, select an enemy model within 2" of this model and roll 3D6; if the result is greater than the model's Leadership characteristic, for the remainder of the phase, that model counts as being a part of your army and of this model's unit. </tab> <tab name="Psychic Field"> This model has a 5+ Invulnerable save. Each time this model kills a model with its Soul-eating Needle, add 1 to its Invulnerable save (up to a maximum of 3+). </tab> <tab name="Puppeteer"> Roll a die each time this model would suffer a wound while it's within 3" of a Troops Enslavers unit; on a 2+, this model doesn't suffer any wounds and the adjacent unit suffers an equal number of mortal wounds instead. </tab> </tabs>

Keywords:

  • Faction: Enslavers, Unaligned
  • HQs, Enslaver, Monster, Character, Fly


Troops[edit]

Beastmen[edit]

Commonly regarded as filthy mutations or hideous xenos, these sort of humanoid creatures are seldom seen in the imperium. Their beastly nature is more akin to the forces of chaos or those gangs of mercenaries no one wants to name but know all too well.

This unit contains 10 Beastmen (Power Rating: 3).

Name M WS BS S T W A Ld Sv Pts/model
Beastman 6" 4+ 5+ 3 3 1 2 6 6+ 5

Wargear:

-Chainsword

Weapon Range Type S AP D Abilities
Chainsword Melee Melee User 0 1 Each time the bearer of this weapon fights it may make 1 additional attack with this weapon profile.

-Stub Pistol

Weapon Range Type S AP D Abilities
Stub Pistol 12” Pistol 1 3 0 1 -

Special Rules: <tabs> <tab name="Blind Devotees"> When mustering your army, you may declare that this unit is a follower of Chaos. If so, this unit loses the Unaligned keyword and gains the Chaos faction keyword. </tab> <tab name="Savage Charge"> Add 1 to the Strength and Attacks characteristic of models in this unit if it made a charge move in the same turn. </tab> </tabs>

Keywords:

  • Faction: Beastmen, Unaligned
  • Troops, Infantry


Gangers[edit]

Gangers originate from the worst levels of hive cities and it's not uncommon to spot large groups battling for controls over important sectors. Still, their presence is well recorder in almost any front of the galactic conflict, though the reasons why for such strange alliances are still unknown.

This unit contains 9 Gangsters and a Gang Leader (Power Rating: 2).

Name M WS BS S T W A Ld Sv Pts/model
Gangster 6" 5+ 5+ 3 3 1 1 6 6+ 4
Gang Leader 6" 5+ 5+ 3 3 1 2 7 6+ 4

Wargear:

-Stubber

Weapon Range Type S AP D Abilities
Stubber 24” Rapid Fire 1 3 0 1 -

Special Rules: <tabs> <tab name="Lowly Thugs"> If your army is Battle-forged, this unit cannot be taken as a compulsory Battlefield Role slot in a Detachment. </tab> <tab name="Numerous Beyond Counting"> For every of this unit you include in your army, one other of this unit can be included in your army without taking up a Battlefield Role slot. </tab> <tab name="Varied as the Galaxy Itself"> When mustering your army, choose one of the following alignments for this unit to gain. This unit doesn't prevent any army or Detachment from gaining access to specific sub-Faction rules.

  • Enslaver Pawns: This unit gains the Enslavers faction keyword. Roll a die each time this unit would suffer a wound, on a 6+ the wound is not lost. In addition, this unit always passes Morale tests but can never benefit from any Stratagem.
  • Genestealer Cult Workers: This unit loses the Unaligned keyword and gains the Brood Brothers keyword.
  • Hive Ganger: Improve this unit's Weapon Skill by 1 and add 1 to its Attacks characteristic.
  • Mutant Rabble: Add 1 to this unit's Strength and Toughness, but subtract 1 from its Leadership characteristic.
  • Tau Serfs: This unit loses the Unaligned keyword and gains the T'au Empire faction keyword. Improve this unit's Ballistic Skill by 1 point; however, reduce this unit's Weapon Skill by 1.

</tab> </tabs>

Keywords:

  • Faction: Gangers, Unaligned
  • Troops, Infantry


Elites[edit]

Ambot[edit]

X

This unit contains 1 Ambot (Power Rating: 4).

