Ibon

From 2d4chan
Jump to navigation Jump to search
This article related to Dungeons & Dragons is a stub. You can help 1d4chan by expanding it

The Ibon are a minor race in the Dungeons & Dragons setting of Arcanis. They are the Half-Giant descendants of a peculiar race of giants called the Ngajol, whose culture revolves around the concept of "survival of the fittest". To this end, they wage frequent and bloody wars for the sheer sake of proving their ongoing ascension towards physical perfection; whilst these "wars of superiority" are sometimes launched against their very confused neighbors, most of them are fought amongst the different ngajol clans. A clan that loses in a war of superiority faces a dark fate indeed: the worthiest males of a defeated clan are adopted into the ranks of their conquerors, with the rest being ritually sacrified. The women, meanwhile, are unwillingly crossbred with other races, predominantly humans. From such couplings are born the ibon - the ngajol word for "degenerate".

These Half-Giants resemble enormous (7 1/2 to 8ft tall, 270-350 pound) blonde humans, so large they can wield two-handed weapons with ease (assuming they aren't too long; it's hard to compensate for something that requires two hands from sheer length no matter how big and strong you are), and are used as expendable slave-soldiers in the constant internecine battles of the ngajol. Their masters treat them quite cruelly, and the vast majority of ibon are atheists; in their homeland, the ngajol are the closest things to gods, and they are cruel deities indeed. Unlike the half-giants of other worlds, ibon are formidably intelligent, and so there is a slow, steady stream of escapees from the ngajol territorities to the lands of the smaller races, predominantly the blighted wastes of the Blessed Lands. Here they find ready work as adventurers, mercenaries and gladiators.

5e Stats[edit]

Ability Score Increase: +2 Strength, +2 Constitution, +1 Intelligence
Size: Medium
Speed: 30 feet
Faithless: You cannot begin play as a class or subclass that grants access to divine or primal magic (such as Cleric, Holy Champion or Shaman), though you may multiclass to one after 1st level. You also cannot choose a faith-based background.
Powerful Physique: You treat weapons that have the Two-handed property as only requiring one hand to wield, lthough you suffer Disadvantage on attacks made with weapons that have both the Two-handed and Reach properties, as well as on attacks made with Light weapons - you cannot "train away" this disadvantage, as it represents the limitations of weapon construction vs. your physical build. Unarmed strikes, attacks made with one-handed weapons, and attacks made with two-handed weapons that you wield in two hands all do +1d4 damage. You may dual-wield Versatile weapons as if they were Light weapons.
Titanic Form: You have Proficiency in Athletics, have a racial maximum Strength value of 22, and are treated as a Large creature to determine your carrying, dragging, pushing/pulling and lifting capacities.