Name M WS BS S T W A Ld Sv Pts/model
Ambot 6" 3+ 4+ 6 6 7 4 8 3+ 85

Wargear:

-Melta Cutters

Weapon Range Type S AP D Abilities
Melta Cutters 6" Pistol 2 7 -4 D6 Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.

-Tunneling Claws

Weapon Range Type S AP D Abilities
Tunneling Claws Melee Melee X2 -4 2 Each time an attack made with this weapon is allocated to a Vehicle or Monster unit, that attack has a Damage characteristic of 4.

Special Rules: <tabs> <tab name="Mining Automaton"> At the start of your Movement phase, you can remove this model from the battlefield. At the end of your next Movement phase, set it up again, anywhere on the battlefield, more than 8" away from any enemy models. </tab> <tab name="Reinforced Platings"> Each time this model would lose a wound, roll one D6: on a 5+, that wound is not lost. </tab> <tab name="Salvaged for the Cause"> If you take this unit as a part of a Genestealer Cult Detachment, change this unit's Unaligned keyword with the Tyranids, Genestealer Cults and <Cult> faction keywords. </tab> </tabs>

Keywords:

  • Faction: Unaligned
  • Elites, Ambot, Monster


Ambull[edit]

Ambulls are a plague on imperial worlds; like mites, they infest every corner, every deep hole in the surface and terrorize the locals with impunity. To face one is not to fight a brainless animal, but an astute killing machine.

This unit contains 1 Ambull (Power Rating: 4).

Name M WS BS S T W A Ld Sv Pts/model
Ambull 6" 3+ 6+ 6 6 7 4 6 3+ 75

Wargear:

-Enormous Claws

Weapon Range Type S AP D Abilities
Enormous Claws Melee Melee User -3 D3 -

Special Rules: <tabs> <tab name="Rad-Maggot Symbiosis"> At the start of each battle round this model gains D3 lost wounds. </tab> <tab name="Rapid Tunneling"> At the start of your Movement phase, you can remove this model from the battlefield. At the end of your next Movement phase, set it up again, anywhere on the battlefield, more than 9" away from any enemy models. </tab> </tabs>

Keywords:

  • Faction: Xeno Fauna, Unaligned
  • Elites, Ambull, Monster


Bandreat, the Cleanser[edit]

An unknown figure with unknown origins. With time, tales have emerged about his identity: to some, he's a monster generated from humanity's darkest depths, while for others he's an angel of the Emperor sent to cleanse the Imperium of injustice. All that is known is that few lords don't shiver at the sheer mention of his name.
Bandreat the Cleanser and his creed.

This unit contains 1 Bandreat, the Cleanser (Power Rating: 5). Only one of this unit may be included in your army.

Name M WS BS S T W A Ld Sv Pts/model
Bandreat, the Cleanser 9" 3+ 3+ 4 4 4 4 9 5+ 90

Wargear:

-Plaguis Injector

Weapon Range Type S AP D Abilities
Plaguis Injector 12" Pistol 2 1 -2 D3 Each time an attack is made with this weapon against a unit (excluding Vehcile or Titanic units), an unmodified wound roll of 2+ is always successful.

-The Crow's Claws

Weapon Range Type S AP D Abilities
The Crow's Claws Melee Melee User -3 D3 -

Special Rules: <tabs> <tab name="Cleanse the Impure"> Each time this model makes an attack against an enemy Imperium or Chaos Character, you can re-roll all failed hit and wound rolls </tab> <tab name="Crow's Flight"> When this model Advances, do not roll a die, instead, add 6" to its movement characteristic. In addition, this model can charge even if it advanced in that turn. </tab> <tab name="Hunting Reflexes"> This model has a 4+ Invulnerable save. In addition, enemy units must subtract 1 from their hit rolls when they target this unit. </tab> <tab name="Strike from the Shadows"> During deployment, you can set up this model in hiding instead of placing it on the battlefield. At the end of any of your Movement phases, this model can spring from its hiding place - set it up anywhere on the battlefield that is more than D3+3" away from enemy models. </tab> </tabs>

Keywords:

  • Faction: Unaligned, Imperium
  • Elites, Bandreat, the Cleanser, Character, Infantry, Fly


Catachan Devil[edit]

Highly feared amongst even the mighty Catachan forces, these enormous xeno beasts resemble giant scorpions from the ancient Terra. They posses immense strength and don't shy from attacking armored companies if they invade their territory. Facing one alone is considered suicide, but in some parts of the galaxy it's considered a rite of passage.
A Catachan Devil (Credits to The Warsinger)

This unit contains 1 Catachan Devil (Power Rating: 8).

Name M WS BS S T W A Ld Sv Pts/model
Catachan Devil 12" 3+ 6+ 7 7 14 6 6 3+ 160

Wargear:

-Pincer Claws

Weapon Range Type S AP D Abilities
Pincer Claws Melee Melee User -2 3 -

-Poisonous Tail

Weapon Range Type S AP D Abilities
Poisonous Tail Melee Melee User -3 2 Each time the bearer fights, it can make one (and only one) attack with this weapon. This is in addition to the bearer's attacks. Attacks made with this weapon always wound non-Vehicle units on a roll of 2+. In addition, if an Infantry, Beast or Biker model suffers damage from this weapon but is not slain, roll a D3 at the end of the Fight phase. If the result is greater than that model’s remaining number of wounds, it is slain.

Special Rules: <tabs> <tab name="Centipede"> When a unit with this special rule advances, count a roll of 1 or 2 as a roll of 3 to determine the distance the unit moves. In addition, units with this special rule are never slowed down by Difficult Ground. </tab> <tab name="Demonic Infestation"> Before the battle begins, before any unit is set up on the board, instead of following the normal rules for deployment, you can choose one piece of terrain on the board; that is considered this model's deployment zone. The terrain has to be big enough to accommodate the size of the Catachan Devil. After having set up this model and all models with similar rules, the two players may proceed to place their armies as normal. </tab> <tab name="Extremely Territorial"> Add 2 to this model's Attacks characteristic if it targets an enemy unit that is at least partially in its deployment zone; add 4 if it's complitely within its deployment zone instead. </tab> </tabs>

Keywords:

  • Faction: Xeno Fauna, Unaligned
  • Elites, Catachan Devil, Monster


The Archivist[edit]

An unknown creature with a mysterious obsession for strange artifacts. Its race isn't marked in any but the most obscure imperial documents and even other races faintly remember its brethren and their fate. It seems it nurtures a deep hatred for Tyranids; perhaps that can be of insight to its real origins.

This unit contains 1 The Archivist (Power Rating: 5). Only one of this unit may be included in your army.

Name M WS BS S T W A Ld Sv Pts/model
The Archivist 5" 3+ 3+ 5 4 6 4 9 3+ 90

Wargear:

-Atomic Disassembler

Weapon Range Type S AP D Abilities
Atomic Disassembler 18" Pistol 1 8 -3 D6 When resolving an attack made with this weapon the target does not receive the benefit of cover to its saving throw.

-Eradicator Glove

Weapon Range Type S AP D Abilities
Eradicator Glove Melee Melee x2 -3 3 When resolving an attack made with this weapon, subtract 1 from the hit roll.

Special Rules: <tabs> <tab name="Disruptive Influence"> Subtract 1 from the Leadership characteristic of enemy and friendly units whilst they are within 3" of any model with this special rule. </tab> <tab name="Seeker of Archeotech"> Each time you make an attack with this model during the Fight phase, add 1 to the wound roll if the target unit has a Relic. </tab> </tabs>

Keywords:

  • Faction: Zoat, Unaligned
  • Elites, The Archivist, Monster, Character


The Emissary from Beyond[edit]

An unknown creature observed on the most desolate and distant of planets in the galaxy. It appears to be neither organic nor mechanical and nothing else is known about it. Nor will it ever be.

This unit contains 1 The Emissary from Beyond (Power Rating: 5). Only one of this unit may be included in your army.

Name M WS BS S T W A Ld Sv Pts/model
The Emissary from Beyond 6" 4+ 4+ 6 6 6 3 12 4+ 90

Wargear:

-Dolmen Gaze

Weapon Range Type S AP D Abilities
Dolmen Gaze 24" Pistol 1 * * * Each time an attack is made with this weapon, that attack automatically hits the target. Roll 3D6 and compare the result with the target unit's Leadership characteristic. If the result is higher, that unit suffers a number of mortal wounds equal to the difference.

-Touch of the Beyond

Weapon Range Type S AP D Abilities
Touch of the Beyond Melee Melee User 0 1 This weapon always wounds on a wound roll of 2+. If the target of an attack made by this weapon has an unmodified Leadership characteristic of 7 or higher, change this weapon's Ap and Damage characteristic to -5 and 4 respectively. In addition, invulnerable saves may not be used against attacks made by this unit.

Special Rules: <tabs> <tab name="Unbearable Knowledge"> Enemy units that have this model in their line of sight must subtract 3 from their Leadership characteristic. </tab> <tab name="Untouched by Matter"> When an attack is made against this model, an unmodified wound roll of 1-3 always fails, irrespective of any abilities that the weapon or the attacker may have. In addition, consider the Ap characteristic of every attack that targets this model as 0. </tab> </tabs>

Keywords:

  • Faction: Unaligned
  • Elites, The Emissary from Beyond, Monster


Umbra[edit]

Umbra are mysterious beings, spheres of shadow that linger in the dark depths of space. Close to nothing is known about their nature, except the vision of their death cry, dark visions of a splintered being and a single cold word: linger

This unit contains 1 Umbra (Power Rating: 5).

Name M WS BS S T W A Ld Sv Pts/model
Umbra 6" 3+ - 6 6 4 5 12 4+ 120

Wargear:

-Shadow Limbs

Weapon Range Type S AP D Abilities
Shadow Limbs Melee Melee User -3 2 Invulnerable saves can't be used against attacks made with this weapon.

Special Rules: <tabs> <tab name="Impossible Shape"> This model has a 3+ invulnerable save. </tab> <tab name="Shadow Manipulation"> As long as the Night Fighting rules are applied, double this model's Attacks and Strength characteristics. </tab> <tab name="Psychic Throes"> When this model looses its last wound, Psyker units within 6" suffer 3 mortal wounds. </tab> </tabs>

Keywords:

  • Faction: Unaligned
  • Elites, Umbra, Monster


Fast Attacks[edit]

Borewyrm Infestation[edit]

Hatchlings of Ambulls, even if considerably smaller than their adult form, they are still very much dangerous to anyone fool enough to venture inside the beast's den.

This unit contains 1 Borewyrm Infestation (Power Rating: 1). It can include up to 5 additional Borewyrm Infestations (Power Rating: +1/model)

Name M WS BS S T W A Ld Sv Pts/model
Borewyrm Infestation 4" 4+ 6+ 3 4 2 3 5 4+ 15

Wargear:

-Vicious Jaws

Weapon Range Type S AP D Abilities
Vicious Jaws Melee Melee User 0 1 Each time you make a wound roll of 6+ for this weapon, that hit is resolved at AP -2 instead.

Special Rules: <tabs> <tab name="Hatchlings"> If your army is Battle-forged, then for each Ambull unit included in a Detachment, one Borewyrm Infestation unit can be included in that Detachment without taking up a Battlefield Role slot. You cannot include more Borewyrm Infestation units in a Detachment than there are Ambull units in that Detachment. </tab> <tab name="Hard to Hit"> Your opponent must subtract 1 from hit rolls for ranged weapons that target this unit. </tab> <tab name="Rapid Tunneling"> At the start of your Movement phase, you can remove this model from the battlefield. At the end of your next Movement phase, set it up again, anywhere on the battlefield, more than 9" away from any enemy models. </tab> </tabs>

Keywords:

  • Faction: Xeno Fauna, Unaligned
  • Fast Attacks, Borewyrm Infestation, Swarm


Rugged Vehicle[edit]

X

This unit contains 1 Rugged Vehicle (Power Rating: 4).

Name M WS BS S T W A Ld Sv Pts/model
Rugged Vehicle 6" 4+ 4+ 6 6 8 3 10 4+ -

Wargear:

-Heavy Stubber

Weapon Range Type S AP D Abilities
Heavy Stubber 36" Heavy 3 4 0 1 -

Special Rules: <tabs> <tab name="Explodes"> When this model is destroyed, roll one D6 before any embarked models disembark, and before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. </tab> <tab name="Plating"> X </tab> <tab name="Weapon"> X </tab> </tabs>

Keywords:

  • Faction: Unaligned
  • Fast Attacks, Rugged Vehicle, Monster